Locke & Key

Locke & Key
Cover of Locke & Key: Welcome To Lovecraft 1 (February 2008)
Art by Gabriel Rodriguez
Publication information
Publisher IDW Publishing
Schedule Monthly
Title(s) Welcome to Lovecraft
Head Games
Crown of Shadows
Keys to the Kingdom
Clockworks
Omega
Formats Original material for the series has been published as a set of limited series.
Genre Horror
Publication date Welcome to Lovecraft
February–July 2008
Head Games
January–June 2009
Crown of Shadows
November 2009 – April 2010
Keys to the Kingdom
August 2010 – March 2011
Clockworks
June 2011 – April 2012
Omega
November 2012 – December 2013
Number of issues 6 per miniseries (7 in Omega), plus three one-shots: The Guide to Known Keys, Grindhouse, and "Small World"
Creative team
Writer(s) Joe Hill
Artist(s) Gabriel Rodríguez
Letterer(s) Robbie Robbins
Colorist(s) Jay Fotos
Editor(s) Chris Ryall
Reprints
Collected editions
Welcome to Lovecraft ISBN 978-1-60010-237-0
Head Games ISBN 9781600104831
Crown of Shadows ISBN 9781600106958

Locke & Key is an American comic book series written by Joe Hill, illustrated by Gabriel Rodríguez and published by IDW Publishing.

Plot summary

This plot is presented in non-chronological order. During the American Revolution, a group of Rebels, hiding beneath the future Keyhouse, discover a portal to another dimension, the plains of Leng filled with demons which can mesmerize any who see them and possess through touch. However, when the demons attempt to enter the real world, they collapse into lumps of "whispering iron", which young smith Benjamin Locke forges into a variety of magical keys, including the Omega Key, which seals the entrance to the dimension. The magic of the Keyhouse gradually evolves over the years, including a spell which causes occupants to forget about the keys and the magic of the house when they pass their 18th birthday. In 1988, a group of teenagers, having used the keys extensively in their high school years to their great delight, decide to open the black door with the Omega Key, hoping to trick a demon into entering the real world in order to provide more metal with which to make more keys. However, Rendell Locke's younger brother follows the group and is mesmerized by the door. Attempting to walk through it, he is stopped by Dodge, who accidentally puts his hand through the door, becoming possessed. After plotting to kill his friends and enslave the others at the behest of the Child of Leng possessing him, Rendell kills Dodge, trapping his possessed soul in the well.

Many years later, Dodge's spirit reaches out to a young abused prodigy, Sam Lesser, and convinces him to attack the Lockes and kill Rendell, looking for the Omega Key, as well as the Anywhere Key, which is capable of freeing Dodge from the well. After the gruesome murder of their father, the Locke kids, Tyler, Kinsey and Bode move with their mother Nina across the country to Keyhouse and begin discovering its secrets. Sam escapes prison and follows the Lockes to Massachusetts. He attacks the family again at Keyhouse, at which time Dodge tricks Bode into bringing him the Anywhere Key. Dodge escapes from the well, kills Sam and returns to Lovecraft in the same body as he had thirty years before.

Dodge re-enters high school under the guise of a new student, intimidating his way into the home of one of Kinsey's teachers and Dodge's former friends. Over the next year, Dodge secretly tries to recover the various keys - in particular the Omega Key - from the children, collecting many though hindered by Tyler and Kinsey. Dodge is eventually discovered but manages to switch bodies and possess Bode before they can kill him. Now free to explore the house as Bode, Dodge finally finds the Omega Key and plans his takeover after-prom party in the caves. Releasing several demons, many of the students are killed. Dodge is ultimately undone by Tyler and Dodge's spirit is forced back into the well, though Bode's empty body is cremated before Bode's soul has a chance to return to it. In the epilogue, Tyler returns to the well to finally free Dodge's spirit from the demon, having used a sliver of whispering iron inherited from his father to forge an "Alpha Key" capable of undoing possession. Tyler is able to speak with his father one last time, and restore Bode's physical form.

