Lumines Supernova

Lumines Supernova
Developer(s) Q Entertainment
Publisher(s) Q Entertainment
Director(s) Katsumi Yokota
Designer(s) Tetsuya Mizuguchi
Series Lumines
Platform(s) PlayStation 3
Release
  • JP: December 18, 2008
  • NA: October 15, 2009
  • EU: October 22, 2009
Genre(s) Puzzle
Mode(s) Single-player, multiplayer

Lumines Supernova (ルミネス スーパーノヴァ, Ruminesu sūpānovu~a) is a puzzle video game, the fourth main entry in the Lumines series. The game was released on the PlayStation Network. It has all the features of Lumines Live! with the exception of online multiplayer, as well as the sequencer from Lumines II and a new mode, DigDown Mode. It was delisted from European stores in 2017.

Gameplay

Lumines Supernova gameplay has remained largely the same from its previous counterparts. The goal of the game is to rotate and move 2x2 blocks varying between two colors onto the playing field in order to create 2x2 blocks of the same color (known as colored squares). A Time Line passes over the playing field from left to right and erases colored squares and awards points to the player's overall score. The game is lost when the blocks reach the top of the playing field. The core game modes from the series return: Challenge mode, Time Attack Mode, Puzzle mode. In Challenge mode, the player unlocks skins by continuously playing through each level. Time Attack mode, the player must clear as many colored squares as possible under a time limit. In puzzle mode, the player needs to use the 2x2 blocks to create a specific shape.

The new features from Lumines Live! and Lumines II return in Lumines Supernova: Skin Edit mode and Mission mode. Skin Edit mode allows players to create a playlist of Skins previously unlocked in Challenge mode. Mission mode players must complete specific tasks. The Sequencer option originally introduced in Lumines II but didn't appear in Lumines Live returns in this game. Sequencer allows the player to create their own original background music and sound effects from one of four unique base music types. With each base music, Players can save up to 20 original music sequences with each base music used. They can also be ported up to four skins into Skin Edit Mode and more skins including Sackboys and the Sackgirls from Little Big Planet.[1]

A new feature exclusive to Lumines Supernova is the DigDown Mode. DigDown Mode is a timed mode where the playing field is automatically filled with blocks and the player's objective is to dig down to the bottom of the playing field by creating colored squares. The stage is cleared when the bottom is reached and a new stage begins with a new set of blocks. Blocks on the playing field and block fall speed increase after each cleared stage.[2][3]

Development and release

Lumines Supernova was developed by Q Entertainment. The game was directed by Katsumi Yokota and produced by Tetsuya Mizuguchi.[3] Yokota concentrated on Supernova between May and September of 2008. Just like Lumines II and Lumines Live!, the graphics for the skins were produced before the songs. During development, Yokota experimented by adding in more female vocal samples and samples of Yokota's own voice as well.[4] Lumines Supernova was announced on September 4, 2009.[5] On December 5, 2008 Q Entertainment has brought the game on PlayStation Network for releasing it on PlayStation 3 with after a year the released of update, on 2009 Q Entertainment has announced of new pack that contains more skins in the game called "Classic Pack" the update contains 20 skins.[6] The game was delisted from European stores in 2017.

To promote the game, Q Entertainment released exclusive Lumines Supernova based hat and shirt items in PlayStation Home.[7]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic80/100[8]
Review scores
PublicationScore
Eurogamer7 / 10[9]
GameSpot8 / 10[10]
IGN8.5 / 10[11]
Play9 / 10[12]

Lumines Supernova was received well among critics. It currently has an aggregated score of 80 out of 100 based on 16 reviews.[8] IGN listed it in their Top 25 PlayStation Games, Top 10 PlayStation Network Exclusive Games, and was the Runner up to IGN's Game of the Month for December 2008.[13][14][15]

Kotaku praised the new DigDown game mode and the Sequencer option but criticized the lack of online multiplayer.[16]

References

  1. "Lumines Supernova Details". IGN. December 5, 2008. Retrieved June 21, 2018.
  2. "Lumines Supernova Next Week With Free Holiday Cheer". Kotaku. December 19, 2008. Retrieved June 21, 2018.
  3. 1 2 "シリーズ最新作『ルミネス スーパーノヴァ』". Famitsu. September 12, 2008. Retrieved June 28, 2018.
  4. "Interview: Nakamura Yokota On The Origins of Lumines Supernova". Gamasutra. Retrieved May 22, 2018.
  5. "Lumines Supernova Announced for PS3". Wired. Retrieved June 20, 2018.
  6. "Productivity be damned: 'Classic Skin' pack for Lumines Supernova tomorrow". Destructoid. February 11, 2009. Retrieved June 21, 2018.
  7. "PlayStation Homeで「ALO」「ルミネス SN」アバターアイテム配信開始". 4Gamer.net. Retrieved June 28, 2018.
  8. 1 2 "Lumines Supernova for PlayStation 3 reviews". Metacritic. Retrieved May 20, 2018.
  9. Christian Donlan (October 2, 2009). "Lumines Supernova: Skin Job". Eurogamer. Retrieved June 18, 2018.
  10. Mitch Dyer (Jan 5, 2009). "Lumines Supernova Review". GameSpot. Retrieved June 18, 2018.
  11. Greg Miller (December 19, 2008). "Lumines Supernova Review". IGN. Retrieved June 18, 2018.
  12. https://www.play-mag.co.uk/ps3/games/lumines_supernova/lumines_supernova.html
  13. "Top 10 PlayStation Network Exclusives". IGN. Retrieved June 18, 2018.
  14. "Top 25 PlayStation Network Games". IGN. Retrieved June 18, 2018.
  15. "Game of the Month December 2008". IGN. Retrieved June 18, 2018.
  16. Michael McWhertor (January 13, 2009). "Lumines Supernova Review: Still Shinin'". Kotaku. Retrieved June 21, 2018.
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