DirectX Raytracing
DirectX Raytracing (DXR) is a feature of Microsoft's DirectX that allows for hardware real-time raytracing,[1] a significant advancement in computer graphics first seen on the consumer level in GPUs such as the Nvidia GeForce 20 series announced in 2018.[2] DXR will not be released as part of a new version of DirectX but rather as a compatible extension to DirectX 12.
Windows 10 October 2018 update includes the public release of DirectX Raytracing.[3]
Technical details
DXR introduces 4 main elements to the DirectX 12 API:[1]
- An "acceleration structure" which is an object that holds a representation of a 3D environment so that objects contained in the scene can be found quickly by the GPU
- A command list method called DispatchRays that controls raytracing
- HLSL shader types appropriate for raytracing
- The Raytracing pipeline state, comparable to the existing Graphics and Compute pipeline states
References
External links
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