Publication history

The narrative of Locke & Key is structured in three acts, with each act consisting of two six-issue storylines. Act One's first story arc, Welcome to Lovecraft, was a six-issue limited series published by IDW Publishing. The first issue of Welcome to Lovecraft was released on February 20, 2008 and sold out in a single day, requiring a second printing to be done immediately.[1] The second arc of Act One, entitled Head Games, commenced with the release of the first issue on January 22, 2009.[2] The actual Head Games story was printed in four issues, with a standalone prologue ("Intermission" or "The Joe Ridgeway Story") and a standalone conclusion ("Army Of One").[3]

Act Two of the Locke & Key story consists of two limited, six-issue miniseries; the first storyline of Act Two, Crown of Shadows, began in late 2009.[4] The second storyline, Keys to the Kingdom, began in August 2010.

The first storyline of Act Three was initially announced as Time & Tide,[5] but is now titled Clockworks.[6] The second storyline is called Alpha & Omega.

The original publication plan for the issues comprising the second, third, fourth, and fifth story arcs to be released monthly, with the final storyline being produced as an original graphic novel, but these plans have been altered.[7][8][9]

Story arcs

"Welcome to Lovecraft"

IssueReleaseSummary
#1February 20, 2008After the murder of their father, Tyler, Kinsey, and Bode Locke relocate with their mother to the family estate of Keyhouse, located in Lovecraft, Massachusetts. Sam Lesser, one of the teens who murdered Mr. Locke, is in a juvenile detention center and, by gazing in water, communicates with a supernatural force that promises to free him. Bode Locke, the youngest of the family, uncovers The Ghost Door, which separates his spirit from his body.
#2March 26, 2008Bode continues to experiment with The Ghost Door and, in his incorporeal form, spies on his brother, sister, and mother. During his journeys, Bode discovers a well that houses a creature who appears as a girl, the supernatural force previously communicating with Sam Lesser.
#3April 30, 2008Sam Lesser uses the tools the girl gave him to escape from the detention center.
#4May 28, 2008Sam Lesser travels across America, making his way towards Keyhouse. His cross-country journey is mirrored by a series of flashbacks into his memories.
#5June 25, 2008The Locke family is taken hostage by Sam Lesser who is seeking the Anywhere Key for his Master, the girl in the well.
#6July 30, 2008Bode uncovers the Anywhere Key and trades it with the girl in the well for a promise that she'll stop Sam Lesser. Freed from her prison, she keeps her promise by throwing Sam through the Ghost Door with no chance to return.

"Head Games"

IssueReleaseChapter TitleSummary
#1January 28, 2009Intermission[3]Professor Joe Ridgeway recognizes Zack Wells as Lucas Caravaggio, a teenager who disappeared over twenty years before, along with several other students, and who has long been presumed dead. Joe soon sets out to dig up the truth on Wells, but Zack proves ruthless in his desire for secrecy.
#2February 25, 2009Chapter OneA shocking death throws Kinsey and Tyler Locke into choppy emotional waters. They turn to Zack Wells for support, not knowing him to be the murderer. Meanwhile, six-year-old Bode Locke tries to puzzle out the secret of the head key, and Uncle Duncan is jarred into the past by a disturbingly familiar face.
#3March 4, 2009Chapter TwoKinsey, Tyler, and Bode discover the head key allows them to open up people's minds and play with their memories.
#4April 8, 2009Chapter ThreeDuncan Locke finds himself faced with a dizzying, impossible revelation; Tyler makes the ill-considered decision to share with others the unlikely powers of the head key; and Kinsey opts to remove troubling emotions from her mind.
#5May 20, 2009Chapter FourDodge uses the head key on Duncan Locke, sparing his life but inadvertently leading to the injury of Locke's live-in-boyfriend.
#6July 1, 2009Army of One[3]We learn how Dodge maintains control of Ellie even without the use of a head key in a flashback sequence.

