Puzzle Bobble 3

Puzzle Bobble 3
North American PlayStation cover art
Developer(s) Taito Corporation
Publisher(s)
Platform(s) Arcade, Saturn, PlayStation, Game Boy, Nintendo 64, Windows, PlayStation Network
Release Arcade
  • JP: September 1996
Saturn
  • JP: March 28, 1997
  • NA: December 31, 1997
PlayStation
  • JP: November 6, 1997
  • NA: January 9, 1998
  • EU: February 27, 1998
[1]Game Boy
Nintendo 64
  • EU: November 1998
  • JP: March 5, 1999
  • NA: April 30, 1999
Windows
  • EU: January 11, 2002
PlayStation Network
  • JP: December 10, 2008
Genre(s) Puzzle
Mode(s) Up to 2 (4 on the N64) players simultaneously
Cabinet Upright
Arcade system Taito F3 System
Display Raster, standard resolution

Puzzle Bobble 3 (also known as Bust-A-Move 3) is the second sequel to Puzzle Bobble. It was released for arcades in September 1996 and later ported to the Sega Saturn, PlayStation, Game Boy, Nintendo 64 and Microsoft Windows. Like its predecessors, the player is tasked with shooting balls at groups of balls, creating groups of 3 or more, which are then removed from play. A European remake is entitled Bust-a-Move 3 DX and released in America as Bust-A-Move '99.

Gameplay

The game completely abandons the idea of previous titles that the playfield is being pushed down by some sort of mechanical device and instead attaches groups of bubbles to nodes that move downwards. When a node is no longer connected to any bubbles, it will disappear and when all nodes in a level have vanished the level is complete. As a result, shooting a bubble to the top of the visible playfield without striking any bubbles causes it to bounce and travel back downwards. The player is not penalised if such bubbles again leave the playing field without attaching to anything (except for adding to the number of moves until the field is pushed down by one empty line). Despite this some versions include a reimplementation of the Puzzle Bobble 2 levels now built around nodes (entitled Version 2.5).

Gameplay is further varied by the implementation of new scrolling playfields that are several times as high as the screen and must be conquered as an endurance event. Each scrolling playfield occupies the same space on the world map as five previous levels.

This game also marks the introduction of rainbow bubbles into the series - bubbles that are initially transparent and filled with a rainbow. If an adjoining bubble is burst, the rainbow bubbles switch to the colour of the burst bubble,[2] allowing the player to build up chain reactions.

The ability to choose a character was introduced, but only to the VS Computer mode. As in Bubble Bobble, the 1st player controls Bub, and the 2nd player controls Bob. In the Nintendo 64 version, a 4 player simultaneous option is available.

References

  1. "Computer and Video Games #195" (195). Computer & Video Games. February 1998: 71. Retrieved October 11, 2017.
  2. "Coin-Operated". Sega Saturn Magazine. No. 15. Emap International Limited. January 1997. p. 94.
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