Fighter Within

Fighter Within
Developer(s) Daoka
Publisher(s) Ubisoft
Composer(s) Winifred Phillips
Platform(s) Xbox One
Release November 22, 2013
Genre(s) Fighting
Mode(s) Single-player

Fighter Within is a fighting video game developed by Belgian studio Daoka and published by Ubisoft. It was released on November 22, 2013 as an exclusive launch title for the Xbox One.[1][2]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic23/100[3]
Review scores
PublicationScore
Eurogamer1/10[4]
GameSpot2/10[5]
IGN2.7/10[6]
Hardcore Gamer1.5/5[7]

Fighter Within was panned by critics, and holds a Metacritic score of 23 out of 100, and became notable for its negative reception.[3] The Kinect controls were universally criticized, with several reviews suggesting problems were just as prevalent as the Kinect for Xbox 360. Game Informer gave the game a 1 out of 10, saying "Fighter Within is garbage." [6][8] GameZone's Mike Splechta gave Fighter Within a 2.5/10, stating "Fighter Within really showcases the larger problem with Kinect only games: they just don't work."[9]

See also

References

  1. Scullion, Chris (August 20, 2013). "Xbox One: Fighter Within trailer and screens". Computerandvideogames. Retrieved November 10, 2013.
  2. Usher, William (August 20, 2013). "New Gameplay Trailer Released For Xbox One's Fighter Within". Cinema Blend LLC. Retrieved November 10, 2013.
  3. 1 2 "Fighter Within for Xbox One Reviews". Metacritic. Retrieved 2013-11-29.
  4. Gibson, Ellie (2013-11-29). "Fighter Within review". Eurogamer. Retrieved 2013-11-29.
  5. Walton, Mark (2013-12-02). "Fighter Within Review". GameSpot. Retrieved 2016-09-20.
  6. 1 2 "The Fighter Within Review". IGN.
  7. Hannley, Steve (November 24, 2013). "Review: Fighter Within". Hardcore Gamer. Hardcore Gamer. Retrieved November 25, 2013.
  8. "EGM Review: Fighter Within". EGM.
  9. Splechta, Mike (4 December 2013). "Fighter Within Review: A flailed attempt". GZ. Retrieved 23 January 2014.


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