Incredible Shrinking Sphere
Incredible Shrinking Sphere | |
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![]() Atari ST cover art | |
Developer(s) | Foursfield |
Publisher(s) | Electric Dreams Software |
Designer(s) | Anna Ufnowska |
Programmer(s) | Colin Reed |
Artist(s) | Steve Green |
Composer(s) | David Lowe |
Platform(s) | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum |
Release |
1989 January 1989 (Atari ST)[1] February 1989 (Amiga)[2] |
Genre(s) | Action |
Mode(s) | Single-player |
Incredible Shrinking Sphere is a 1989 action game developed by Foursfield and published by Electric Dreams Software for home computers.
Plot
On the planet Sangfalmadore, the player is recruited to the Sphere Training Corps. An earthquake has trapped the STC's Colonel Matt Ridley, leaving it up to the player to rescue him.
Gameplay
The game consists of eight levels, each divided into four maze sections. The player must direct the ball to the exit of the maze. Each maze has traps and assassin enemies. Assassins can be countered with collectable shields or ammo. Traps can be tackled by shrinking or enlarging the ball.
Development
Anna Ufnowska's inspiration for designing the game came from the intricate weaving of a pair of slippers.[3] The project began in late February 1988 and took seven months to put together.[4]
Release
The game package included a contest slip offering a chance to win a Tomy Omnibot 2000 or a limited-edition Incredible Shrinking Sphere poster.[5]
Reception
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Incredible Shrinking Sphere was an impressive debut for Foursfield due to the game's realistic ball movement.[3]
References
- 1 2 Gary Whitta (January 1989). "The One, Issue 4" (4): 83. Retrieved September 6, 2017.
- 1 2 "ST Format - Incredible Shrinking Sphere" (8). ST Format: 63. Retrieved September 6, 2017.
- 1 2 3 Bob Wade (February 1989). "ACE - Issue 17". ACE (17): 52–53. Retrieved September 6, 2017.
- 1 2 Frank O'Connor (April 1991). "Amstrad Action Issue 043" (43): 40–41. Retrieved September 6, 2017.
There's lots to do in theis game, if you have the interest.
- ↑ "Incredible Shrinking Sphere : CPC-Power". Retrieved September 6, 2017.
- ↑ "Crash Issue 062" (62). March 1989: 23. Retrieved September 6, 2017.
Well designed, and more or less perfectly implemented, ISS is a pleasure to play.
- ↑ "The Games Machine Issue 017" (17). February 1990: 55. Retrieved September 6, 2017.