"Crown of Shadows"

IssueReleaseChapter TitleSummary
#1November 11, 2009The Haunting of Keyhouse[10]Sam Lesser may be dead and gone, but Dodge still has uses for him, and in the first chill days of October, will make contact with him again. The dead know things the living may not, and Sam's restless spirit has had time to discover the thing Dodge wants to know most of all... where to find the key to the black door.
#2December 16, 2009In the CaveFar below Keyhouse lies the Drowning Cave, a place where shadows obscure ancient secrets, and the stones are stained with ancient blood. Kinsey Locke descends into the cavern, looking for answers to her family's troubled past, only to discover that it's easier to get in than it is to get out...
#3February 17, 2010Last Light[11]Dodge takes possession of the crown of shadows, and darkness falls upon Keyhouse... with a vengeance.
#4March 17, 2010Shadow Play[12]Kinsey and Bode find themselves in a desperate, seemingly unwinnable battle against a rising army of living shadows, while Tyler faces down Dodge in a terrifying duel of wits and wills.
#5April 28, 2010Light of Day[13]The owners of the Giant Key and the Shadow Key go head to head.
#6July 14, 2010Beyond Repair[14]In a terrible night of grief and rage, Nina Locke discovers a new key, one which opens a cabinet capable of mending smashed objects; but some things, she will learn, are beyond repair...

"Keys to the Kingdom"

IssueReleaseChapter TitleSummary
#1August 11, 2010Sparrow[15]As the new arc begins, Bode Locke discovers a key that unlocks the world of tooth, fang, claw, and feather, in a story that leaves hundreds dead! Hundreds of birds, that is.
#2October 20, 2010[16]White[17]On a bitter winter day, Kinsey Locke encounters a madwoman who just might be able to unlock the darkest secrets of Keyhouse. But forcing the truth out of her won't be easy, and besides... Dodge has no intention of ever giving Erin Voss a chance to tell what she knows.
#3November 24, 2010FebruaryDodge and the Locke children do battle via their keys over 28 days.
#4January 26, 2011[18]CasualtiesWhen Squadron Strange accept a mission from a ghost, they find themselves on their most perilous raid ever... straight into the heart of a haunted mansion. Sgt. Rufus Whedon and Corporal Bode Locke have a terrifying lesson to learn: if you're dealing with a dead man, you better think fast and fight hard, if you don't want to wind up one yourself.
#5March 2, 2011[19]Detectives, Part 1Tyler Locke begins, finally, to consider what he knows about the terrifying but mysterious enemy that has harrowed the Locke family for months—only to find that all the evidence points to a single suspect: Zack Wells.
#6April 27, 2011Detectives, Part 2'Keys to the Kingdom' comes to a close as Dodge and Tyler Locke confront one another at last. Tyler came armed with the truth; Dodge prefers sharper instruments, and shows his willingness to use them.

"Clockworks"

IssueReleaseChapter TitleSummary
#1July 20, 2011[20]The Locksmith's SonColonel Adam Crais's minutemen are literally trapped between a rock and a hard place; in the first days of the Revolutionary War, they find themselves hiding beneath 120 feet of New England stone, with a full regiment of redcoats waiting for them in the daylight... and a door into hell in the cavern below.

The black door is open, and it's up to a 16-year-old smith named Ben Locke to find a way to close it. The biggest mysteries of the Locke & Key series are resolved as Clockworks opens, not with a bang, but with the thunderous crash of English cannons.

#2August 31, 2011[21]SMASH!Terror runs wild, and the Locke family comes to grief in the smash-ingest story of the series yet!
#3December 14, 2011[22]The Tamers of the TempestThe Omega Key to The Black Door has been found by the one, who calls himself The Legion.
#4February 1, 2012[23]The Whispering IronThe tamers of The Tempest—Rendell Locke, Dodge Caravaggio, and their friends—descend into the Drowning Cave to open the Black Door, hoping to get their hands on some of the fabled whispering iron, the material from which all of the keys are forged. And everything goes according to plan! Not.
#5March 14, 2012[24]Grown-UpsLucas "Dodge" Caravaggio returns from the Drowning Cave, infected by a parasite of the soul; the good and loving friend has been left behind, and replaced by something free of all human feeling. Searching for a way to control him, the Keepers of the Keys make a dreadful choice... and set off a chain of events that will end in an unimaginable slaughter.
#6May 16, 2012[25]CurtainAs a storm thunders up the coast to Lovecraft, Massachusetts, the Keepers of the Keys face Dodge a final time, under three hundred feet of stone, in the darkness before the Black Door. Here, water will mix with blood and The Drowning Cave will become a colossal grave, in the final issue of the CLOCKWORKS storyline.

