Fossil Fighters: Champions

North American front cover of Fossil Fighters: Champions.
Developer(s) Nintendo SPD
Red Entertainment
M2
Artdink
Publisher(s) Nintendo
Designer(s) Taro Achi (scenario concept)
Fukui Prefectural Dinosaur Museum (encyclopedia supervisor)
Composer(s) Megumi Komagata
Kyoko Nakamura
Series Fossil Fighters
Platform(s) Nintendo DS
Release
  • JP: November 18, 2010
  • NA: November 14, 2011
Genre(s) Role-playing video game
Mode(s) Single-player, multiplayer

Fossil Fighters: Champions, known in Japan as Super Kasekihoridā (スーパーカセキホリダー, lit. "Super Fossil Diggers"), is a 2010 video game developed by Nintendo SPD, Red Entertainment, M2, and Artdink and published by Nintendo. The game is a sequel to its original title, Fossil Fighters. It was released in Japan on November 18, 2010 and in North America on November 14, 2011. It features the first 100 Vivosaurs from the original game, as well as new Vivosaurs.

Gameplay

Fossil Fighters: Champions follows the first game very closely, adding a few small items but keeping the framework of the previous game. Gameplay consists of collecting fossils to revive them into monsters known as "vivosaurs", and using them to battle other vivosaurs. Players will gain fossils by purchasing them in shops, obtaining as rewards for quests, or digging them up in specified locations indicated by a sonar.

Cleaning

Fossils must be cleaned before they are able to be revived. The player uses either a hammer or a chisel, each with different strengths and weaknesses, in a cleaning minigame using the DS touchscreen to remove the surrounding rock.The minigame has a ninety-second time limit as well as a meter to show how much the fossil is damaged. Two new types of fossil rock are added from the previous game. Giant fossil rocks contain all four fossils for a particular vivosaur in one complete skeleton. The other are odd fossil rocks which have two sides, allowing the player to flip between them while cleaning.[1]

Revival

Getting the head fossil is mandatory to revive a creature, while the other three parts serve to make it considerably stronger. Many vivosaurs return from the original game. Newly added vivosaurs include mollusks, mammoths, and sabre tooth tigers.

Battle

Fossil Fighters: Champions uses the same battle system as its predecessor. Along with an associated element, Vivosaurs are categorized by what range they best attack at: short, medium, and long range. Both sides are able to rotate their three players on the playfield to move their vivosaurs into their strongest range to maximize damage.

Added Features

The player can now play as a girl instead of the default boy and choose from four different starting vivosaurs. The game also adds the toggle for Auto Battle as well as the ability to rotate your team. Players can now unearth rare gold fossils that can be used to "super evolve" certain vivosaurs into new forms.[2]

Reception

Fossil Fighters: Champions received a score of 68/100 on Metacritic[3]. IGN gave it a 7.5/10, calling the fossil cleaning mechanic “fun” and enjoyable for fans of dinosaurs or of the previous game[4], while RPGamer and Gamespot criticize the similarity without improvement, giving the game a 6.5/10 and 3.5/5 respectively. [5][6]

References

  1. "Fossil Fighters: Champions". Nintendo. Nintendo of America Inc. Retrieved 27 February 2018.
  2. "Fossil Fighters: Champions". Nintendo. Nintendo of America Inc. Retrieved 27 February 2018.
  3. "Fossil Fighters: Champions". Metacritic. Retrieved 2018-02-21.
  4. Drake, Jonathan (2011-11-16). "Fossil Fighters: Champions Review". IGN. Retrieved 2018-02-21.
  5. "RPGamer > Staff Review > Fossil Fighters: Champions". www.rpgamer.com. Retrieved 2018-02-21.
  6. Petit, Carolyn (2011-12-09). "Fossil Fighters: Champions Review". GameSpot. Retrieved 2018-02-21.
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