Qin: Tomb of the Middle Kingdom

Qin: Tomb of the Middle Kingdom
Cover art
Developer(s) Learn Technologies Interactive
Publisher(s) Time Warner Electronic Publishing
Platform(s) MS-DOS, Windows, Macintosh
Release 1995 (MS-DOS)
1997 (Windows)
Genre(s) Graphic Adventure
Mode(s) Single-player

Qin: Tomb of the Middle Kingdom is a Myst-like graphic adventure computer game developed by Learn Technologies Interactive published by Time Warner Interactive and released for MS-DOS, Windows, and Macintosh systems.

Development

The game was revealed at the 1996 Electronic Entertainment Expo; their booth was "filled with green foliage and running water stocked with free refreshments", described as an "attractive place to rest and relax in the midst of chaos".[1]

Plot

The game takes place in the year 2010, where the international conglomerate "Mega Media," headed by Hal Davis, funds a government-approved excavation of the Qin burial mound. The player takes on the role of a researcher assigned to this project. (In reality, the chamber of the terracotta army is the farthest any archaeological team has progressed.) One night, as the researcher is exploring alone, a sudden earthquake opens up the ground underneath, and the researcher tumbles into a deeper part of the tomb. While exploring the tomb, which is immense, he is privy to the observations of the ghost of a Chinese scholar, who was aware of the brutal nature of the emperor and a witness to this brutality.

The game eventually leads to a goal the emperor sought in life—an elixir that can confer immortality. Possessing this, the player has a choice: give it to the dead-but-not-quite-gone Qin, who will revive; deliver it to Hal Davis; or pour it into a scale model of the planet. Each has its own result—the renewed emperor will re-take control of China, Hal Davis becomes immortal in a decaying world, or kick-start the renewal of the planet itself, respectively.

Reviews

Reception
Review scores
PublicationScore
Next Generation[2]
MacHome Journal[3]

A reviewer for Next Generation gave the game one out of five stars, saying that though the game's puzzles are trickier than most Myst clones, requiring the player to read up on Chinese history and mythology, it is still an excessively dull experience.[2]

The Computer Game Developers Conference nominated Qin for its 1996 "Best Prerendered Art" Spotlight Award,[4] which ultimately went to Zork Nemesis.[5]

Entertainment Weekly gave the game an A- and wrote that "While Qin: Tomb of the Middle Kingdom is yet another CD-ROM that owes its existence to Myst, its high quality makes it more an affectionate tribute than a bald-faced rip-off. In this low-key, oddly soothing exploration game, players wander through a recently unearthed 2,200-year-old tomb in northern China, translating arcane inscriptions and solving devilishly complicated logic puzzles (and, along the way, learning about ancient Chinese ideograms). Qin's structure is nothing new — like its inspiration, the game unfolds as a series of lush still photos and doesn't offer players much in the way of assistance, but its authentic-looking artifacts and ambient, atonal music make it as novel an experience as attending an archaeological exhibit at the Metropolitan Museum of Art."[6]

References

  1. "QIN: Tomb Of The Middle Kingdom". www.thecomputershow.com. Retrieved 2017-03-31.
  2. 1 2 "Qin: Tomb of the Middle Kingdom". Next Generation. No. 23. Imagine Media. November 1996. p. 279.
  3. Foley, Mike (May 1997). "Qin: Tomb of the Middle Kingdom". MacHome Journal. Archived from the original on November 23, 2001.
  4. Staff (April 15, 1997). "And the Nominees Are..." Next Generation. Archived from the original on June 5, 1997.
  5. "Spotlight Awards Winners Announced for Best Computer Games of 1996" (Press release). Santa Clara, California: Game Developers Conference. April 28, 1997. Archived from the original on July 3, 2011.
  6. https://ew.com/article/1996/08/23/qin-tomb-middle-kingdom/


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