Good Shepherd Entertainment

Gambitious B.V.
  • Gambitious Digital Entertainment (2011–2017)
  • Good Shepherd Entertainment (2017–present)
Private
Industry Video game industry
Founded 2011 (2011)
Founder Paul Hanraets
Headquarters Amsterdam, Netherlands
Number of locations
2 offices (2014)
Area served
Worldwide
Key people
Paul Hanraets (CEO)
Number of employees
11 (2016)
Parent Devolver Digital
Website goodshepherd.games

Gambitious B.V., since 2017 doing business as Good Shepherd Entertainment (formerly Gambitious Digital Entertainment), is a Dutch video game publisher based in Amsterdam, Netherlands, with a second office in Austin, Texas. The company was founded in 2011 by Paul Hanraets through online funding platform Symbid.

In early 2012, Devolver Digital's founders Harry A. Miller IV and Mike Wilson joined Gambitious as founding partners. Devolver Digital which has been greenlighting, funding, producing, and publishing independent games since 2009, owns the largest share of the various partners involved with the company.[1]. In September 2012, Gambitious opened their crowdfunding platform, of which Gambitious boasts is the first global crowdfunding platform exclusively for video game development, as it utilizes funds raised from accredited investors worldwide to help independent developers to complete their game, and repays the investors first with funds from the game's sales. Gambitious is the first gaming crowd finance platform to turn a profit for investors and have collected nearly US$2.6 million of investment since 2012.

The company's publishing label was opened in 2014 to offer professional, developer-friendly production, marketing, and distribution services to ensure a timely return to both investors and developers involved in these projects. The idea was to create "a platform that brings investors and developers together to create great games to their mutual benefit."[2] In August 2017, Gambitious Digital Entertainment was rebranded Good Shepherd Entertainment.[3]

Crowdfunding

Former Gambitious Digital Entertainment logo, 2011–2017

Gambitious launched its equity-based crowdfunding platform in 2012 described as a hybrid crowd finance platform and indie publishing label.[4] It is said to have been the first of its kind, enabling both large and small investors to invest in various different game projects in exchange for an equity stake in the project, thus netting their own share of the profits garnered from the venture, as opposed to acting solely as a donator. They did this, in part, as a reaction to the surge of crowdfunding services, stating that "[c]rowdfunding is causing a great seismic shift in how projects get funded, however, there are risks of crash-and-burn due to unfulfilled projects and unfinished games." They aimed to create a platform specifically for the gaming industry, offering their knowledge of publishing, marketing, and games production to help smaller creators fund their games, while also managing development.[5] When a game is accepted, Gambitious guarantees the funding then invites new investors to support the project.[6]

On 20 March 2013, Gambitious successfully closed the world's first equity-based crowdfunding campaign for Train Fever, developed by Swiss independent developer Urban Games, which raised €250,000 from 640 international investors.

Gambitious also experimented by offering pledging as a funding option on their platform. This resulted in a successful funding for charity project Special Effect, which raised 113% of it target aimed towards purchasing specialized computers for severely disabled gamers that can be controlled using eye movement.[7]

Transition to indie game publishing

On 4 September 2014, Gambitious published their first title, Train Fever, which became profitable for its investors less than a week after it shipped. To date, the game has sold over 140,000 copies and was a 200% return on profits.

Every game that Gambitious has signed on has been funded and released, with four of the first six titles delivering profits to investors in the first month following release.[8] Gambitious CEO Paul M. Hanraets stated that they only accept projects that they as a team are excited about, and therefore have vetted and signed as a publisher. Furthermore, he added that they guarantee the project funding, lead the financing, and raise money from their growing investor network. He adds that they now have a core group of 30 investors who are eager to invest in all the new projects probably also because four of their first six titles returned a profit within the first month of sales. And finally, Hanraets stated that they are now allowing their investor network to grow so they can greenlight more titles.[9]

After the funds are raised, the team provides support for both investors and developers, protecting the interests of everyone involved, with a flexible and realistic approach. They also maintain that they allow the developers to handle all creative decisions. Additionally, Hanraets underlines that developers have the final say in everything they do.[9]

