Ghost of Tsushima

Ghost of Tsushima
Developer(s) Sucker Punch Productions
Publisher(s) Sony Interactive Entertainment
Director(s) Nate Fox
Artist(s) Jason Connell
Composer(s) Shigeru Umebayashi
Platform(s) PlayStation 4
Genre(s) Action-adventure, stealth
Mode(s) Single-player

Ghost of Tsushima is an upcoming action-adventure video game developed by Sucker Punch Productions and published by Sony Interactive Entertainment for the PlayStation 4. Featuring an open world for players to explore, the game revolves around the last samurai on Tsushima Island during the first Mongol invasion of Japan.

Gameplay

Ghost of Tsushima is an action-adventure stealth game. Played from a third-person perspective, the game features a large open world which can be freely explored. The game will not feature any waypoint and will allow to be explored without guidance.[1] Players can travel to different parts of the game's world quickly by riding a horse. An item that acts as a grappling hook will be available to access areas that are difficult to reach.[2] The game will feature side quests. Other characters can be interacted with.[3]

Players can engage in direct confrontation with enemies using weapons such as a katana.[4] They can also chain up a series of fatal assaults after highlighting the enemies. Alternatively, utilizing stealth allows to evade from enemies and strike them silently.[5] One-versus-one dueling with non-playable characters is also optional.[3]

Plot

Set in 1274 on Tsushima Island, the game revolves around the last samurai, Jin Sakai (Daisuke Tsuji), during the first Mongol invasion of Japan.[6] Jin will have to master a new fighting style, the way of the Ghost, to defeat the Mongol forces and fight for the freedom and independence of Japan.[7]

Development

Ghost of Tsushima is being developed by Sucker Punch Productions. After completing Infamous First Light, the team wanted to develop another open world project because the team believed that choices made by the player are important to gameplay. As a result, the game will not feature any waypoint so that players have complete freedom to explore the game's world. According to Nate Fox, the game's director, the team distilled the game's numerous internal pitches into "the fantasy of becoming a samurai" during the game's conceptualization.[1] To ensure that the title would be an accurate representation of feudal Japan, the team consulted cultural experts and sent an audio team to Japan to record different sounds, including birdsongs. The team will also allow players to switch the audio to Japanese with English subtitles in an effort to create a more authentic experience.[8] Sucker Punch's Infamous series served as an inspiration for Jin's transversal techniques.[9] The game takes inspiration from Japanese samurai cinema, notably Akira Kurosawa films such as Seven Samurai (1954) and Sanjuro (1962).[10][11] The team consulted historical sword-fighting expert David Ishimaru to help create a historically-based foundation for the game.[11]

In December 2015, Sony's executive Scott Rohde revealed that Sucker Punch's new project was in early development, but he added that the game was fun to play.[12] Ghost of Tsushima was revealed at Sony Interactive Entertainment's Paris Games Week presentation in October 2017.[13] Sony opted not to announce the title too early since many of the game's systems were tentative and subjected to change.[14] A gameplay demo was shown at E3 2018 and a live shakuhachi performance was delivered by Cornelius Boots.[15] Ghost of Tsushima is set to be released for the PlayStation 4.[2] Japanese composer Shigeru Umebayashi will compose the game's music.[16]

References

  1. 1 2 Williams, Mike (October 30, 2017). "Ghost of Tsushima Dev Promises "There's No Waypoint" To Follow". USgamer. Archived from the original on December 30, 2017. Retrieved June 12, 2018.
  2. 1 2 Loveridge, Sam (June 12, 2018). "Ghost of Tsushima trailer, gameplay details, story, and everything we know so far". GamesRadar. Archived from the original on January 11, 2018. Retrieved June 12, 2018.
  3. 1 2 Fleming, Brian (June 12, 2018). "Mud, Blood, and Steel: Ghost of Tsushima Gameplay Debut". PlayStation Blog. Archived from the original on June 13, 2018. Retrieved June 12, 2018.
  4. Plessas, Nick (June 11, 2018). "Ghost of Tsushima demo shows Japanese adventure's first live gameplay". Electronic Gaming Monthly. Archived from the original on June 12, 2018. Retrieved June 12, 2018.
  5. Donlan, Christian (June 12, 2018). "Stealth and precision violence combine beautifully in Ghost of Tsushima". Eurogamer. Archived from the original on June 12, 2018. Retrieved June 12, 2018.
  6. Fox, Nate (30 October 2017). "Ghost of Tsushima, Sucker Punch's New Project, Revealed at Paris Games Week". PlayStation Blog. Archived from the original on 12 June 2018. Retrieved 11 June 2018.
  7. Dornbush, Jonathon (October 30, 2017). "Sucker Punch Announces Ghost of Tsushima". IGN. Archived from the original on February 24, 2018. Retrieved June 12, 2018.
  8. Phillips, Tom (June 13, 2018). "Ghost of Tsushima will have Japanese audio track option". Eurogamer. Archived from the original on June 14, 2018. Retrieved June 13, 2018.
  9. Garst, Aron (June 15, 2018). "'Ghosts of Tsushima' Mixes History, Fiction, and Open World Action". Variety. Archived from the original on 2018-06-18. Retrieved June 18, 2018.
  10. Garst, Aron (June 15, 2018). "'Ghosts of Tsushima' Mixes History, Fiction and Open World Action". Variety. Archived from the original on 2018-06-18. Retrieved 2018-06-18.
  11. 1 2 "Ghost Of Tsushima preview and interview – the best-looking game on PS4". Metro. June 14, 2018. Archived from the original on 2018-07-10. Retrieved 2018-07-09.
  12. Osborn, Alex (December 5, 2015). "Sony Discusses What's Next for Sucker Punch, Bend Studio and More". IGN. Archived from the original on February 23, 2018. Retrieved June 12, 2018.
  13. Romano, Sal (30 October 2017). "Sucker Punch announces Ghost of Tsushima for PS4". Gematsu. Archived from the original on 22 April 2018. Retrieved 11 June 2018.
  14. Makuch, Eddie (November 27, 2017). "PlayStation Boss On Why They Waited So Long To Announce Sucker Punch's New Gam". GameSpot. Archived from the original on April 18, 2018. Retrieved June 12, 2018.
  15. Seppela, Timothy (May 11, 2018). "Sony is trying a new format for its E3 press conference". Engadget. Archived from the original on May 16, 2018. Retrieved June 11, 2018.
  16. Niazi, Osama (June 27, 2018). "The Awesome Onmyoji II Sound Track Composer Shigeru Umebayashi Is Composing For Ghost Of Tsushima". SegmentNext. Archived from the original on 2018-07-05. Retrieved July 5, 2018.
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