Metroid: Other M

Metroid: Other M
A man in military fatigues, a blonde woman with a headset along with a green jacket and a brown shirt, and a woman in a powered suit with a helmet and rounded shoulders, in front of a starry backdrop where a large space station floats.
North American and PAL region box art
Developer(s)
Publisher(s) Nintendo
Director(s)
Producer(s)
  • Yoshio Sakamoto
  • Yosuke Hayashi
Artist(s)
  • Takayasu Morisawa
  • Yutaka Saito
Writer(s) Yoshio Sakamoto
Composer(s) Kuniaki Haishima
Series Metroid
Platform(s) Wii
Release
  • NA: August 31, 2010
  • JP: September 2, 2010
  • AU: September 2, 2010
  • EU: September 3, 2010
Genre(s) Action-adventure
Mode(s) Single-player

Metroid: Other M[lower-alpha 1] is an action-adventure video game developed by Team Ninja and Nintendo and published by Nintendo for the Wii in 2010. It is part of the Metroid series, and takes place between the events of Super Metroid and Metroid Fusion. The player controls intergalactic bounty hunter Samus Aran, who investigates a derelict space station with a Galactic Federation platoon, including her former commanding officer, Adam Malkovich.

Longtime Metroid director Yoshio Sakamoto approached Team Ninja to develop Other M, while animation studio D-Rockets was brought in to handle the in-game cutscenes. The development team employed a simple control scheme to make the game appealing to modern players, and gave significant focus on plot and characterization, with extensive cinematics and voice acting. Other M is played from a third-person perspective using only the Wii Remote, and focuses on exploration and combat. It introduces melee attacks which can only be executed when an enemy's health is reduced.

Other M received praise for its gameplay, music, graphics and atmosphere. Some journalists, however, criticized its plot and Samus's characterization. The game also received honors from several journalistic sites and magazines. It was the third best-selling video game in Japan during its week of release, and the ninth best-selling game in North America during September 2010. Metroid: Other M was re-released on the Wii U's Nintendo eShop in 2016.

Gameplay

A person in a powered armor grabs a chameleon-like creature. Atop the screen are 2D icons which indicates the health and ammo of the player.
Samus executes the Lethal Strike on a Ghalmanian

Metroid: Other M is an action-adventure game with three-dimensional graphics.[1] Players take control of series protagonist Samus Aran, a bounty hunter who investigates a derelict space station, known as the Bottle Ship.[2]:2 The main environment is the vessel interior, known as the Main Sector, along with the other environments that are contained in "sectors" or gigantic spheres within the ship: the Biosphere, a lush, tropical region; the Cryophere, an arctic environment; and the Pyrosphere, a heated, lava-filled area.[3] The gameplay revolves around solving puzzles to uncover secrets, platform jumping, and shooting enemies. The game unfolds in a linear manner, and the in-game map highlights the next objective.[4]

The regular gameplay features a third-person perspective, where players hold the Wii Remote horizontally. Samus can jump, fire the arm cannon, and turn into a morph ball, which can roll into narrow passages and drop energy bombs.[5] While gameplay is similar to early Metroid titles, the game's environments are three-dimensional and movement is not limited to a two-dimensional plane.[6] When the Wii Remote is pointed towards the screen, the angle switches into a first-person perspective, where players can lock onto targets and fire missiles; however, players cannot move in this perspective.[7] There are several instances where players will have to constantly switch between play modes; for example, fighting off a horde of flying enemies in third person, while switching to first person to destroy their spawn points.[8] Additionally, the first-person mode is also used in exploration, such as locating hidden items.[9]

Metroid: Other M is the first game in the Metroid series to feature melee attacks.[10] With well-timed button presses, players can use special techniques, such as the Sense Move, which allows them to dodge enemy attacks, and the Overblast, where Samus jumps on the enemy and fires a charged shot at point-blank range.[9][11] Unlike other Metroid games, enemies do not drop items, with the restoration of health and ammo occurring either by using the Navigation Booths, or employing of the Concentration technique, where Samus rests and replenishes missiles and health.[9] Players can also use the Navigation Booths to save their progress.[5] While there are power-ups scattered around the Bottle Ship, a few items are already equipped by Samus, but she agrees to wait to use them until commanding officer Adam Malkovich authorizes her to do so.[2]:22 Players can find items that will augment Samus's abilities, such as Energy and Missile Tanks.[5]

