Julian Gollop

Julian Gollop
Born 1965 (age 5253)
Residence Sofia, Bulgaria
Nationality British
Occupation Game designer and producer
Years active 1982 - present
Employer Snapshot Games
(founder and CEO)
Known for X-COM
Notable work Chaos: The Battle of Wizards
Rebelstar series
Laser Squad
UFO: Enemy Unknown
Chaos Reborn
Phoenix Point
Spouse(s) Reni (m. 2003)[1]
Website http://snapshotgames.com

Julian Gollop is a British video game designer and producer specializing in strategy games,[2] who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the X-COM franchise."[3]

Biography

Childhood

Julian Gollop was born in 1965.[4] He came of age in Harlow, England.[5] When he was a child, his father introduced him to many different types of games, including chess, card games, and board games.[5][6] His family played games regularly, choosing to play games instead of going to see movies.[5] When he was about 14 years old, Gollop started playing more complex games like Dungeons & Dragons, SPI board games, and Avalon Hill board games.[5][6] After home computers became a reality while he was in secondary school, Gollop's fascination for complex strategy games helped him recognize how computers could allow him to make and play games he enjoyed.[5][6]

Early career (1982 to 1988)

In 1982, while he was still in secondary school, Julian Gollop started designing and programming video games.[1][6][7] For £25, Gollop bought his first computer, a ZX81, from a school friend to learn programming.[6] Even though the ZX81 only had one kilobyte of memory and no real graphics processing ability, he was "amazed" at its capabilities.[6] His first published games were Islandia and Time Lords, which he made for the BBC Micro in 1983 with programmer Andy Greene, a school friend.[7][8][9] Gollop subsequently upgraded to a ZX Spectrum and began creating video games like Nebula in BASIC.[6] He recognized that his future involved computers.[6]

When Julian Gollop went on to the London School of Economics to study sociology, he spent more time creating video games such as Chaos: The Battle of Wizards and Rebelstar than he spent studying.[1][6] He created the first Rebelstar by himself as a two-player game and brought it to a publisher that had an office near his college.[6] They wanted it to be a single-player game, something he had not made before,[6] so Gollop created functional path-finding algorithms from scratch, the game got published, and it ended up doing well.[6]

Mythos Games (1988 to 2001)

In 1988, Julian Gollop was joined by his brother, Nick Gollop, in founding Target Games, a video game development company that subsequently changed to Mythos Games.[6][10] Under the Mythos name, Gollop and his brother designed and developed video games such as Laser Squad, UFO: Enemy Unknown and X-COM: Apocalypse.[2][10][11] Up to this time, Gollop had only made video games for home computers commonly found in Europe.[6] It was with UFO: Enemy Unknown that Gollop first beginning making video games directly for personal computer sold primarily in the United States.[6] Despite the success of these and other games, Mythos Games was forced to close in 2001 after an essential publisher was acquired by a company that withdrew commitments for The Dreamland Chronicles: Freedom Ridge, which Mythos Games was in the process of developing.[6][12][13][12]

Codo Technologies (2001 to 2006)

After closing Mythos Games, Julian Gollop and his brother founded Codo Technologies.[12] They were disheartened by how mainstream publishers treated them at Mythos Games, so they tried a different business model.[12] The inaugural game of Codo Technologies in 2002 was Laser Squad Nemesis, a turn-based tactics game with asynchronous, multiplayer play-by-email features which required a monthly subscription.[12] The Gollop brothers developed only one other game, Rebelstar: Tactical Command, before Julian moved to Bulgaria with his wife in 2006.[14][15]

Ubisoft Sofia (2006 to 2012)

After moving to Bulgaria, Julian Gollop began working for Ubisoft in Sofia as a game designer.[6] He was promoted quickly to producer, eventually leading the development of Tom Clancy's Ghost Recon: Shadow Wars for the Nintendo 3DS.[6][16] He then became the co-creative director of Assassin's Creed III: Liberation for the PlayStation Vita.[16] Gollop left Ubisoft in 2012 with ideas to remake games from earlier in his career.[14][15][16][17]

Snapshot Games (since 2013)

As of 2017, Julian Gollop works in Sofia as the CEO and chief designer for Snapshot Games, an independent video game developer he co-founded in 2013 with David Kaye.[3][18][19][20] His most recent game, Chaos Reborn, was released by Snapshot Games in 2015.[21] He currently leads his company's development of Phoenix Point, which is expected to be released in 2018.[3]

Accolades

IGN included him among the top hundred video game creators of all time.[2] In the X-COM reboot, XCOM: Enemy Unknown, Firaxis Games gives homage to Gollop in the form of a "Gollop Chamber" facility in the game.[22] Jake Solomon, creative lead for this XCOM and its sequel, XCOM 2, credits Gollop for much of his success.[23]