"Alpha & Omega"

The final hardcover is titled Locke & Key: Alpha & Omega, and collects Omega #1–5, and Alpha 1 and 2.[26]

IssueReleaseChapter TitleSummary
Omega #1November 14, 2012Our RegretsThe beginning of the end starts here. Dodge has the Omega key, and nothing can stop him from using it...
Omega #2December 19, 2012The SoldierA ghost haunts the long halls of Keyhouse—the spirit of Bode Locke, cast out of his body by the Demon named Dodge—and only one person can hear his voice: Bode's old playmate, Rufus Whedon.[27]
Omega #3February 20, 2013Last DanceAs Kinsey Locke and the other students head to a dance at Lovecraft Academy, the demonic Dodge gathers shadowy forces of his own and enacts his evil endgame. The “Last Dance” begins here.[28]
Omega #4April 3, 2013Human SacrificesThe bottomless pit of the Drowning Cave threatens to become a mass grave, as Dodge springs a fatal trap on the senior class of Lovecraft Academy. Hope is as fragile as a candle-flame wavering in the night. . . and as easy to extinguish.
Omega #5June 5, 2013The FallIn the Drowning Cave, the black door is open at last, and for the kids trapped down there, the choice is simple: resist and die, or pass through the door and be lost forever. In the hole beneath Keyhouse the stones run with blood, the living shadows run riot, and time runs out... as Locke & Key enters its final chapters.
Alpha #1[29]September 11, 2013[30]AlphaIn the second-to-the-last issue of Locke & Key, the damned and the saved alike will make their final stand in the Drowning Cave, in a clash of blood and fire. The shadows have never been darker and the end has never been closer. Turn the key and open the last door; it's time to say goodbye.[31]
Alpha #2December 18, 2013[32]The Last Door"The End." A door claps softly shut. A key scrapes in a last rusted lock. It ends here: the story of the Locke children and their desperate, tragic battle with the monster set on destroying them... the past.[33]

"The Golden Age"

A collection of six one-shots.[34]

IssueReleaseChapter TitleSummary
#1November 23, 2011Open the Moon (Guide to the Known Keys)This special standalone issue features an expanded Guide to the Known Keys, an all-new Guide to Failed Keys, and a story of summer-night magic titled "Open the Moon", set in Keyhouse's unlikely past.
#2August 29, 2012GrindhouseSet in the glare of a Depression-era summer, in which three Canuck gangsters carry out a heist and hide out at the Keyhouse. Locke & Key: Grindhouse includes an expanded 'Guide to Keyhouse,' which describes the mansion.
#3December 21, 2016Small WorldAn impossible birthday gift for two little girls unexpectedly throws open a door to a monster on eight legs. According to Joe Hill the title "Small World" is a shout out to the title of a novel written by his mother Tabitha King.[35]

Collected editions

Standard editions

HardcoverReleaseTitleSummaryISBN
Vol. 1October 8, 2008Welcome to LovecraftCollects Welcome to Lovecraft #1–6978-1600102370 (Hardcover)
978-1600103841 (Paperback)
Vol. 2September 30, 2009Head Games Collects Head Games #1–6978-1600048311 (Hardcover)
978-1600107610 (Paperback)
Vol. 3July 29, 2010Crown of ShadowsCollects Crown of Shadows #1–6978-1600106958 (Hardcover)
978-1600109539 (Paperback)
Vol. 4July 19, 2011Keys to the Kingdom Collects Keys to the Kingdom #1–6978-1600108860 (Hardcover)
978-1613772072 (Paperback)
Vol. 5July 24, 2012ClockworksCollects Clockworks #1–6978-1613772270 (Hardcover)
978-1613776995 (Paperback)
Vol. 6February 4, 2014Alpha & OmegaCollects Omega #1–5 and Alpha #1–2978-1613778531 (Hardcover)
978-1631401442 (Paperback)
January 4, 2017Small World[36]Collects "Golden Age" Stand alone issue: "Small World"978-1631408465 (Hardcover)
TBA (Paperback)
August 15, 2017Heaven and Earth[37]Collects "Golden Age" Stand alone issues: "Open the Moon (Guide to Known Keys)", "Grindhouse", and "In the Can" (a rare Locke and Key short that was published in "IDW:10 Year Anniversary Comic Book" in 2009)978-1684051816 (Hardcover)
TBA (Paperback)

