Everywhere (video game)

Everywhere
Official logo
Designer(s) Leslie Benzies
Programmer(s) Colin Entwistle
Engine Amazon Lumberyard
Mode(s) Single-player, multiplayer

Everywhere[lower-alpha 1] (stylized EVERYWHERƎ) is an upcoming open world video game.

Gameplay

Multiple narratives will be presented so that each player can customize of their own volition. It is set in an open world environment,[1] and will feature seamless cooperative multiplayer.[2]

Development

Conceptualized in 2016, the game started development with a team of three ex-Rockstar North employees – Leslie Benzies, Matthew Smith and Colin Entwistle – numbering about thirty staff by January 2017. Everywhere is being developed using the game engine Amazon Lumberyard from studios based in Edinburgh, Budapest and Los Angeles. It is created with the intention of offering a less restrictive experience than that of other games. The game draws most of its influence from real life, according to Benzies.[2][3]

Notes

  1. Working title

References

  1. Takahashi, Dean (January 26, 2017). "Grand Theft Auto V veteran Leslie Benzies forms studio to make open-world game Everywhere". GamesBeat. Archived from the original on 2018-04-10. Retrieved 2017-08-31.
  2. 1 2 Sarkar, Samit (January 26, 2017). "'Everywhere' is 'very different from GTA,' but still about freedom". Polygon. Archived from the original on 2017-05-13. Retrieved 2017-02-14.
  3. Dring, Christopher (February 8, 2017). "Leslie Benzies opens Budapest studio and recruits former Crytek Hungary boss". GamesIndustry.biz. Archived from the original on February 8, 2017.
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