List of TI-99/4A games

This is a list of notable releases for the TI-99/4A.

Tunnels of Doom

Tunnels of Doom is a video game programmed by Kevin Kenney in December 31, 1982 for the TI-99/4A computer system.[1] It was released in two formats: cartridge with disk and cartridge with cassette,[2] as part numbers PHM3042D and PHM3042T, respectively.[3]

The features of the game include:

  • Four character classes — fighter, rogue, wizard for games involving 2–4 characters, and a "hero" class for one player games.[1]
  • Random encounters with monsters.[1]

The game is one of the first graphical role-playing video games . Based loosely on the tabletop role-playing game Dungeons & Dragons, it is a standard dungeon crawl adventure in which a player or number of players controls the fates of 1–4 characters as they navigate through a maze of tunnels.[1][4] Texas Instruments used the game in its marketing, citing it as entertainment software involving "strategy and logic".[5] In 2008, Howard Kistler of DreamCodex developed a revised version of the game, which he called Tunnels of Doom Reboot, that featured music by German composer Frank Scheffel.[6][7]

The game has several features that could be considered a first for RPG's and games in general. Upon encountering an enemy, the game transitions to a separate, graphical, overhead battle screen, where a tactical turn-based combat system is used that allows for movement and positioning. It's possible to listen at doors for sounds of monsters, which can be negotiated with in combat as well.[8]

Notes

  1. 1 2 3 4 Tresca 2011, p. 138.
  2. 1984 complete sourcebook of personal computing, p. 272.
  3. The Milwaukee Journal 1984, p. Accent, 2.
  4. Wolf 2001.
  5. National Geographic 1983, p. 288.
  6. "Dream Codex: Tunnels of Doom Reboot". Retrieved 2010-03-10.
  7. "Tunnels of Doom: The Music". Retrieved 2010-03-10. .
  8. "Review: Texas Instruments' "Tunnels of Doom"(1982)"

References

  • Tresca, Michael J. (2011). The Evolution of Fantasy Role-Playing Games. McFarland. ISBN 9780786460090.
  • Wolf, Mark J.P., ed. (2001). The Medium of the Video Game. University of Texas Press. ISBN 029279150X.
  • 1984 complete sourcebook of personal computing. Bantam Bowker. 1984. ISBN 0835217655.
  • The Milwaukee Journal. 14 June 1984. Missing or empty |title= (help)
  • National Geographic. National Geographic Society. 163. 1983. Missing or empty |title= (help)
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