Signed limited editions

On November 11, 2007, Subterranean Press announced a pre-order for a hand-numbered, signed, limited edition of the six-issue run of Welcome To Lovecraft. This edition consisted of 250 numbered copies and 26 lettered copies, both of which sold out within 24 hours of being announced.[38][39] This edition was a hardcover release in a specially designed and illustrated slipcase, and featured exclusive dust jacket art by Vincent Chong and reprinted all 250 pages of Joe Hill's script in addition to the actual comic work.[40]

This was followed by the publication of Head Games, which was also limited to 250 hand-numbered and signed copies as well as 26 lettered copies.[41] The third volume, Crown of Shadows, is available for preorder, and like the previous editions is signed and numbered with the same limitations and also comes with an illustrated slipcase.[42] Cloth-bound trade editions limited to 1000 copies (unsigned, unnumbered, and without the slipcase) were also released. Trade editions for the first two volumes are sold out.

Awards and nominations

At the 2009 Eisner Awards, Locke & Key was nominated for "Best Limited Series" and Joe Hill was nominated for "Best Writer".

It won the 2009 British Fantasy Award for Best Comic or Graphic Novel.

It won the 2011 Eisner Award for Best Writer (Joe Hill), and was nominated for Best Single Issue, Best Continuing Series, and Best Penciller.

It won the 2012 British Fantasy Award for Best Comic or Graphic Novel.[43]

Adaptations

Television

  • Dimension Films acquired the film and television rights for Welcome to Lovecraft from IDW Publishing with the intent of developing the property as a feature with John Davis producing.[44] In February 2010, it was announced that Dimension had lost the adaptation rights to Dreamworks[45] with Alex Kurtzman and Roberto Orci signed on to develop and produce the project.[46] In August 2010 Steven Spielberg also joined as a producer, and the production became a TV series rather than a movie adaptation, with Josh Friedman writing episodes for the show and acting as show-runner.[47]
The TV series adaptation then landed at 20th Century Fox Television. The network greenlit a pilot, produced by Dreamworks TV and K/O Paper Products through the latter's deal with 20th Century Fox TV.[48]
Miranda Otto played Nina Locke, Sarah Bolger was Kinsey Locke[49][50] and Nick Stahl co-starred as Duncan Locke.[51] Skylar Gaertner played 6-year old Bode, and Harrison Thomas played a teenager possessed by an evil spirit.[52] Actor and singer Jesse McCartney appeared as Ty Locke, the series' male lead[53] and Ksenia Solo was cast as Dodge.[54]
Mark Romanek directed the pilot episode,[55] which was filmed at the mansion in Hartwood Acres and in Ellwood City, Pennsylvania, in February 2011. The pilot was also shot throughout Pittsburgh that same month.[56] In May 2011, Fox announced that the project would not be picked up to the series.[57] The studio attempted to sell the project to other networks but eventually ceased efforts due to rising costs. The pilot was screened at the 2011 San Diego Comic-Con International, where it was well received.[58]
  • On April 20, 2017, Hulu ordered a pilot based on the comic with Carlton Cuse, Scott Derrickson, and Lindsey Springer as producers.[59] In July 2017, Derrickson was replaced by Andy Muschietti as the pilot's director.[60] In August 2017, Frances O'Connor was cast as Nina in the show.[61] In a March 2018 interview, Samantha Mathis revealed that Hulu had passed on the show,[62] which is currently now being shopped around to other networks.
  • On May 30, 2018, after Hulu had passed on Locke & Key, it was announced that Netflix was nearing a series order for a re-developed version of the show with Cuse and Hill involved once again, and Muschietti as executive producer. The show will find a new director for the pilot and a new cast.[63]

Film

A film trilogy was officially announced at the 2014 Comic Con. Alex Kurtzman, Roberto Orci, Bobby Cohen and Ted Adams would produce the film with Universal Pictures and Kurtzman and Orci's production company K/O Paper Products.[64]

