Neopets: The Darkest Faerie

Neopets: The Darkest Faerie
Developer(s) Idol Minds
Publisher(s) Sony Computer Entertainment
Director(s) John Hight
Allan Becker
Jon Steele
Producer(s) Jacob R. Buchert III
Doug Dohring
Lee Borth
Designer(s) R. Scott Campbell
George Weising
Bo Kinloch
Programmer(s) Jim Mooney
Artist(s) Peter Walters
Andy Meier
Shaddy Safadi
Composer(s) Jack Wall
Keith Leary
Platform(s) PlayStation 2
Release
  • NA: November 16, 2005
Genre(s) Action-adventure
Mode(s) Single player

Neopets: The Darkest Faerie is an action-adventure game in the Neopets franchise, developed by Idol Minds and published by Sony Computer Entertainment for the PlayStation 2 in 2005.

Plot

Neopets: The Darkest Faerie is set in "Neopia", the land of the Neopets universe, which is inhabited by anthropomorphic versions of various Neopets species. The adventure is based on a story written by Neopets founder Adam Powell.[1]

Long ago, a dark faerie was imprisoned at the bottom of the Maraquan sea as punishment for attempting to take over the realm, her name having been erased from history and the faerie remembered only as 'the Darkest Faerie'. However, after a thousand years, the spell imprisoning the Darkest Faerie has become weak and breaks, and the faerie escapes, returning to the surface intent on taking over the realm of Neopia and exacting revenge upon the Faerie queen Fyora who imprisoned her.

The game begins with Tormund Ellis (nicknamed "Tor"), a young Lupe farm boy who has long dreamed of being a knight in the city of Meridell. After being accepted into the ranks and training under the discipline of the castle's master-at-arms, Torak, Tormund is knighted after saving the village of Cogham from The Ixi Raiders. But when answering a plea to defend the nearby forest glade of Illusen, the earth faerie, from an invading tribe of Werelupes, the mission fails, and Tormund returns to Meridell to discover both it and its inhabitants under a cloud of dark magic and the control of the Darkest Faerie. Though unaffected himself, he is driven out of the castle and city by the faerie's minions.

The neighboring kingdom of Brightvale notices the dark clouds, and sends a diplomatic envoy to the city of Faerieland, home to the Faerie queen Fyora, to investigate. A young Acara, Roberta, the niece of Brightvale King Hagan, is among the diplomats. The Darkest Faerie attacks Faerieland that night, capturing and binding the Faerie queen and covering the castle in a dark aura. Roberta is able to escape the castle but is pursued and falls to the countryside of Neopia below.

Roberta and Tormund meet each other and then proceed to warn the king of Brightvale about the Faerie. It is revealed that both were given amulets to protect against the Darkest Faerie's power, and upon research discover that the Darkest Faerie was once sealed away by the power of Fyora's magical rod, now lying deep underneath the city of Meridell. After freeing the neighboring regions from control of dark magic, they are able to infiltrate the castle of Meridell and find a way deep underground, recovering Fyora's ancient rod. With its power they are able to drive the darkness out of the city, and then return to Faerieland to stop the Darkest Faerie. It is a trap, however, as the Darkest Faerie seizes the rod and a fight between the two Faeries ensues. Fyora is able to teleport Tormund and Roberta to safety before being captured and imprisoned again.

Development

A PlayStation version of the game was being developed by The Code Monkeys and was cancelled for unknown reasons.[2] It is believed that the protagonists were largely the same and a new antagonist to the series would have been present, who was named Master Nola, and spanned two discs, one for each protagonist.

Gameplay

In the game, only Roberta can use magic attacks, but each of them has the power to use specials, or motes. When used in a powerup attack, they unveil special effects ranging from poisoning the enemies to creating a beam of light. Magic power does become weaker as more magic is used. However, Purple Juppies, and other fruits/potions, replenish your magic gauge when they're eaten/used.

In Neopia, there are many motes that assist Tor and Roberta in their fight to bring light to the shadows. These motes can be equipped to Tor and Roberta's weapons, shields, and armor. The motes throughout Neopia include; Light, Sun, Fog, Wind, Fire, Lava, Nova, Supernova, Dark, Shadow, Leaf, Rock, Bubble, and Water.

Players can feed a petpet so that he can follow them. When fed, it will follow the character for a certain time depending on food type that it was fed and its inherent species. It will give a range of special effects: seeing the invisible/health restore/etc. After feeding the petpet the same kind of food for too long, it will not accept it.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic61/100[3]
Review scores
PublicationScore
GameSpot6.1/10[4]
GameZone6.2/10[5]
IGN6.5/10[6]
OPM (US)[7]
X-Play[8]

The game received "mixed" reviews according to the review aggregator website Metacritic.[3]

See also

References

  1. "Neopets: The Darkest Faerie (Video Game 2005) - Full Cast & Crew". Internet Movie Database.
  2. "Neopets: The Darkest Faerie by The Code Monkeys PS game". Universal Videogame List. Retrieved 2017-11-03.
  3. 1 2 "Neopets: The Darkest Faerie for PlayStation 2 Reviews". Metacritic. Retrieved June 12, 2016.
  4. Gouskos, Carrie (November 16, 2005). "Neopets: The Darkest Faerie Review". GameSpot. Retrieved June 12, 2016.
  5. Bedigian, Louis (November 27, 2005). "NEOPETS The Darkest Faerie - PS2 - Review". GameZone. Archived from the original on December 31, 2008. Retrieved June 12, 2016.
  6. Sulic, Ivan (November 15, 2005). "Neopets: The Darkest Faerie". IGN. Retrieved June 12, 2016.
  7. "Neopets: The Darkest Faerie". Official U.S. PlayStation Magazine: 99. January 2006.
  8. Padilla, Raymond (December 6, 2005). "Neopets: The Darkest Faerie Review". X-Play. Archived from the original on December 29, 2005. Retrieved June 12, 2016.
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