As a special feature, players can unlock "Theater Mode"—a two-hour film presentation—after completing of the game. Divided into chapters, this film contains every cutscene of the game, along with several clips of gameplay footage recorded by the developers.[12]

Plot

Metroid: Other M takes place between Super Metroid and Metroid Fusion.[13] Samus awakens in a Galactic Federation facility after dreaming about her battle on planet Zebes with Mother Brain and the death of an infant Metroid.[14] After leaving the facility, Samus receives a distress signal from a derelict vessel known as the "Bottle Ship". There, Samus meets the Galactic Federation 07th Platoon, among which her old colleagues from her military career: her commanding officer Adam Malkovich, and point man Anthony Higgs.[15] After Samus saves the platoon from monsters, Adam allows her to cooperate with the platoon under the condition that she follow his orders,[16] and assigns the platoon to go on solo searches to investigate the Bottle Ship.[2]:47 Samus and the 07th Platoon heads to the Biosphere's Exam Center, where they learn that the ship's director, Dr. Madeline Bergman, had conducted research on illegal bioweapons for the Federation.[17] After a mysterious reptilian creature attacks before being driven off, Adam directs Samus to follow the monster to the Pyrosphere,[2]:74-75 but is quickly directed to the Cryosphere in search for survivors.[18] There, Samus encounters a woman in a lab coat, but is attacked by an unidentified 07th Platoon soldier piloting an industrial robot.[19] Realizing there is a traitor amongst the platoon, Samus dubs him the "Deleter".[20]

Samus returns to the Pyrosphere to follow the reptilian creature, and discovers that it is actually a juvenile stage of the dragon-like Ridley. Anthony draws Ridley's attention and challenges him, but is seemingly killed. Unable to save Anthony, Samus battles Ridley, who subsequently escapes.[2]:114-115 As she leaves the Pyrosphere, Samus realizes she cannot contact Adam, and discovers the "Deleter" heading to the Biosphere.[2]:118 Samus follows him to the Bioweapon Research Center, where she meets the woman from before, who introduces herself as "Madeline Bergman."[21] Madeline explains that the scientist were propagating the Metroids in the Bottle Ship, reproduced from the remnants of the infant Metroid found on Samus's power suit after her return from Zebes.[22] Madeline also reveals that MB—an artificial intelligence based on Mother Brain—was created to control the Metroids, harbored in a secret area known as Sector Zero, a recreation of Tourian,[23] and that Adam is behind the Metroid military program.[24] Samus heads to Sector Zero, but Adam stops her from entering, warning her that the Metroids in Sector Zero cannot be frozen. Adam commands Samus to defeat Ridley and secure the safety of a survivor in "Room MW" of the Bioweapon Research Center. Adam then heads to Sector Zero to activate its self-destruct sequence, sacrificing himself in the process.[25]

Samus returns to the research center, where she finds the body of the "Deleter", who is revealed to be James Pierce,[20] and the mummified remains of Ridley. She also discovers the survivor, and defeats a Queen Metroid. Samus pursues the survivor, who reveals herself to be the real Madeline.[2]:131-135 Madeline explains that the woman Samus met earlier was MB, an android created to establish a relationship with the Metroids.[26] Betrayed by scientists and Madeline, MB telepathically commanded the Space Pirate special forces to attack those on board and had managed to propagate the Metroids and the Queen Metroid in Sector Zero.[27] Samus and Madeline are confronted by MB; as a group of Federation troopers rushes into the room, MB summons the Bottle Ship's most dangerous creatures to attack everyone. Madeline stops MB, who is then destroyed by Federation troopers.[2]:135 The colonel compliments Samus's efforts but orders a trooper to escort Samus back to her ship; a trooper complies and reveals himself as Anthony, the only surviving member of the 07th Platoon.[28] Samus, Madeline and Anthony leave for the Galactic Federation headquarters in Samus's gunship.[29]

Days after the incident, Samus returns to the Bottle Ship, now marked for destruction by the Galactic Federation, to retrieve something that is left there.[2]:136 After battling Phantoon, a monster Samus had also fought on Zebes,[2]:143 she arrives at the control center and recovers Adam's platoon helmet.[30] The Bottle Ship's self-destruct sequence is remotely activated, which an armorless Samus escapes with Adam's helmet.[2]:144