In October 2015, Joe Hill confirmed that the films are no longer happening. However, he stated that TV series is still possible.[65] In May 2016, Joe Hill announced he will write a TV pilot, serve as executive producer and pitch the show to various networks and streaming companies.[66]

Audio drama

All six books of Locke & Key were adapted as a 13-hour audio drama released on 5 October 2015. Produced by the AudioComics Company for Audible Studios and directed by William Dufris, the work features the voices of Tatiana Maslany, Haley Joel Osment, Kate Mulgrew, with appearances by Hill, Rodríguez, and Stephen King in addition to almost 50 voice-over actors[67] and an original score by Peter Van Riet. The work received critical praise, and in 2016 was nominated for four Audie Awards from the Audiobook Publisher's Association of America, including "Best Original Work" and "Excellence in Production."

Card game

In 2012, Cryptozoic Entertainment released a card game based on the series.[68]

References

  1. Powers, Kevin (2008-02-21). "Fantasy-Horror Comic Locke & Key Sold Out in One Day". Comics Bulletin. Retrieved 2008-12-09.
  2. "Joe Hill talks Locke & Key: Head Games". Comic Book Resources. 2009-01-12. Retrieved 2009-02-27.
  3. 1 2 3 Hill, Joe (2009-06-01). "Be at Peace". Joe Hill Fiction. Retrieved 2009-06-01. Sorta, not quite. HEAD GAMES is actually four-issues long, with a standalone prologue (”Intermission” or “The Joe Ridgeway Story”) and a standalone conclusion (”Army of One”).
  4. Hill, Joe (2009-06-01). "Be at Peace". Joe Hill Fiction. Retrieved 2009-06-01. I wasn’t asked, but I’ll say at this point the plan is for four more six-issue LOCKE & KEY stories, the next being CROWN OF SHADOWS in the fall/winter of this year.
  5. "LOCKE & KEY Comics Head to a Close, Door Opens for TV Series". Newsarama. 2010-09-24. Retrieved 2010-11-23.
  6. "Feast Your Eyes". Joe Hill Fiction. 2010-01-24. Retrieved 2010-01-30.
  7. Serwin, Andy (March 2009). "Up Close: Joe Hill (interview)". Wizard. Danbury, CT: Wizard Entertainment. 1 (209): 22. ISSN 1065-6499. In a weird way, Welcome to Lovecraft was really the prologue. It was the two-hour pilot, and now the TV series is beginning for real. There's gonna be 24 issues. We're gonna go for two years, and then there's gonna be a break, and then there'll be a final graphic novel to wrap things up. If you look at it broadly, it has a bit of a three-act structure, so the first 12 issues are one act… something happens at the end of issue #12 which begins to change things. The next 12 issues are Act 2, and then that final graphic novel will be Act 3
  8. Rodriguez, Gabriel (2008-07-29). "Re: What happens after #6?". The Joe Hill Message Board. Retrieved December 9, 2008. […]but starting this winter, you'll have 24 L&K issues MONTHLY, two years of uninterrupted series, and then a little pause before the grand finale graphic novel!
  9. Hill, Joe (2009-06-01). "Be at Peace". Joe Hill Fiction. Retrieved 2009-06-01. I had thought at one point we might go monthly, but now I think it might be wiser to do it in six-issue bites. […] Also, a plan to end the series with a standalone graphic novel has been scrapped. I’d rather go with individual issues: for me, crafting the story in discreet 22-page portions is the great pleasure of the thing, and I don’t want to abandon what’s working.
  10. "Locke & Key: Crown of Shadows #1 – (comic book issue) – Comic Vine". Retrieved 2010-09-13.
  11. "Locke & Key: Crown of Shadows #3 – Chapter Three: Last Light (comic book issue) – Comic Vine". Retrieved 2010-09-13.
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  19. "Locke & Key Keys To The Kingdom #5 (of 6)". Retrieved 2011-02-25.