Changes to crowdfunding methodology

Due to international regulatory differences on the topic of equity-based crowdfunding, Gambitious was forced to restructure their model several times, leading to the eventual decision to officially separate from Symbid in February 2015 and transition into an independent game publisher. Gambitious still utilizes an evolving set of crowd finance tools and techniques in order to fund their games. Whereby they rely on a private network of investors who invest alongside them under the same exact terms and conditions. In January 2016, Gambitious opened their network to new United States accredited and European sophisticated investors. Currently they are exploring options to accept non-accredited investors from the EU and especially the US as the JOBS Act Title III regulatory guidelines become clearer.[9]

Games published

Year of release Title Developer(s) Genre(s) Platform(s)
2014 Train Fever Urban Games Business simulation Microsoft Windows, OS X, Linux
2015 Breach & Clear: Deadline Turn-based strategy, action role-playing Microsoft Windows, OS X, Linux
Hard West CreativeForge Games Turn-based tactics Microsoft Windows, OS X, Linux
Magnetic: Cage Closed Guru Games Puzzle Microsoft Windows, Xbox One
Oh...Sir! Vile Monarch Simulation Microsoft Windows, OS X, Linux, iOS
Pathologic Classic HD
Adventure, survival, role-playing Microsoft Windows
Xeodrifter Renegade Kid Metroidvania PlayStation 4, PlayStation Vita
2016 Hard Reset Redux Flying Wild Hog First-person shooter Microsoft Windows, PlayStation 4, Xbox One
Crush Your Enemies Vile Monarch Real-time strategy Microsoft Windows, OS X, Linux, iOS, Android
Zombie Night Terror NoClip Puzzle Microsoft Windows, OS X
RunGunJumpGun ThirtyThree Platform Microsoft Windows, OS X
Oh...Sir!! The Insult Simulator Vile Monarch Simulation Microsoft Windows, OS X, Linux, iOS, Android
Transport Fever Urban Games Business simulation Microsoft Windows, OS X, Linux
Diluvion Arachnid Games Adventure Microsoft Windows, OS X
2017 Oh...Sir! The Hollywood Roast Vile Monarch Simulation Microsoft Windows, OS X, Linux, iOS, Android
Milanoir Italo Games Adventure Microsoft Windows, OS X
MachiaVillain WildFactor Simulation Microsoft Windows, OS X, Linux
Redeemer Sobaka Studio Action Microsoft Windows
Outreach Pixel Spill Historical fiction Microsoft Windows, OS X

Acquisitions

Year of acquisition Year of original release Title Developer(s) Genre(s) Platform(s)
2015 2014 Breach & Clear Mighty Rabbit Studios Turn-based strategy, action role-playing Microsoft Windows, OS X, Linux
2013 Mutant Mudds Deluxe Renegade Kid Platform Microsoft Windows
2014 Xeodrifter Renegade Kid Metroidvania Microsoft Windows
2011 Hard Reset Flying Wild Hog First-person shooter Microsoft Windows

References

  1. Osborn, George (13 September 2016). "A Gambitious Proposal?". GamesIndustry.biz. Gamer Network. Retrieved 18 July 2017.
  2. Couture, Joel (3 February 2016). "Mike Wilson explains Gambitious' plans for funding indie devs". Gamasutra. Gamasutra. Retrieved 18 July 2017.
  3. https://www.polygon.com/2017/8/16/16153762/investment-platform-gambitious-is-now-called-good-shepherd-entertainment
  4. Hall, Charlie (6 February 2017). "Crowdfunding for video games was way down in 2016". Polygon. Vox Media. Retrieved 11 July 2017.
  5. Weber, Rachel (25 September 2012). "New crowdfunding platform Gambitious launches". GamesIndustry.biz. Gamer Network. Retrieved 19 May 2016.
  6. Takahashi, Dean (27 January 2016). "Gambitious resurfaces with profitable titles and a new way to invest in games". VentureBeat. VentureBeat. Retrieved 18 July 2017.
  7. Pearson, Dan (13 September 2013). "Special Effect launches crowdfunding drive". GamesIndustry.biz. Gamer Network. Retrieved 19 May 2016.
  8. Weber, Rachel (29 January 2016). "Gambitious: 3 years, 6 successful projects". GamesIndustry.biz. Gamer Network. Retrieved 19 May 2016.
  9. 1 2 3 Batchelor, James (10 February 2016). "Gambitious on the secrets of crowdfunding success". Develop. NewBay Media. Retrieved 19 May 2016.
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