Development

Metroid series designer Yoshio Sakamoto, pictured at the 2010 Game Developers Conference

Metroid: Other M was developed by "Project M", a team of over 100 people that includes staff from Nintendo, Team Ninja, and D-Rockets,[31][32] with production lasting for three years.[33] When the Wii console was released, Nintendo producer and chief Metroid designer Yoshio Sakamoto decided to create a new Metroid game for it, but opted to work with an outside company, as his usual development team did not have a knowledge to produce a 3D game.[34] Sakamoto eventually approached Yosuke Hayashi of Team Ninja to discuss the incorporation of the flashy engine used for Ninja Gaiden (2004) into a new engine to encompass his new vision of a 3D Metroid game. Sakamoto served as producer and scenario designer, and main design was done by three designers from previous 2D Metroid games—Metroid Fusion (2002) and Metroid: Zero Mission (2004). Team Ninja took charge of the programming and 3D modeling, and D-Rockets handled the CG cutscenes.[34][35] Hayashi described the work on the game as "a great honour" since he was a fan of the series, and stated Team Ninja tried to include as many creatures seen in previous games as possible.[36]

While Retro Studios tried to create "the ultimate first-person experience" with the Metroid Prime series, Sakamoto's approach with gameplay was different, particularly for the story Other M intended to tell.[37] Sakamoto's intent was to create a game with "controls as simple as those of a NES game", so it would appeal to modern players. Team Ninja agreed with that approach, as they felt control schemes with excessive buttons were possibly turning players off the action genre, and tried to make the game employ only the Wii Remote, without resorting to the Nunchuk.[33] The development team also tried to use the simpler controls to provide flashy action, with varied special attacks that would need few button inputs to be executed.[38] Sakamoto focused on 2D-like gameplay because he considered it more "comfortable" for audiences, particularly during shifts from gameplay to cutscenes, as he thought 2D "[doesn't] have the same distractions when you want to give them story sequences".[39] While the developers felt no need to integrate everything from the Prime series as they were games with different concepts, a few of the elements that "made those games unique" were implemented into Other M, such as the "immersive sight" of the first-person mode.[40] When questioned if Other M would be too similar to Ninja Gaiden, Hayashi responded that while the new game will feature heavy action-based sequences, there will still be the exploration-based sequences characteristic of other Metroid games. Sakamoto said that Other M's story progression was in the same manner as Metroid Fusion, and stated that the collaboration between Nintendo and Team Ninja is "unlike anything that's ever been done at Nintendo; it's more than just a collaborative effort — it's one group working toward a common goal".[34]

Before Other M's development, Sakamoto did not think too much about "what kind of person Samus Aran was and how she thinks and her personality", particularly because the games tried to depict Samus as a mysterious person.[37] Sakamoto and Team Ninja put much focus on backstory in the game to present Samus as an "appealing human character",[35] something important for future installments, as players would get further interest in Samus' adventures.[37] Hayashi said that one of the development team's goals was to have the player "connect with Samus as the story and action develops".[38] Sakamoto also said the game would "bring everyone up to the same level of understanding in the Metroid universe", and would not only introduce the series to new players but also create new challenges for fans.[39] The chronological setting between Super Metroid and Metroid Fusion was chosen because Sakamoto considered the period "so critical that without addressing it, we wouldn't be able to make new games that show Samus' adventures that take place after the events of Metroid Fusion".[13]

D-Rockets, a company specialized in CG animation for video games and commercials, was brought into the project for its in-game cinematics on Team Ninja productions. Director Ryuji Kitaura said when Nintendo gave him the instructions, he considered the work "overwhelming" - most of D-Rockets work only involved high-quality CG, while Nintendo aimed to "make the parts of the game that the player controls the same quality as the cinematics, in order to make them seamless" and Sakamoto intended to cutscenes to give emotional depth to Samus.[33] Team Ninja and D-Rockets worked separately most of the time, and only started to collaborate about a year into production, to make sure the in-game action and the cutscenes had the same style.[38] Over 300 storyboards which took six months to be completed, and ten teams were employed on the development of cutscenes. For increased realism, professional camera operators helped with the motion capture, and Samus' face had a more detailed frame to make expressions more lifelike.[33] Kitaura tried to include more scenes with Samus outside her powered armor, to illustrate "the human, weak side of Samus, her expressions and gesture", but Sakamoto convinced him otherwise with a declaration that the Power Suit acts as a shield for both enemy attacks and the reveal of her emotions.[38] Other M uses a dual-layer disc due to extensive usage of cinematics in the game.[41][42]

