Stereoscopic games |
Platforms |
First release date |
Description |
SubRoc-3D |
Arcade |
1982 |
Uses a special eyepiece,[2] a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.[3] The game's active shutter 3D system jointly developed by Sega with Matsushita (now Panasonic).[4] |
Vectrex 3D Imager peripheral |
Vectrex |
1984 |
A proprietary disk-rotating glasses system |
Hover Force |
Intellivision |
1986 |
Programmed with ChromaDepth 3-D technology[5] and shown publicly by Mattel Electronics as Hover Force 3-D at 1984 January CES.[6] Released in 1987 by INTV Corporation; 3-D glasses not included.[7] |
The various SegaScope 3D games |
SMS |
1987–1989 |
A proprietary LCD Shutter Glasses system,[3][8] not compatible with Modern 3D TV systems. |
Continental Circus |
Arcade |
1987 |
Active shutter 3D glasses |
Maze Hunter 3-D |
SMS |
1987 |
LCD Shutter Glasses (SegaScope 3D) |
Missile Defense 3-D |
SMS |
1987 |
LCD Shutter Glasses (SegaScope 3D) |
Zaxxon 3-D |
SMS |
1987 |
LCD Shutter Glasses (SegaScope 3D) |
3-D WorldRunner |
NES, FDS |
1987 |
LCD Shutter Glasses (Famicom 3D System), Anaglyph mode (USA) |
Rad Racer (Highway Star in Japan) |
NES |
1987 |
LCD Shutter Glasses (Famicom 3D System), Anaglyph mode (USA) |
JJ |
NES Japan |
1987 |
LCD Shutter Glasses (Famicom 3D System) |
Falsion |
NES FDS Japan |
1987 |
LCD Shutter Glasses (Famicom 3D System) |
Attack Animal Gakuen |
NES Japan |
1987 |
LCD Shutter Glasses (Famicom 3D System) |
Blade Eagle 3-D |
SMS |
1988 |
LCD Shutter Glasses (SegaScope 3D) |
Space Harrier 3-D |
SMS |
1988 |
LCD Shutter Glasses (SegaScope 3D) |
Famicom Grand Prix II: 3D Hot Rally |
NES FDS Japan |
1988 |
LCD Shutter Glasses (Famicom 3D System) |
Wanderer 3D |
Amiga, Atari ST, Sinclair QL |
1988 |
Anaglyph mode |
SpaceSpuds |
Amiga |
1988 |
Anaglyph mode |
Poseidon Wars 3-D |
SMS |
1989 |
LCD Shutter Glasses (SegaScope 3D) |
Cosmic Epsilon |
NES Japan |
1989 |
LCD Shutter Glasses (Famicom 3D System) |
Beyond the Black Hole |
MS-DOS, Commodore 64, Commodore 128 |
1989 |
The various Sega VR games |
Arcade, Mega Drive, Saturn |
1991-1995 |
Head-mounted display |
The various Virtuality games |
Arcade |
1991-1996 |
Head-mounted display |
Orb-3D |
NES |
1991 |
Pulfrich effect |
Magic Carpet |
MS-DOS |
1994 |
Anaglyph mode, Autostereogram mode |
Nintendo Virtual Boy |
Nintendo Virtual Boy |
1995 |
The first home game system designed around 3-D, which was produced from dual images inside a viewer that displayed red monochrome images.[3] |
Descent |
MS-DOS |
1995 |
Anaglyph mode,[9] Head-mounted display (support for VFX-1 Head Mounted Display and CyberMaxx HMD) |
Contra: Legacy of War |
PlayStation |
1996 |
Anaglyph mode |
Duke Nukem 3D |
MS-DOS |
1996 |
Anaglyph mode, limited support for LCD shutter glasses (only the CrystalEyes VR model from Stereographics is supported) |
Heart of Darkness |
PlayStation, Windows |
1998 |
Anaglyph used for a few cut-scenes in the game; main gameplay is normal 2D |
Serious Sam |
Windows |
