Pro Pinball: Timeshock!

Pro Pinball: Timeshock!
Developer(s) Cunning Developments
Publisher(s) Empire Interactive
Composer(s) Jake Burns Edit this on Wikidata
Series Pro Pinball
Platform(s) Microsoft Windows, PlayStation, Macintosh (Mac OS 9 or earlier)
Release Microsoft Windows
  • NA: 30 September 1997
PlayStation
  • EU: February 1998
  • NA: 31 August 1998
Genre(s) Action
Mode(s) Single-player, multiplayer

Pro Pinball: Timeshock! is an action video game developed by Cunning Developments and published by Empire Interactive for Microsoft Windows and PlayStation. It is the second game in the Pro Pinball series, and is themed around the concept of time travel.

Theme and objectives

The inclusion of a time machine fixture on the table facilitates the game's time travel theme. At any one time the player is in one of a handful of time zones, the main ones being The Present Day, The Distant Future, Ancient Rome and The Prehistoric Age. Completion of certain objectives allows the player to travel between time zones (although some must be unlocked first, by means of completing secondary objectives).

Although the basic method of playing is persistent across time zones, the details of particular awards and objectives are themed towards the current time. For example, the player might be awarded with a ray gun in the future, whilst in the present day the player might be awarded with a magnet. This provides variety, and helps facilitate a wider set of goals.

Gameplay

Like many pinball games, Pro Pinball: Timeshock! has features around the drains to give the player opportunity to "save" the ball. The left drain features an escape hatch back into the main play area, which, with a well timed nudge one can coerce the ball to travel through. The right drain features a "magno-save": an electromagnet placed just to the left of the right drain, activated by hitting a particular key. If used correctly, this either draws the ball out of the drain, or stops it before it gets there. However, if used recklessly, one can at worst "throw" the ball into the drain, or more likely, waste a good magno-save: Once used, the magno-save must be re-enabled by hitting a set of drop targets.

These features make Pro Pinball: Timeshock! much less of a game of chance. A skilled player can employ these techniques to extend ball times considerably.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings(PC) 85.50%[1]
(PS) 57.67%[2]

Pro Pinball: Timeshock! received mixed to positive reviews. Aggregating review website GameRankings gave the PC version 85.50% based on 2 reviews[1] and the PlayStation version 57.67% based on 3 reviews.[2]

The editors of Computer Games Strategy Plus named Timeshock! the best traditional game of 1997.[3]

Physical Table

In 2014, the Dutch company Silver Castle Pinball, announced that it had purchased the rights to produce a physical Timeshock! pinball machine. The original timeline estimated that the table would reach production in 2015. As of May 2018 the project is still ongoing with working prototypes having been built. Although the virtual/simulated Pro Pinball tables were designed using the principles of real-world pinball machines, in reality Silver Castle has encountered several challenges making the table, especially the central feature of the time crystal.[4]

References

  1. 1 2 "Pro Pinball: Timeshock! for PC". GameRankings. Retrieved 25 May 2017.
  2. 1 2 "Pro Pinball: Timeshock! for PlayStation". GameRankings. Retrieved 25 May 2017.
  3. Staff (January 19, 1998). "The winners of the 1997 Computer Games Awards". Computer Games Strategy Plus. Archived from the original on February 6, 2005.
  4. "Silver Castle Pinball". Facebook. Silver Castle. Retrieved 1 May 2018.
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