Audio

Kuniaki Haishima composed the soundtrack of Other M. The team hired Haishima to write the music because the producers felt he could "tell the story with melodies" and "powerfully [helped] us depict Samus' feelings and emotions".[33] Parts of the soundtrack were recorded and performed by Arigat-Orchestra in Tokyo and Asian Philharmonic Orchestra in Beijing.[43] Furthermore, a "piece of piano music" was made by a member of staff at Sakamoto's request.[41]

For the game's voice acting, Jessica Martin was cast to play Samus in the English version of Other M, and said that recording sessions took over a year which resulted in the voice cast being required to record lines with storyboards and unfinished cutscenes as basis.[44] Adam Malkovich was voiced by Dave Elvin; while Mike McGillicuty provided the voice of Anthony Higgs.[43] In Japanese, voice actors Ai Kobayashi, Rikiya Koyama, Kenji Nomura and Shizuka Itō provided the voices of Samus, Adam, Anthony and MB respectively.[38][43] Seattle-based Bad Animals Studio and Ginza-based Onkio Haus recorded voice-overs in English and Japanese languages respectively.[43]

Marketing and release

Metroid: Other M was first announced by Nintendo of America president and CEO Reggie Fils-Aimé and a trailer was briefly shown during the Electronic Entertainment Expo 2009.[45] Fils-Aimé stated that Metroid: Other M would "take you deeper into Samus' story",[46] and also noted that the game would be a return to the style of the traditional series as opposed to the Metroid Prime series, though the game would have a "harder edge".[47] On E3 2010, the game had a playable demo, which GameTrailers picked as Best Wii Game and Action/Adventure Game of the expo, and was nominated for Game of the Show.[48][49] Previews of Other M were also featured in the 2010 editions of Game Developers Conference and Nintendo Media Summit.[15][50] Fils-Aimé expected global sales of between 1.5 and 2 million units.[47]

The game was released in North America on August 31, 2010.[51][52] It had an original release date of June 27, 2010,[53] but it was postponed by two months, as the high standards of the development team got them behind the completion schedule.[51][52] In other territories, Other M was released September 2 in Japan and Australia,[54][55] and one day later in Europe,[10] where its release was preceded by a large marketing campaign with television spots, trailers at theaters, and online ads.[56] GameStop began providing an art folio for purchasers who pre-ordered the game containing 16 individual high-quality cards;[57] the cards feature concept artwork, in-game screenshots, and a description from Samus' perspective.[58] Two strategy guide books were published in Japan: Metroid: Other M: Complete Capture Guide[lower-alpha 2] by Koei Tecmo on September 15, 2010, and Nintendo Official Guidebook: Metroid: Other M[lower-alpha 3] by Shogakukan on September 17.[59]

Other M was later re-released on the Wii U's Nintendo eShop, in Japan on March 17, 2016,[60] in Europe on March 31,[61] and in North America on December 8.[62]

Technical issues

After the release of Metroid: Other M, it was reported to have a bug where the door in Sector 3 is permanently locked and impassable, preventing players from continuing.[63] Nintendo revealed that a bug is triggered when the player backtracks to the room within Sector 3 where they have previously obtained the Ice Beam.[64][65] The company has set up a program that allows players affected by the bug to send in an SD card or their Wii console with their save files to be repaired.[64][65][66]

As Other M uses a dual-layer disc, Nintendo has stated that some Wii consoles may have difficulty reading data off a large-capacity medium due to a contaminated laser lens of an optical disc drive.[67]

