Falcon Patrol II
Cover art | |
Publisher(s) | Virgin Games |
---|---|
Designer(s) | Steve Lee[1] |
Platform(s) | Commodore 64, ZX Spectrum |
Release |
1984: C64 1985: Spectrum |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Falcon Patrol II is a computer game for the Commodore 64 written by Steve Lee and published by Virgin Games in 1984.[1] It was released for the ZX Spectrum in 1985. It is the sequel to Falcon Patrol.
Gameplay
Falcon Patrol II is a shoot-'em-up situated in a landscape resembling Egypt or the Middle East. The player controls a jet fighter and has to destroy a set number of enemy helicopters in order to clear a level. The helicopters come in three forms:
- Transport - an unarmed helicopter that lays missile turrets and radar interference devices on the ground
- Gunship - escorts the transport helicopters and shoots at the fighter
- Solo - a fast combat helicopter that goes right after the fighter.
The jet fighter has a finite supply of fuel and ammunition, but both can be replenished by landing on a landing pad.
References
- 1 2 Hague, James. "The Giant List of Classic Game Programmers".
External links
- Falcon Patrol II at Lemon64
- Falcon Patrol 2 at SpectrumComputing.co.uk
- Falcon Patrol II at C64 Wiki (in German)
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