Fablehaven: Grip of the Shadow Plague

Fablehaven: Grip of the Shadow Plague
Author Brandon Mull
Illustrator Brandon Dorman
Country United States
Language English
Series Fablehaven
Genre Fantasy novel
Publisher Simon & Schuster Children's Publishing Division
Publication date
April 21, 2008
Media type Print (Hardcover and Paperback), E-book and Audiobook
Pages 487
ISBN 978-1-59038-898-3
OCLC 261177520
Preceded by Fablehaven: Rise of the Evening Star
Followed by Fablehaven: Secrets of the Dragon Sanctuary

Fablehaven: Grip of the Shadow Plague is the third novel in the Fablehaven fantasy series written by Brandon Mull. The book was released on April 21, 2008. These stories often involve mythological creatures such as fairies.

Introduction

Danger lurks everywhere at Fablehaven, where someone has released a plague that transforms beings of light into creatures of darkness. In dire need of help, the Sorensons question where to turn, now that long trusted allies have been revealed as potential foes. Kendra embarks on a special mission that only she can attempt because of her new abilities as fairykind, while Seth stays behind and discovers an incredible new talent of his own. The siblings are put to the test as the threat grows both abroad and home at the Fablehaven preserve, and Brandon Mull spins his richest and most thrilling fantasy tale yet in this third title of the popular fantasy series.

Grip of the Shadow Plague is the third novel in the Fablehaven fantasy series written by Brandon Mull. The book was released on April 21, 2008.

Plot summary

This book picks up where "Fablehaven: Rise of the Evening Star" leaves off, during the same summer of the second year at Fablehaven. Sometime throughout the Summer, Kendra is requested by the Captain of 'The Knights Of Dawn' that she should be recruited, and for the first time, Kendra and Warren must visit another magical preserve, called Lost Mesa, that is located in the central state of Arizona. They resign there, with Lieutenant Dougan Fisk, and dragon tamer Gavin Rose (whom Kendra has feelings for). Another hidden artifact must be recovered from Lost Mesa, before The Society unveils it first. However, Patton Burgess had already recovered the artifact and taken it to Fablehaven. Meanwhile, Seth discovers that someone, or something, has released a plague throughout Fablehaven, before the others but as the disease spreads throughout the preserve, it is clear that they can no longer protect the preserve. Creatures of light are transformed into creatures of dark. As light creatures can enter most places throughout the preserve, the same rules apply to the more darkened form of them. Seth is stuck at Fablehaven, where he, his grandparents, Tanu, and Coulter must try to solve the mystery of a new plague that is transforming the magical creatures. Seth discovers that he has gained new abilities with destroying Fablehaven's revenant. He is able to shadow-walk, hear the voices of prisoners from the dungeon that dwell underneath the main house, and speak the language of many creatures such as imps, goblins, trolls, demons, and giants. (Kendra can recharge magical artifacts, see in the dark, control fairies, glow very brightly, and talk to many magical creatures like Seth.)

After coming back Kendra learns that Warren, Grandpa, Grandma, Dale, Tanu ,and Coulter are shadows. However, she also learns that Seth has brought Patton to the future for three days using the Chronometer. Patton helps Seth and Kendra shut down the plague using a stone provided by the Fairy Queen and Lena dies when they shut down the plague.

After the plague is stopped Dougan came to escort Kendra home. He also said the Sphinx was their greatest enemy.

References

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