Reception

Critical response

Reception
Aggregate score
AggregatorScore
Metacritic79/100[68]
Review scores
PublicationScore
1UP.comB-[69]
Destructoid6.5/10[70]
Edge8/10[1]
Eurogamer8/10[71]
Famitsu35/40[72]
G4[73]
Game InformerUS 6.25/10[7]
AUS 8/10[74]
GamePro[75]
GameSpot8.5/10[4]
GameSpy[76]
GamesRadar+[77]
GameTrailers8.6/10[78]
IGN8.5/10[14]
Nintendo World Report7/10[79]
ONM91%[80]
The Daily Telegraph7/10[81]
The A.V. ClubB[82]
Wired9/10[83]

Metroid: Other M received "generally favorable reviews", according to a review aggregator website Metacritic.[68] GameSpot's Tom McShea praised the control scheme and combat system as "unique and responsive", and wrote that the search for secrets was "very rewarding".[4] Craig Harris of IGN called the gameplay "a really impressive evolution of the old-school Metroid design",[14] and GameTrailers described it as "a nice compromise between satisfying fans and opening up the series for a wider audience".[78] In a review for an Australian television series Good Game, Stephanie Bendixsen enjoyed the game's atmosphere, while Steven O'Donnell remarked on how the developers "kept [the control scheme] so simple, and yet it works so well."[84] The writers from Famitsu also praised the game for the Sense Move technique and the switch between perspectives.[72] The graphics were also well received. Christian Donlan of Eurogamer exclaimed that Other M bears graphical similarities to Metroid Prime which "tend to come across as nicely-built video game levels at best".[71] Harris wrote that while the graphics are not being on par with the Prime series, it was still regarded as one of the best-looking games on the Wii.[14] Tom Hoggins of The Daily Telegraph described the environments as "lush and detailed", and said they helped "capturing the ethos of old-school Metroid".[81] Harris also praised the game's "storytelling with motion-captured acting and voice-over",[14] and Wired's Chris Kohler applauded cutscenes "with slick graphic effects".[83] The music was praised as atmospheric and faithful to the franchise,[7][78][85] though McShea felt they were "more like outtakes from older entries than a moody new soundtrack".[4]

Complaints were raised on the first-person perspective, with Ryan Scott of GameSpy considered it a "weird forced handicap".[76] Phil Kollar of Game Informer expressed disappointment that the game prevents the player from moving while in first person view.[7] The A.V. Club's David Wolinsky found the pixel hunting sequences irritating,[82] while Official Nintendo Magazine's Chris Scullion similarly described them as the "only truly horrible moments" in the game.[80] Critics responded poorly to the mechanic of power-up restriction; they derided it as a deviation from the series' tradition of item discovery,[75] and even more strongly criticized it as nonsensical and condescending in terms of story.[86] GamesRadar derided the game's linearity in comparison with Metroid Fusion, a game which took a similar approach.[77] The website also found the enemies to be "a largely unimpressive collection",[77] a gripe which Edge also had; it wrote that "truly testing enemies are only found in the last stretch".[1] Other M's short length was criticized by reviewers,[4][75] by critics such as GameTrailers, which writes that the bonuses such as art galleries were not stimulating enough to entice replay value.[78]

Heavy criticism was directed toward the script, dialogue,[87] and cutscene length.[86] McShea felt that the unskippable cutscenes and "the overabundance of story in Other M were a negative deviation from Metroid tradition".[4] Kollar states that they "often run as long as 15 minutes, exhausting players with repetition of obvious plot points and overwrought dialogue as mature and interesting as a teenager’s diary".[7] Justin Haywald of 1UP.com complained that as the game progresses "instead of getting more of the things that work [combat], you get more of the things you don't care about [overwrought story]".[69] Donlan notes that the plot is considered as "the future's dumbest soap opera".[71] Wolinsky echoes the misgivings about Samus' immaturity, petulant behavior, and misguided loyalty.[82] Tae K. Kim of GamePro writes that while the story and Samus' monologues did not compel them, "it helped contextualize her entire existence" which developed the character to "an actual human being who's using the vastness of space to try and put some distance between herself and the past".[75] Contrarily, Haywald found the portrayal "lifeless and boring" and "nonsensical".[69] G4tv's Abbie Heppe was critical on Samus's portrayal; she wrote that Samus "cannot possibly wield the amount of power she possesses unless directed to by a man", and found that her anxiety attack cannot be reconciled with her previous portrayals.[73] In Zero Punctuation, Ben "Yahtzee" Croshaw derided the game's story as a "bloated, cancerous mass [...] turning [Samus] into a shrieking mimsy in a submissive relationship with a bellend in a fancy cap." Croshaw also states that the gameplay is "infinitely stronger [than the story] in that it's merely bad."[88][89]

