Keef the Thief

Keef the Thief
Developer(s) Naughty Dog
Publisher(s) Electronic Arts
Producer(s) Chris Wilson
Designer(s) Andy Gavin
Jason Rubin
Programmer(s) Andy Gavin
Artist(s) Jason Rubin
Composer(s) Russ Turner
Rob Hubbard
Platform(s) Apple IIGS (original)
Amiga, MS-DOS
Release 1989
Genre(s) Role-playing, adventure
Mode(s) Single-player

Keef the Thief: A Boy and His Lockpick is a video game designed by Naughty Dog and published by Electronic Arts. The game was released in 1989 for the Apple IIGS and then later ported to the Amiga and MS-DOS.

Development

In the 80's, developers desired to work with Electronic Arts; Naughty Dog became the youngest third party studio to contract with the publisher. The developers acted like " wild, loud kids " at the hotel where EA held its developer's conferences.[1]

Naughty Dog recalled: "While we were making it, Andy entered sarcastic text as a place holder for what we believed would be the real text in the final release. EA liked the humor so much that they decided to make the entire game a comedy."[1]

The consequence of this humor on the sales was "no joke", however. It was around this time that the company name was changed to "Naughty Dog", a rebranding move to shed old history.[1]

Plot and gameplay

Keef the Thief is a classic sword and sorcery role-playing game.

Reception

The Amiga and Apple IIGS versions of the game were reviewed in 1990 in Dragon #157 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers normally gave a game a rating from 1 to 5 stars, but they gave the Apple II version of this game an "X" for "Not recommended" because of its antiquated copy-protection system.[2]

References

  1. 1 2 3 "GarageDays:KeefTheThief". 2002-01-07. Retrieved 2018-02-26.
  2. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (May 1990). "The Role of Computers". Dragon (157): 96–103.
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