2001 |
Anaglyph |
Downtown Run |
PlayStation 2, Windows, GameCube |
2003 |
Anaglyph mode |
Nanosaur 2: Hatchling |
Mac (3D), Windows |
2004 |
Anaglyph mode |
Sly 3: Honor Among Thieves |
PlayStation 2 (3D) |
2005 |
Anaglyph mode (certain sections only) |
TrackMania Nations/United Forever |
Windows |
2006 |
Anaglyph mode, game update adds modes for line-interleaved stereoscopic displays and a side-by-side AVI video recording mode |
[CubiCute - The 3D Game] |
Online mini game (3D) |
2008 |
Anaglyph |
Skate 2 |
PlayStation 3, Xbox 360 |
2009 |
Anaglyph mode |
Minecraft |
Java platform, Java applet |
2009 |
Anaglyph mode |
Diorama[10] |
iPhone, iOS |
2009 |
Anaglyph mode |
G-Force |
PlayStation 2, Windows, DS, Wii, Xbox 360 (3D), PlayStation 3 (3D) |
2009 |
Anaglyph mode |
Invincible Tiger: The Legend of Han Tao[11] |
Xbox 360, PlayStation 3 |
2009 |
Anaglyph mode, some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors[11] |
Cloudy with a Chance of Meatballs |
Adventure game (PC/XBOX380/PS3) |
2009 |
Anaglyph mode |
Toy Story Mania! |
Wii |
2009 |
Anaglyph mode |
James Cameron's Avatar: The Game |
Windows, PS3, Xbox 360 |
2009 |
Windows : Nvidia 3D Vision, Dual-projectors, iZ3D Monitor, some manual modes compatible with 3D via HDMI standard PS3 and Xbox 360 : Some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors.[12] |
Trine |
Windows |
2009 |
Nvidia 3D Vision, iZ3D driver[13] |
The various PlayStation 3 games |
PlayStation 3 |
Since 2010 |
3D via HDMI standard |
MotorStorm: 3D Rift |
PS3 |
2010 |
3D via HDMI standard |
Wipeout HD |
PS3 |
2010 |
3D via HDMI standard |
Super Stardust HD |
PS3 |
2010 |
3D via HDMI standard |
Pain |
PS3 |
2010 |
3D via HDMI standard |
Call of Duty: Black Ops |
PS3, Windows, Xbox 360 |
2010 |
Windows : Nvidia 3D Vision PS3 and Xbox 360 : 3D via HDMI standard |
The Sly Collection |
PS3 |
2010 |
3D via HDMI standard |
Prince of Persia Trilogy |
PS3 |
2010 |
3D via HDMI standard |
Gran Turismo 5 |
PS3 |
2010 |
3D via HDMI standard |
Attack Of The Movies 3D |
Wii, Xbox 360 |
2010 |
Anaglyph mode |
Batman Arkham Asylum: Game of the Year: 3D Edition |
PS3, Xbox 360 |
2010 |
TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.[14][15][16] |
Enslaved: Odyssey to the West DLC Pigsy's Perfect 10 |
PS3, Xbox 360 |
2010 |
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.[17] |
The various Nintendo 3DS games |
Nintendo 3DS |
Since 2011 |
Parallax barrier autostereoscopic display |
Hedgewars |
Windows, Linux, OS X |
Since 2011 |
side-by-side Anaglyph mode Wiggle |
Dynasty Warriors 7 |
PS3, Xbox 360 |
2011 |
3D via HDMI standard |
Thor: God of Thunder |
PS3, Xbox 360 |
2011 |
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
Green Lantern: Rise of the Manhunters |
PS3, Xbox 360 |
2011 |
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
Captain America: Super Soldier |
PS3, Xbox 360 |
2011 |
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
Gears of War 3 |
Xbox 360 |
2011 |