  20. "Locke & Key: Clockworks #1 (of 6)". 2010-08-10.
  21. "Locke & Key: Clockworks #2 (of 6)". 2010-08-10.
  22. "Locke & Key: Clockworks #3 (of 6)". 2011-04-10.
  23. "Locke & Key: Clockworks #4 (of 6)". 2011-10-17.
  24. "Locke & Key: Clockworks #5 (of 6)". 2011-11-28.
  25. "Locke & Key: Clockworks #6 (of 6)". 2011-11-28.
  26. Joe Hill [@joe_hill] (5 June 2013). "Yes, the final hardcover is titled LOCKE & KEY: ALPHA & OMEGA. All 7 issues (Omega 1 - 5, Alpha 1 &2) will be included" (Tweet) via Twitter.
  27. Legionofcomics.co.uk
  28. Inter-comics.com
  29. Phegley, Kiel. "C2E2: New Books Make Waves at Diamond Summit". Comic Book Resources. Retrieved 27 April 2013.
  30. IDW Publishing [@IDWPublishing] (28 August 2013). "Locke & Key: Alpha #1 will be out on 9/11/13. Sorry for the delay, but this is one that couldn't be rushed. Perfection takes time" (Tweet) via Twitter.
  31. Previewsworld.com
  32. Ryallsfiles
  33. Previewsworld.com
  34. Truitt, Brian (November 13, 2012). "Joe Hill hopes to "stick the landing" for "Locke & Key"". USA Today. Retrieved 21 April 2013.
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  41. "Joe Hill — discovered an amazing singer tamia d. holder who will soon be working tour with mindless behavior and more she will be the n.b.t out there for single song writer already has 2 songs of her own". Subterranean Press. 2009-04-27. Retrieved 2011-02-12.
  42. Subterraneanpress.com
  43. "British Fantasy Awards 2012". yes. British Fantasy Society. Retrieved 4 October 2012.
  44. Dimension Loses Rights to Joe Hill's Awesome 'Locke & Key' Comic!
  45. DreamWorks Keeping Newly Acquired Property Under Locke & Key
  46. Exclusive: Kurtzman & Orci To Produce Locke & Key
  47. Locke & Key Adaptation Becomes TV Series
  48. Schneider, Michael (2010-10-25). "Fox greenlights 'Locke and Key'". Variety. Retrieved 2010-10-26.
  49. Tady, Scott (2010-11-26). "Pilot for new TV show show in Pittsburgh". Beaver County Times. Retrieved 2010-12-22.
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  51. Wigler, Josh (2011-01-13). "Nick Stahl Joins 'Locke & Key,' FOX Targets Fall Premiere". MTV. Retrieved 2011-01-19.
  52. Andreeva, Nellie (January 28, 2011). "'Bones' Spinoff 'The Finder' Finds Lead". Deadline Hollywood. Retrieved February 4, 2011.
  53. Andreeva, Nellie (February 3, 2011). "Jesse McCartney To Star In 'Locke & Key'". Deadline Hollywood. Retrieved February 4, 2011.
  54. Melrose, Kevin (February 21, 2011). "Fox's Locke & Key Finds Its Dodge". Retrieved February 21, 2011.
  55. Leins, Jeff (November 23, 2010). "Mark Romanek to Direct 'Locke & Key' TV Pilot". News in Film.
  56. Owen, Rob (February 11, 2011). "Tuned In: Fox pilot 'Locke & Key' filming in Pittsburgh". post-gazette.com. Retrieved February 21, 2011.
  57. Owen, Rob (11 May 2011). "Fox reportedly passes on 'Locke & Key'". Pittsburgh Post-Gazette. Retrieved 11 May 2011.
  58. Andreeva, Nellie (June 22, 2011). "Fox Pilot 'Locke & Key' To Screen At Comic-Con". Deadline Hollywood. Retrieved June 22, 2011.
  59. Holloway, Daniel (April 20, 2017). "Hulu Orders Carlton Cuse Pilot 'Locke and Key'". Variety. Retrieved April 20, 2017.
  60. Andreeva, Nellie (14 July 2017). "'Locke and Key': Andy Muschietti To Direct Hulu Pilot Based On Graphic Novel". Deadline Hollywood. Retrieved 17 August 2017.
  61. Andreeva, Nellie (14 July 2017). "'Locke and Key': Frances O'Connor To Star In Hulu Pilot From Carlton Cuse & Joe Hill". Deadline Hollywood.
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Sources

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