Julian Togelius

Julian Togelius

Julian Togelius is an Associate Professor at the Department of Computer Science and Engineering at the New York University Tandon School of Engineering. Previously, he was an Associate Professor at the Center for Computer Games Research, IT University of Copenhagen. He holds a BA from Lund University, an MSc from the University of Sussex, and a PhD from the University of Essex. Togelius is considered to be one the world’s most accomplished experts at the intersection of games and AI[1] with core contributions in procedural content generation, player modelling and general video game AI[2] research areas.

Togelius is the Editor in Chief of the IEEE Transactions on Games journal. He is also, with Georgios N. Yannakakis, the co-author of the Artificial Intelligence and Games[3] textbook and the co-organiser of the Artificial Intelligence and Games Summer School series.

Togelius has introduced core procedural generation paradigms and frameworks for game content such as the Experience-driven Procedural Content Generation (EDPCG) framework [4] and the Search-based Procedural Content Generation (SBPCG) paradigm [5] which define two of the leading research trends within procedural content generation. EDPCG couples player experience modelling and procedural content generation so that game content is generated in a personalised manner for affecting the experience of the player and SBPCG offers a taxonomy for the generation of game content through search. He co-edited the first book on Procedural Content Generation [6] for games.

Togelius' research has appeared in respected international media such as New Scientist,[7][8][9] and Le Monde,[10] The Verge,[11] The Economist,[12] and the MIT Technology Review.[13]

References

  1. "Artificial Intelligence and Games - Book Quotes". Springer Nature.
  2. "The GVG-AI Competition". www.gvgai.net. Retrieved 2018-08-29.
  3. Yannakakis, Georgios N.; Togelius, Julian (2018). Artificial Intelligence and Games. Springer Nature. ISBN 978-3-319-63519-4.
  4. Experience-Driven Procedural Content Generation
  5. Search-based Procedural Content Generation
  6. The Procedural Content Generation Book
  7. New Scientist, August 2009
  8. New Scientist, March 2007
  9. New Scientist, issue 2729, 7 October 2009
  10. "Des jeux vidéo sur mesure", Le Monde, 12 December 2009
  11. "OpenAI's Dota 2 defeat is still a win for artificial intelligence". The Verge. Retrieved 2018-08-29.
  12. "Why AI researchers like video games".
  13. "AI Is Dreaming Up New Kinds of Video Games".
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