Michael Condrey
Michael Condrey | |
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Born | October 20, 1972 (age 45) |
Occupation | Co-Founder, Former Studio Head of Development, Sledgehammer Games |
Known for | Video game development: EA, James Bond franchise, Call of Duty: Advanced Warfare, Call of Duty: WWII |
Michael Condrey is the Co-founder & former Studio Head Sledgehammer Games, which he founded with Glen Schofield after their collaboration on the popular video game franchise Dead Space.[1][2]
Career
Michael Condrey was the Studio Head and Game Director of Sledgehammer Games, developers of 2011's Call of Duty: MW3, 2014's Call of Duty: Advanced Warfare, and 2017's Call of Duty: WWII. Activision announced on February 20, 2018 that Condrey has left Sledgehammer Games and joined Activision in a new executive role. Condrey graduated in 1997 from the University of Washington. The following year, his senior thesis on applying biotechnology to conservation biology was published in the Molecular Ecology. After serving as scuba diving instructor and boat captain in the Cayman Islands, he began work on a graduate degree in Seattle. It was there that launched his game development career, beginning with a summer job at Electronic Arts during the peak of Seattle's gaming explosion. Condrey later relocated to Redwood City at the EA-owned studio Visceral Games, where he became studio chief operations officer, as well as senior development director on the 2008 title Dead Space. He also worked on three other successful EA franchises: Need for Speed, FIFA, and the James Bond game series.[2][3]
In November 2009, Condrey and Visceral Games colleague Glen Schofield founded Sledgehammer Games, a subsidiary of Activision operating under that company's independent studio model.[4][5] Condrey likened the opportunity to work with Activision and Call of Duty to a baseball player getting a call from the New York Yankees or a filmmaker hearing from Steven Spielberg[3] After an initial attempt to create their own Call of Duty title, Condrey and Schofield collaborated with Infinity Ward on Call of Duty: Modern Warfare 3. The game grossed $1 billion in worldwide sales in its first 16 days[6] and took the Best Shooter prize at the 2011 Spike Video Game Awards.[7] The following year, the game was named Game Design of the Year at the Korea Games Conference and won the Global Award from Japan Game Awards 2012 at the Tokyo Game Show.[8][9]
Game credits
Game | Year | Publisher | Credit |
---|---|---|---|
Call of Duty: WWII | 2017 | Activision | Director |
Call of Duty Advanced Warfare | 2014 | Activision | Director |
Call of Duty: Black Ops II | 2012 | Activision | special thanks |
Call of Duty: Modern Warfare 3 | 2011 | Activision | Director |
Call of Duty: Black Ops | 2010 | Activision | special thanks |
Dead Space: Extraction | 2009 | Electronic Arts | special thanks |
Dead Space | 2008 | Electronic Arts | Director |
From Russia with Love | 2005 | Electronic Arts | Director |
James Bond 007: Everything or Nothing | 2003, 2004 | Electronic Arts | Director |
James Bond 007: Nightfire | 2002 | Electronic Arts | Producer |
The World is Not Enough | 2000 | Electronic Arts | Producer |
Champion Bass | 2000 | Electronic Arts | |
Ultimate Hunt Challenge | 2000 | Electronic Arts | |
Deer Hunt Challenge | 1999 | Electronic Arts | |
FIFA '99 | 1998 | Electronic Arts | Producer |
Need for Speed III: Hot Pursuit | 1998 | Electronic Arts | Tester |
Industry perspective
Condrey has expressed concerns about the industry's focus on the top five blockbuster video game console titles, noting that, in 2012, "there are probably 10 games that should qualify" at that tier, leaving the middle space below as a kind of game purgatory. The result, he said, has created more innovation for other platforms, genres and business models, including Apple's iOS operating system, freemium business models and social games. "Across the industry," Condrey said in a GamesIndustry International interview, "it's as exciting as I've ever seen it in terms of innovation and trying new things out."[6]
References
- ↑ Fletcher, JC (November 17, 2009). "Ex-Visceral Games staff find new home with Activision's 'Sledgehammer Games'". Joystiq. Retrieved 18 December 2012.
- 1 2 "People: Michael Condrey". Inside the Studio. Sledgehammer Games. Archived from the original on 23 June 2012. Retrieved 18 December 2012.
- 1 2 Rogers, Bruce (February 21, 2013). "Glen Schofield and Michael Condrey's Sledgehammer Games: Growing the Call of Duty Franchise". Forbes. Retrieved 1 March 2013.
- ↑ Flemming, Ryan (February 16, 2013). "Inside Sledgehammer Games and the Biggest Gamble You Never Knew About". Digital Trends. Retrieved 2 March 2013.
- ↑ McWhertor, Michael (November 17, 2009). "Activision Announces Sledgehammer Games, New Home To Ex-Dead Space Leads". Kotaku. Retrieved 18 December 2012.
- 1 2 Brightman, James (April 18, 2012). "Call of Duty "transcends entertainment in such a massive way"". GamesIndustry International. Retrieved 18 December 2012.
- ↑ "Best Shooter". Category: Shooter. Video Game Awards. Archived from the original on 18 November 2011. Retrieved 29 October 2012.
- ↑ "Call of Duty Modern Warfare 3 Awarded Game Design of the Year by the Korea Game Conference". Sledgehammer Games: News. Archived from the original on 30 November 2012. Retrieved 29 October 2012.
- ↑ "Call of Duty Modern Warfare 3 Receives the Global Award from the Japanese Game Awards". Sledgehammer Games: News. September 24, 2012. Archived from the original on 30 November 2012. Retrieved 10 January 2013.