PlayerScale

PlayerScale
Subsidiary
Industry e-commerce, internet advertising, social gaming
Founded 2009[1][2]
Headquarters Belmont, California[3][4]
Key people
Jesper Jensen (CEO)[1]
John Vifian (COO)[2]
Chris Benjaminsen (CPO)[2]
Oliver Pedersen (CTO)[2]
Products Player.IO
Number of employees
14 (January 2013)[3]
Parent Yahoo!
Website gamesnet.yahoo.com

PlayerScale, Inc. is a Belmont-based[3][4] gaming infrastructure provider.[4][5] As of 23 May 2013 it operates as a subsidiary of Yahoo!,[2][4] but it is still functioning as a stand-alone business unit.[6]

Player.IO

PlayerScale's Player.IO is a platform for online games.[4] It works across consoles, the web, PCs, Macs, and on mobile phones.[3] Player.IO is used on a daily basis by an estimated 150 million people worldwide.[1][4] It works with various programming languages, including C++, Java, .NET, Objective-C, HTML5, Unity, Flash, iOS and Android.[3] The platform includes payment processing, online chat, analytics, virtual currencies, distributed caching, authentication, social login, leaderboards, localization, among other things.[7]

Everybody Edits

One of the Player.IO showcase projects is the maze-based platform game Everybody Edits.[8] During his lecture at the 2011 Flash Gaming Summit, PlayerScale chief product officer and Player.IO co-founder Benjaminsen revealed that the game, initially published on Flash game portal Newgrounds, had accumulated around 250 thousand registered users in seven months and was making $10,000 monthly.[9]

See also

References

  1. 1 2 3 Taylor, Colleen (23 May 2013). "Yahoo Acquires Gaming Infrastructure Startup PlayerScale". TechCrunch. Retrieved 20 July 2014.
  2. 1 2 3 4 5 "PlayerScale, Inc.: Private Company Information - Businessweek". Bloomberg Businessweek. Retrieved 20 July 2014.
  3. 1 2 3 4 5 Takahashi, Dean (28 January 2013). "PlayerScale handles behind-the-scenes infrastructure for games — and 100 million players". VentureBeat. Retrieved 20 July 2014.
  4. 1 2 3 4 5 6 Preimesberger, Chris (23 May 2013). "Yahoo Buys Another Startup in Online Gamer PlayerScale". eWeek. Retrieved 20 July 2014.
  5. "How Yahoo's acquisitions fit into Mayer's master plan". CNN. Retrieved 20 July 2014.
  6. Williams, Steven; Perez, Madeline (6 July 2014). "Yahoo's acquisition strategy is actually a talent strategy". The Washington Post. Retrieved 20 July 2014.
  7. Koetsier, John (23 May 2013). "Marissa Mayer and Yahoo are on fire, acquiring gaming company PlayerScale". VentureBeat. Retrieved 20 July 2014.
  8. "Player.IO Showcase: Games, Projects and more built with Player.IO - Player.IO". PlayerScale. Archived from the original on 20 May 2013. Retrieved 20 July 2014.
  9. Crossley, Rob (28 February 2011). "How I made a $10k-per-month Flash game in my spare time". Develop. Retrieved 20 July 2014.
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