Extreme-G 2

Extreme-G 2
European Nintendo 64 cover art
Developer(s) Probe Entertainment
Publisher(s) Acclaim Entertainment
Platform(s) Nintendo 64, Microsoft Windows
Release Nintendo 64
  • NA: November 17, 1998
  • PAL: December 4, 1998
Microsoft Windows
  • NA: April 22, 1999
Genre(s) Racing
Mode(s) Single-player, multiplayer

Extreme-G 2 is a 1998 futuristic racing video game developed by Probe Entertainment and published by Acclaim Entertainment. It is the sequel to Extreme-G.

Gameplay

A screenshot of Extreme-G 2 gameplay on Nintendo 64 and PC.

This iteration, as with all Extreme-G games, is about futuristic racing: pilots race plasma-powered Tron-like bikes in an intergalactic Grand Prix at speeds that are over 999 mph. Each of the machines have their own handling characteristics, with varying top speeds, armor values and traction values. All of the machines in the game have an energy meter—with two separate energy stores for protective shields and a basic primary weapon. If a machine loses all of its shield energy, it will explode on contact, causing the player to lose a life or the match. It is also possible for players to fall off the tracks when driving through jumps or similar obstacles. In this case, the player is simply teleported back to the track. Players are given three "Nitro" boosts per race. Extreme-G has a championship mode ranging from novice to expert, shoot-em-up mode (named "Arcade Mode" in XG2), multiplayer racing, and deathmatch. In shoot-em-up/arcade mode, computer drones follow a lunar path while the player attempts to destroy them with Extreme-G's arsenal of weapons.

Reception

Reception
Review scores
PublicationScore
GameSpot5.5/10[1]
IGN6.9/10[2]
N64 Magazine85%[3]
Nintendo Power7.7/10[4]

N64 Magazine editor Jes Bickham felt that Extreme-G 2 was better than its predecessor, but worse than F-Zero X and Wipeout 64.[3] IGN criticised the gameplay, stating that the game was "nowhere near its competition" despite "improved controls and tracks".[2] The graphics were criticised for its "stuttering framerates and over-filtering".[2]

References

  1. Joe Fielder (December 2, 1998). "XG2". GameSpot. Archived from the original on March 17, 2005. Retrieved March 17, 2005.
  2. 1 2 3 Peer Schneider (November 17, 1998). "Extreme-G 2". IGN. Archived from the original on November 4, 2012. Retrieved September 4, 2018.
  3. 1 2 Jes Bickham (Christmas 1998). "XG2". N64 Magazine. No. 23. Future Publishing. pp. 50–52.
  4. "Extreme-G 2". Nintendo Power. No. 114. Nintendo of America. November 1998. p. 125.
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