3D via HDMI standard for 3D HDTV. 3D delivered by TriOviz for Games Technology.[18] |
Batman: Arkham City |
PS3, Xbox 360 |
2011 |
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.[19] |
Assassin's Creed: Revelations |
PS3, Xbox 360 |
2011 |
3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.[20] |
Crysis 2 |
Windows, PS3, Xbox 360 |
2011 |
Windows : Nvidia 3D Vision, AMD HD3D, Dual-projectors, iZ3D monitor, Anaglyph mode, manual modes for 3D via HDMI standard[21] PS3 and Xbox 360 : 3D via HDMI standard |
The Ico & Shadow of the Colossus Collection |
PS3 |
2011 |
3D via HDMI standard |
Tom Clancy's Splinter Cell Trilogy |
PS3 |
2011 |
3D via HDMI standard |
MotorStorm: Apocalypse |
PS3 |
2011 |
3D via HDMI standard |
SOCOM 4 |
PS3 |
2011 |
3D via HDMI standard |
Killzone 3 |
PS3 |
2011 |
3D via HDMI standard |
Uncharted 3: Drake's Deception |
PS3 |
2011 |
3D via HDMI standard |
Battlefield 3[22] |
Windows |
2011 |
Nvidia 3D Vision |
Assassin's Creed: Brotherhood[23] |
Windows |
2011 |
Nvidia 3D Vision |
Sonic Generations |
PS3, Xbox 360, Windows |
2011 |
3D via HDMI standard |
Minesweeper 3D: The New Generation[24] |
Windows |
2011 |
Anaglyph mode |
Halo: Combat Evolved Anniversary |
Xbox 360 |
2011 |
3D via HDMI standard |
3D-struction[25] |
Xbox 360 |
2011 |
3D via HDMI standard for 3D HDTV, Anaglyph Mode, Cross-Eyed Autostereoscopic |
Deus Ex: Human Revolution |
Windows, PS3, Xbox 360, Mac OS X |
2011 |
Windows: AMD HD3D |
Assassin's Creed III |
Xbox 360, PS3, Wii U |
2012 |
TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D via HDMI standard on PS3 |
Dirt: Showdown |
Windows, Xbox 360, PS3 |
2012 |
|
Silent Hill: Downpour |
PS3 |
2012 |
3D via HDMI standard |
Max Payne 3 |
Windows, Xbox 360, PS3 |
2012 |
|
Sleeping Dogs |
Windows, Xbox 360, PS3 |
2012 |
|
Doom 3 BFG Edition |
Linux, Windows, PS3, Xbox 360 |
2012 |
side-by-side, interleaved |
Hitman: Absolution |
Windows, PS3 |
2012 |
|
Crysis 3 |
Windows, PS3, Xbox 360 |
2013 |
side-by-side, interlaced |
Tomb Raider |
Windows, PS3, Xbox 360 |
2013 |
|
Daylight (video game) |
Windows, PS4 |
2014 |
|
The Pinball Arcade |
PS3 |
2014 |
Patch for stereoscopic 3D support released for PlayStation 3 in 2014 |
Elite Dangerous |
Windows, OS X, Xbox One |
2015 |
side-by-side, Anaglyph mode |
Xonotic |
Linux, Windows, Mac |
2015 |
Anaglyph mode, LCD Shutter Glasses, side-by-side, Head-mounted display, polarized stereo LCDs, if supported by drivers. As of version 0.8.0, the stereoscopic settings were missing in the menu, but could be set by changing variables "r_stereo_*" and "vid_stereobuffer" with in-game console.[26] |
Rise of the Tomb Raider |
Windows |
2016 |
Starting with patch 1.0.629.3: side-by-side (for 3D TVs), NVIDIA 3DVision, or AMD HD3D (On Steam version), Windows DXGI 1.2 Stereo 3D (On Windows Store version) |
Gridfighter 3D |
DOS, Linux, OS X |
2017 |
side-by-side, head-mounted display (supports Forte VFX-1 and Oculus Rift DK1 natively, and compatible headsets via in-game geometry adjustments)[27] |