Pokémon: Magikarp Jump

Magikarp Jump
Magikarp Jump Logo
Developer(s) Select Button
Publisher(s) The Pokémon Company
Director(s) Koya Nakahata
Producer(s) Kanako Murata
Designer(s) Takumi Tsukada
Programmer(s) Keisuke Miyagawa
Composer(s) Solidtune Inc.
Series Pokémon
Engine Cocos2d
Platform(s) iOS, Android
Release
  • WW: May 24, 2017
Genre(s) Incremental game

Pokémon: Magikarp Jump (Japanese: はねろ!コイキング, Hepburn: Hanero! Koiking, Splash! Magikarp) is a free-to-play video game developed by Select Button and published by The Pokémon Company. It was released in May 2017 for iOS and Android platforms. Players train Magikarp for competition in jumping contests.[1][2]

In this game the player can grow their Pokémon to increase both the player's and Magikarp's experience to overcome challenges. In total, there are 10 different core leagues plus 3 additional Expert leagues with varied rewards as of August 2017.[3]

Gameplay

Game screenshot of Magikarp Jump

In the game, trainers can raise their Magikarp to have most jumping points to win in special leagues.[4] The higher the Jump Power (JP) the Magikarp has, the higher the Magikarp can jump and win a battle.

First, trainers need to catch a Magikarp from a pond using the available fishing rod; higher quality fishing rods become available after the trainer is able to clear a league. The caught Magikarp are raised in the trainer's ponds. Trainer ponds can be equipped with Decorations to assist with the Magikarp's growth. There are also supporting Pokémon which can assist in giving rewards at certain intervals such as JP, coins, foods and diamonds.

Jump Power is typically increased by one of two ways: by eating food, or running Magikarp through a training session. New food is periodically spawned inside the pond over time. Meanwhile, training Points gradually are recovered over time as each training sessions costs 1 Training Point (TP). The food and training can be upgraded to award more Jump Power to Magikarp. While raising the Magikarp, there are random events that are triggered that may increase or decrease awarded JP, give special occasions, or can result the loss of a Magikarp. After raising the Magikarp to its highest level (which correlates to the player's rank), the Magikarp is then pitted against other trainers in the League Battles. If the Magikarp loses the League Battle when it is at its max level, the Magikarp is retired and trainers must catch another Magikarp and restart the current league that they were in, having to rebattle the same trainers already defeated, but with the knowledge of their opponent's JP and the ability to skip the battle scenes of trainers that they have already defeated.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic64/100[5]

References

  1. Allegra Frank (2017-05-25). "What the new Pokémon mobile game gets so right about the series". Polygon. Retrieved 2017-05-30.
  2. Megan Farokhmanesh (2017-05-28). "Magikarp is Pokémon's most lovable punching bag". The Verge. Retrieved 2017-05-30.
  3. "Pokemon Magikarp Jump – Leagues". Serebii.net. Retrieved 28 August 2017.
  4. Julie Munc (2017-06-02). "Magikarp Jump Is an Endearing Tribute to Pokémon's Least-Loved Fish". Wired. Retrieved 2017-06-07.
  5. "Pokemon: Magikarp Jump for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved June 20, 2018.


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