In a feature for 1UP.com, Jeremy Parish states that many Metroid fans were disappointed by the game's story, power-up restrictions and its "awkward handling of its leading lady".[90] Video game scholar Luke Arnott argued that players were dissatisfied with Other M because it did not consistently balance gameplay constraints with player agency, and because it failed at what he calls “imperative” storytelling. Arnott suggested that studying how games like Other M create meaning in virtual spaces may help design better games and situate them within wider theories of postmodern subjectivity.[91] Clyde Mandelin of Legends of Localization noted that the game received mixed-to-positive reactions from Japanese fans.[92] Kotaku's Luke Plunkett wrote that Team Ninja was blamed by "many people" for the game's story;[93] Hayashi later clarified that Sakamoto wrote the story himself.[93][94] Nintendo Treehouse producer Nate Bihldorff stated that the scene depicting Samus' encounter with Ridley "is not a sign of weakness, but of strength. People who call out that scene as anything but empowering are kind of missing the point". He added that Samus' story "has largely been a matter of individual perception, especially in the US, where people haven't read any of the official manga related to her childhood."[90][95]

Sales

Metroid: Other M was the third best-selling video game in Japan during its week of release with 45,398 copies sold, ranking it behind Wii Party and Monster Hunter Diary: Poka Poka Airu Village.[96] An additional 11,239 copies were sold the following week.[97] It was also the ninth best-selling game in North America during September 2010,[98] with 173,000 copies sold.[99] In the United Kingdom, the game failed to make the top 10 and placed 12th in its first week.[100] In November 2010, Fils-Aimé stated that the game is "getting close to half a million" copies sold in the United States.[101]

Awards

Other M received honors and distinctions from various gaming sites and publications. In IGN's Best of 2010 Awards, the game received the award for Coolest Atmosphere.[85] It was also nominated for Best Story award, but lost to Epic Mickey.[102] Wired listed it 12th on its list of the twenty best games of the year.[103] Conversely, Entertainment Weekly chose the game as the second worst of 2010.[104] GamesRadar chose Other M as the "mangled makeover" of 2010, writing that it painted Samus as "an unsure, insecure woman who desperately wants the approval of her former (male) commanding officer."[105] Game Informer listed Samus first on their list of the Top 10 Dorks of 2010 due to her "lame backstory",[106] and placed the game third on their Top 10 Disappointments of 2010 list, ranking behind "studio closures, layoffs, [and] restructurings" and the "Infinity Ward debacle".[107]

Appearances in other games

Since its release, elements of Metroid: Other M have appeared in other games. The Geothermal Power Plant is featured as a playable stage in Dead or Alive: Dimensions, a fighting game developed for the Nintendo 3DS by Team Ninja.[108] The stage features Ridley as a stage hazard, while Samus appears as an assist character in the Morph Ball form,[109] who will drop a Power Bomb that switches the combatants' location when a sound is made in the microphone.[110] Yosuke Hayashi confirmed that Samus would not be featured as a playable character in Dead or Alive: Dimensions,[109] stating that "it would be better to let her focus on her job rather than kicking everyone's butt in [Dead or Alive: Dimensions]."[111] The Pyrosphere also appears as a stage in Super Smash Bros. for Wii U, an entry in the Super Smash Bros. series.[112][113]

References

Notes

  1. Japanese: メトロイド アザーエム Hepburn: Metoroido Azā Emu
  2. METROID Other M 完全攻略ガイド Metoroido Azā Emu Kanzen Kōryaku Gaido
  3. 任天堂公式ガイドブック メトロイド アザーエム Nintendō Kōshiki Gaidobukku Metoroido Azā Emu

