Q-Games

Q-Games, Limited
Public
Industry Video games
Founded 9 August 2001 (2001-08-09)[1]
Founder Dylan Cuthbert
Headquarters Nakagyō-ku, Kyoto, Japan
Key people
Dylan Cuthbert (President/Managing Director)
Kenkichi Shimooka (Vice-President/Director)[1]
Products Digidrive, Star Fox Command, PixelJunk series
Parent Independent
Website www.q-games.com/ Edit this on Wikidata

Q-Games, Limited is a video game developer based in Nakagyō-ku, Kyoto, Japan[2] which works closely with both Nintendo and Sony.[1]

Foundation

Q-Games was founded by Dylan Cuthbert,[3] who previously worked at Argonaut Software and helped create Starglider and Starglider 2 for Argonaut Software, then gave programming assistance to X and the first Star Fox for Nintendo. He also developed Star Fox 2 to completion before heading off to work at Sony America to make Blasto on the PlayStation. After this, Dylan moved back to Japan to work at Sony Japan, where, in early 1999, he developed the Duck in a Bath technical demo (Ducks demo) that showcased the PS2's power to early developers and publishers.[4] Following that, he developed Pipo Saru 2001 and then left Sony to start Q-Games Ltd. in Kyoto in September 2001.

History

The studio's first few years were spent accumulating staff and developing behind-doors technology projects for a number of clients including Sony and Microsoft. At E3 2004, they showed two graphic technology demos[5][6] for the PlayStation Portable and then internally began development on two games, one for the Game Boy Advance and one for the Nintendo DS. These titles were announced as Digidrive (part of the bit Generations series of puzzle games for the Game Boy Advance) and Star Fox Command respectively. Both were later released.

Following these projects, Q-Games began to collaborate with Sony Computer Entertainment, becoming a second-party studio partner, by developing the PixelJunk series of downloadable games for the PlayStation 3. They are available for download and purchase on the PlayStation Network Store worldwide. PixelJunk games are presented in 1080p full HD. PixelJunk made its worldwide debut on 11 July 2007 at E3 2007, held in Santa Monica, CA. At TGS 2009, Q-Games confirmed that it is extremely unlikely these games will ever appear on the Xbox 360.[7]

Q-Games have also worked with Nintendo again, releasing several games for the Nintendo DSi's DSiWare digital distribution service.

Games developed

Game Title ReleasePlatformNotes
DigidriveJuly 27, 2006Game Boy AdvancePart of the Bit Generations series
Star Fox CommandAugust 28, 2006Nintendo DS
PixelJunk RacersSeptember 13, 2007PlayStation 3
PixelJunk MonstersJanuary 24, 2008PlayStation 3, PlayStation Vita, Microsoft Windows, Mac OS X, Linux
PixelJunk Monsters Encore April 24, 2008PlayStation 3, PlayStation Vita, Microsoft Windows, Mac OS X, LinuxExpansion pack/add-on to PixelJunk Monsters
PixelJunk EdenJuly 31, 2008PlayStation 3, Microsoft Windows
PixelJunk Monsters DeluxeOctober 1, 2009PlayStation Portable
Art Style: DIGIDRIVEOctober 2, 2009DSiWarePort of Digidrive
TrajectileNovember 24, 2009DSiWareKnown as Reflect Missile in PAL regions
PixelJunk ShooterDecember 10, 2009PlayStation 3, Microsoft Windows, Mac OS X, Linux, PlayStation 4, PlayStation Vita
Starship DefenceDecember 18, 2009DSiWareKnown as Starship Patrol in PAL regions
X-ScapeMay 31, 2010DSiWareKnown as X Returns in Japan and as 3D Space Tank in PAL regions
PixelJunk Shooter 2March 1, 2011PlayStation 3, PlayStation 4, PlayStation Vita, Microsoft WindowsSequel to PixelJunk Shooter
Star Fox 64 3DSeptember 9, 2011Nintendo 3DSRemaster of Star Fox 64, co-developed with Nintendo EAD
PixelJunk SideScrollerOctober 22, 2011PlayStation 3
PixelJunk 4amMay 15, 2012PlayStation 3
VisualizerAugust 13, 2013PlayStation 3Music visualization
Nom Nom GalaxyAugust 3, 2015Microsoft Windows, Mac OS X, Linux, PlayStation 4
PixelJunk Shooter UltimateOct.21, 2015Microsoft Windows
The Tomorrow ChildrenSeptember 6, 2016PlayStation 4The Tomorrow Children is a free-to-play game that merges social and action gameplay
Dead HungryDecember 6th, 2016Microsoft WindowsVR project for HTC Vive and Oculus Rift
Eden Obscura2018iOS, AndroidFollow-up to PixelJunk Eden
PixelJunk Monsters 2 2018 NIntendo Switch, Playstation 4, Microsoft Windows, Mac OS X, Linux

Other projects

As well as games development, Q-Games still develops technology directly with Sony Japan for the PlayStation 3. The PS3's XMB (Xross Media Bar) interface, background and music visualisers were developed by Q-Games and they are credited with 3D Graphics Technology in the About PS3 section of the PS3's OS.

PlayStation Home

On September 24, 2009, Q-Games released their own developer space for their series, PixelJunk in the PlayStation 3's online community-based service, PlayStation Home to the Japanese version and on October 9, 2009 to the North American version. The "PixelJunk Museum" (Japan), or "PixelJunk Exhibition" (North America), features the games PixelJunk Eden, PixelJunk Monsters, and PixelJunk Racers. For PixelJunk Eden there are glass wall art displays, for PixelJunk Monsters, there are displays of familiar characters from the game, and for PixelJunk Racers, there are displays of two different race cars. There is also a virtual shop in the space selling PixelJunk virtual items. In Japan's version from September 24, 2009 to October 9, 2009, near the shop, there was a panel that took users to a virtual version of Q-Games TGS 2009 Booth. Called the "Q-Games virtual public TGS Booth", it was a virtual recreation of the Q-Games TGS 2009 Booth that had a free T-shirt and a video screen.[8] On December 17, 2009, they released another exhibition room to the "PixelJunk Exhibition" space. This room is to display PixelJunk Shooter and is called the "PixelJunk Shooter Mother Ship Hangar."

References

  1. 1 2 3 "Q-games Profile". Q-Games.com. Retrieved 2009-08-08.
  2. "Q-Games Contact." Q-Games. Retrieved on September 17, 2010. "Arte Oike 3F Oshinisinotouin-cho 612 Nakagyo-ku, Kyoto, Japan 604-0042."
  3. N-Sider.com: Dylan Cuthbert
  4. "Archived copy". Archived from the original on February 24, 2007. Retrieved December 13, 2006.
  5. スクリーンショット Archived March 5, 2006, at the Wayback Machine.
  6. スクリーンショット Archived September 12, 2007, at the Wayback Machine.
  7. "PixelJunk Appearing On Xbox 360: Extremely Unlikely". Gaming Union. 2009-10-07. Retrieved 2009-10-07.
  8. "PixelJunk Museum". SCE.

Sources

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.