List of video games

Title Year Developer Publisher
Time Lords1983Julian GollopRed Shift
Islandia1983Julian GollopRed Shift
Battlecars1984SLUG
Julian Gollop
Games Workshop
Nebula1984Julian GollopRed Shift
Rebelstar Raiders1984Julian GollopRed Shift
Chaos: The Battle of Wizards1985Julian GollopGames Workshop
Rebelstar1986Julian GollopFirebird
Rebelstar II1988Julian GollopSilverbird Software
Laser Squad1988Mythos GamesBlade Software
MicroLeague
Lords of Chaos1990Mythos GamesBlade Software
UFO: Enemy Unknown/X-COM: UFO Defense1994Mythos GamesMicroProse
Spectrum HoloByte (Japan)
X-COM: Apocalypse1997Mythos GamesMicroProse
Magic and Mayhem1998Mythos Games
The Dreamland Chronicles: Freedom RidgeCancelledMythos Games
Laser Squad Nemesis2002Codo Technologies
  • EU: Merscom
Rebelstar: Tactical Command2005Codo TechnologiesNamco
Rebelstar 2: The Meklon ConspiracyCancelledCodo Technologies
Chessmaster Live2008Ubisoft SofiaUbisoft
Feral Interactive (Mac OS X)
Ghost Recon: Shadow Wars2011Ubisoft SofiaUbisoft
Assassin's Creed III: Liberation2012Ubisoft SofiaUbisoft (PlayStation Vita)
Chaos Reborn2015Snapshot GamesSnapshot Games
Phoenix PointIn developmentSnapshot GamesSnapshot Games

References

  1. 1 2 3 "The Lords Of Chaos Downloads for Commodore Amiga and Atari ST Tribute Website". amigalordsofchaos.tripod.com. Retrieved 2017-06-17.
  2. 1 2 3 "Top 100 Game Creators - IGN.com". IGN. Retrieved 2017-06-16.
  3. 1 2 3 "X-COM spiritual successor Phoenix Point hits $500K crowdfunding goal". polygon.com. 2017-05-02. Retrieved 2017-06-13.
  4. "Chaos Reborn • View topic - Happy Birthday Julian!". www.forum.chaos-reborn.com. Retrieved 2017-06-17.
  5. 1 2 3 4 5 "Julian Gollop". Notey. Retrieved 2017-06-17.
  6. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 "Interview With XCOM Creator Julian Gollop". Notey. Retrieved 2017-06-17.
  7. 1 2 "Legendary Game Designers: Julian Gollop". GamesNostalgia. Retrieved 2017-06-16.
  8. "Julian Gollop (Person) - Giant Bomb". Giant Bomb. Retrieved 2017-06-16.
  9. "Julian Gollop | Retro Gamer". Retrieved 2017-06-17.
  10. 1 2 Bickham, Al (2010-11-28). "0". Eurogamer. Retrieved 2017-06-16.
  11. "Mythos Games Ltd - UFO Enemy Unknown". 2001-06-06. Archived from the original on 2001-06-06. Retrieved 2017-06-16.
  12. 1 2 3 4 5 Gillen, Kieron (2007-11-09). "Making Of: Laser Squad Nemesis". Rock, Paper, Shotgun. Retrieved 2017-06-17.
  13. Staff, I. G. N. (2001-04-11). "The Dreamland Chronicles is Set Free". IGN. Retrieved 2017-06-17.
  14. 1 2 "Julian Gollop - Google". Plus.google.com. Retrieved 2013-08-24.
  15. 1 2 Jenkins, David (2014-04-01). "XCOM creator Julian Gollop interview – Chaos Reborn on Kickstarter | Metro News". Metro.co.uk. Retrieved 2014-05-19.
  16. 1 2 3 Yin-Poole, Wesley (2014-04-09). "What XCOM creator Julian Gollop did next". Eurogamer. Retrieved 2017-06-17.
  17. Micek, Greg (2014-04-03). "Julian Gollop Discusses Chaos Reborn". Cliqist. Retrieved 2017-06-17.
  18. "Inspired by X-COM, Snapshot Games is creating Phoenix Point for fall 2018". venturebeat.com. 2017-04-25. Retrieved 2017-06-13.
  19. "Phoenix Point has hit its funding target". gamereactor.eu. 2017-05-03. Retrieved 2017-06-13.
  20. "Phoenix Point Boss Battle Gameplay Revealed". ign.com. 2017-06-05. Retrieved 2017-06-14.
  21. Meer, Alec (2015-10-09). "X-COM Creator's Chaos Reborn Is Born This Month". Rock, Paper, Shotgun. Retrieved 2017-06-17.
  22. "X-Com creator Julian Gollop on how he would have designed Enemy Unknown differently, and why it would have failed | News". PC Gamer. 2013-04-25. Retrieved 2013-08-24.
  23. Hall, Charlie (26 June 2017). "XCOM 2 dev is hyped for Mario + Rabbids: Kingdom Battle". Polygon. Retrieved 26 June 2017.

Interviews

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