Sources

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  18. Nintendo; Team Ninja (August 31, 2010). Metroid: Other M. Wii. Nintendo. Scene: Theater Mode - Chapter 11. Level/area: Pyrosphere. Adam: OK, Samus. Head to Sector 2. There's a high probability of survivors hiding there. We'll have to take care of that freak of nature later.
  19. Nintendo; Team Ninja (August 31, 2010). Metroid: Other M. Wii. Nintendo. Scene: Theater Mode - Chapter 13. Level/area: Cryosphere - Materials Storehouse. Samus: The woman believed that the Galactic Federation was sent to the BOTTLE SHIP to keep those in the know from leaking information about the project. And no wonder—she'd been attacked by someone wearing a Galactic Federation Power Suit.
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  22. Nintendo; Team Ninja (August 31, 2010). Metroid: Other M. Wii. Nintendo. Scene: Theater Mode - Chapter 18. Level/area: Bioweapon Research Center. Madeline: ...Metroid remnants were attached to your suit when you returned from Zebes. They were reproduced from a piece of cell structure salvaged by the Federation, and they are in this facility.
  23. >Nintendo; Team Ninja (August 31, 2010). Metroid: Other M. Wii. Nintendo. Scene: Theater Mode - Chapter 18. Level/area: Bioweapon Research Center. Madeline: We developed an AI program that would reproduce Mother Brain's thought processes. We called it "MB." [...] MB evolved as it communicated with the Metroids. It appears as though it began to become self-aware... much like the original Mother Brain. It's really quite remarkable... / [...] / Samus: Where are the Metroids and MB? / Madeline: They're in an area called Sector Zero. It's a unit that doesn't appear in any of our map data. It's a place like Tourian, where we propagate and raise Metroids.
  24. Nintendo; Team Ninja (August 31, 2010). Metroid: Other M. Wii. Nintendo. Scene: Theater Mode - Chapter 18. Level/area: Bioweapon Research Center. Madeline: The real leader of this operation is Commander Malkovich. I can't believe that he's here.
  25. Nintendo; Team Ninja (August 31, 2010). Metroid: Other M. Wii. Nintendo. Scene: Theater Mode - Chapter 20. Level/area: Sector Zero entrance. Adam: Sector Zero Metroids most likely can't be frozen. [...] I've located a survivor in Room MW toward the rear of the Bioweapon Research Center. Whoever it is will be a key witness. Secure the survivor's safety. And defeat Ridley. He's as much of a threat as the Metroids. [...] Sector Zero has a self-destruct protocol. If the sector receives a significant amount of damage, the unit is programmed to detach and self-destruct. A powerful explosion will eliminate the Metroids, and MB, without leaving a trace.
  26. Nintendo; Team Ninja (August 31, 2010). Metroid: Other M. Wii. Nintendo. Scene: Theater Mode - Chapter 24. Madeline: What you met was MB. She's an android. She was created with the intellectual data of Mother Brain and consequently developed Mother Brain's consciousness as well. [...] Because we needed the first Metroid hatchling to recognize MB as its mother, she had to take on the form of a living thing. With that as our theoretical basis, we were able to create the ideal relationship with the Metroid. One that wasn't based on dominance or control.
  27. Nintendo; Team Ninja (August 31, 2010). Metroid: Other M. Wii. Nintendo. Scene: Theater Mode - Chapter 24. Samus: Once she felt abandoned and hunted by that same Madeline, MB telepathically commanded the special forces to revolt. The facility fell into complete chaos and suffered widespread damage. [...] With the Space Pirates under her control, she was able to propagate the Metroids in Sector Zero, even creating a Queen Metroid.
  28. Nintendo; Team Ninja (August 31, 2010). Metroid: Other M. Wii. Nintendo. Scene: Theater Mode - Chapter 25. Colonel: Samus Aran. I heard what happened. You performed admirably. You can leave the rest to us. [...] Time for the lady to go home. Someone escort her! / Anthony: Yes, sir! Time for us to go. C'mon, Princess. / Colonel: Wha... Stop right there! Who are you? / Anthony: Anthony Higgs, sir. Galactic Federation Platoon Seven. I need to secure the safety of any survivors—Commander Malkovich's orders, and the purpose of this mission. / Colonel: What?! / Anthony: Authorized by the chairman of the Galactic Federation, of course.
  29. Nintendo; Team Ninja (August 31, 2010). Metroid: Other M. Wii. Nintendo. Scene: Theater Mode - Chapter 25. Samus: Anthony was trying to be courteous to Madeline. She was exhausted and had only just fallen asleep. She needed the rest. She had a lot of explaining to do once she got to Galactic Federation headquarters. For herself and for Melissa.
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