Shadow Master

Shadow Master
Developer(s) HammerHead
Publisher(s) Psygnosis
Platform(s) PlayStation, Microsoft Windows
Release PlayStation
Microsoft Windows
  • NA: February 28, 1998
  • EU: 1998
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Shadow Master is a video game developed by HammerHead, and published by Psygnosis [1] for the PlayStation, and Microsoft Windows. It was released for the PlayStation video game console in January 1998 in Europe, and on February 24, 1998 in North America. The PC version was released on February 28, 1998 in North America, and in 1998 in Europe.

Gameplay

Shadow Master gameplay. The game is a first person shooter, with multiple on screen enemies and extensive HUD information.

Shadow Master is a first-person shooter video game, set in a sci fi universe. The player takes control of a futuristic, and heavily armed ATV to traverse each level, combat aliens, and complete level objectives. Before each mission, the player is briefed by 'strategic command' on their mission objectives.[3] The player is then brought into the level, which they can explore. The vehicle the player uses is controlled with either the D-Pad and shoulder buttons, or the two analog sticks in the PlayStation version.[4] In the PC version, the mouse and keyboard or joystick can be used for movement. During gameplay, your vehicle has a certain amount of health and shields, which if drops below zero becomes a game over for the player. A radar is displayed to show the relative positions of enemies to the player as well.[5] The vehicle is also armed with many fictional weapons, such as lasers, cannons, machine guns, missiles, grenade launchers and rail guns. Some have unlimited ammunition but are limited by an overheat meter which prevents constant use of the weapon, while others have a limited supply of ammunition but are much more effective and not limited by overheating.[6]

The game contains seven different worlds to explore, separated by sixteen different levels, with each world having its own unique visual style. The levels are completed when all objectives in the current mission have been completed. Each level comes with its own complement of enemies, with many of them resembling creatures from Earth such as Apes or Wasps, but are mechanoid instead of living organisms.[7] There are also many alien creatures to contend with as well, with some henchmen being made in the image of the Shadow Master himself. The creatures drop items the player can use when they are destroyed, such as health crystals, ammunition, weapons, power-ups and upgrades. These dropped items stay active for a short period and disappear if not picked up.[8]

The PC version of Shadow Master also includes multiplayer support, using both IPX and serial connection.[9]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings65.6% (PS)[10]
58.5% (PC)[11]
Review scores
PublicationScore
GameSpot7.2/10 (PS)
4.7/10 (PC)
IGN4/10 (PS and PC)

Shadow Master received mixed reviews from critics, with the PlayStation version getting higher scores overall. GameRankings has listed both the PlayStation version and PC version, with aggregate scores of 65.6% (PS) and 58.5% (PC).[10][11] GameSpot gave the PlayStation version of the game a 7.2 out of 10 'Good' rating, stating that "Hackneyed plot aside, this game is actually pretty decent for a 3D shooter." praising its visuals, especially its art direction stating "The resulting landscapes and creatures differ from anything you've seen before.", and the sheer number of enemies.[12] IGN gave the game a lower score of 4 out of 10, citing the game's controls to be "sloppy", saying that "...piloting your vehicle is ugly. If that's not disheartening, try aiming at a gun turret behind a wall and getting stuck in a corner.".[13]

The PC version of the game garnered harsher scores, with GameSpot giving the version a lower 4.7 out of 10 'Poor' rating, giving praise to the same areas as the PlayStation version, but cited issues with the multiplayer portion of the game, noting that "Our Righteous 3D machine chugged along at an unplayable pace, even with low-resolution, flat-shaded graphics enabled. The Obsidian system ran just as slowly, which made the two-player session boring, frustrating, and as far from fun as possible.".[9]

References

  1. 1 2 "Shadow Master - PlayStation". IGN. Retrieved March 10, 2016.
  2. "Shadow Master (1998) PlayStation release dates". MobyGames. Retrieved December 10, 2010.
  3. Game manual p.8
  4. Game manual p.6
  5. Game manual p.5
  6. Game manual p.9
  7. Game manual p.11
  8. Game manual p.10
  9. 1 2 "GameSpot Shadow Master PC Review"
  10. 1 2 "Shadow Master for PlayStation - GameRankings". GameRankings. Retrieved 2010-12-15.
  11. 1 2 "Shadow Master for PC - GameRankings". GameRankings. Retrieved 2010-12-15.
  12. Mooney, Shane (1997-12-31). "Shadow Master Review for PlayStation". GameSpot. Retrieved 2010-12-13.
  13. "Shadow Master - PlayStation Review at IGN". Psx.ign.com. 1998-02-25. Retrieved 2010-12-13.
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