Glbinding
Original author(s) | CGInternals GmbH and the Computer Graphics Systems Group at HPI |
---|---|
Stable release |
2.0.0
/ March 24, 2016[1] |
Repository |
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Written in | C++ and Python |
Platform | Cross-platform |
License | MIT License |
Website |
github |
glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the new xml-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding, compatible with current code based on other C bindings, e.g., GLEW. The binding is generated using Python scripts and templates, that can be easily adapted to fit custom needs. It leverages modern C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros (all OpenGL symbols are real functions and variables). It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as multiple examples for quick-starting your projects.
The complete glbinding source code including the generated files are published under the MIT License.
See also
External links
References
- ↑ "glbinding: GitHub Tag of version 2.0.0". Retrieved March 30, 2016.