Decisions, Decisions

Decisions, Decisions
Genres Educational, simulation, role-playing
Developer(s) Tom Snyder Productions
Year of inception c.1988

Decisions, Decisions is a 15-part educational role-playing video game series by Tom Snyder Productions, released from the 1980s to the early 2000s.[1] It has also been described as a "media-assisted simulation game" series.[2]

Development

While Tom Snyder originally created games that would suit the "one-computer classroom" model, this series was part of a new gaming focus of "choice-driven discussion generators".[3] The software was designed specifically to foster acamedic discussions within the classroom.[4] An online learning extension named Decisions, Decisions Online was also created.[5]

Gameplay

Each game puts the players (recommended to be a classroom) into a scenario based on actual facts and encourages them to come up with solutions. An example is in the title Decisions, Decisions: Prejudice, in which the players take the role of the mayor of a tourist town, in which a newspaper has editorialised against a business trading racial memorabilia.[3] Students discuss the problem in teams, then enter their strategies into the computer, which advances the story, leading to 300 alternate paths.[3] Members of the team receive booklets from the perspective of an adviser to the decision maker, for instance in Decisions, Decisions: The Environment, they could be a campaign manager, and environmentalist, a scientist, and an economist; players then debate this conflicting information to reach a justifiable compromise.[6]

The games encourage a five step critical thinking process:[7]

  1. Analyzing the situation[8]
  2. Determine and prioritize goals[9]
  3. Consider their options[10]
  4. Make a decision[11]
  5. Examine the consequences[12]

Follow-up activities include: taking quizzes, drawing political cartoons, writing to state and federal legislators, seeing how others parts of the country voted on the issue, and research Web links.[13]

Titles (incomplete)

  • Decisions, Decisions Current Issues
  • Decisions, Decisions: AIDS
  • Decisions, Decisions: Colonization
  • Decisions, Decisions: Immigration
  • Decisions, Decisions: On the Campaign Trail
  • Decisions, Decisions: Prejudice
  • Decisions, Decisions: Revolutionary Wars
  • Decisions, Decisions: Substance Abuse (also known as S.M.A.R.T. Choices)
  • Decisions, Decisions: The Budget Process
  • Decisions, Decisions: The Constitution
  • Decisions, Decisions: The Environment
  • Decisions, Decisions: Urbanization
  • Decisions, Decisions: Violence in the Media

Critical reception

Education World gave Decisions, Decisions Online an A+, describing it as an effective online resource to stimulate the critical thinking skills of young people.[5] Laura Cirillo-Boilard of USJ gave Decisions, Decisions - The Constitution 10/10, praising its ability to develop skills in cooperative learning, reading comprehension, oral communication, problem-solving, and decision-making.[7] Teaching TV Production in a Digital World: Integrating Media Literacy recommended the use of Decisions, Decisions: Violence in the Media within the school curriculum.[2] Character Education in America's Blue Ribbon Schools felt the series effectively allowed students to work together in solving real world problems and analysing the results of their decisions.[14] The website was The New York Times' featured site on January 5, 2000.[15] The Washington Post reported that the series could be ground-breaking in the move from learning distinct subjects to a synergistic approach, using all these skills to complete practical and realistic projects.[16] Macworld noted that Decisions, Decisions 5.0: The Constitution was not a replacement for a U.S. history textbook.[17]

Awards

  • 1988 SIIA CODiE Award for Best Middle or Secondary School Program - Decisions, Decisions Series[18]
  • 1997 Codie Award for excellence in technology[19]
  • 1998 Excellence in Software Award for Best Curriculum Software for Middle School - Decisions, Decisions: Ancient Empires[20]
  • 1998 Excellence in Software Award for Best Education Software Upgrade - Decisions, Decisions: The Environment[20]

References

  1. "David Dockterman Profile". Harvard Graduate School. Retrieved 2018-03-18.
  2. 1 2 Kenny, Robert (2004). Teaching TV Production in a Digital World: Integrating Media Literacy. Libraries Unlimited. ISBN 9781591581994.
  3. 1 2 3 West, Peter (March 24, 1993). "Reaction to Software on Slavery Raises Issues Surrounding New Types of Media". Education Week. Retrieved 2018-03-18.
  4. http://www.schoolnet.org.za/conference/sessions/nh/WB_Research.pdf
  5. 1 2 "Best of '99: Decisions, Decisions Online". Education World. 1999. Retrieved 2018-03-18.
  6. Dockterman, David A. (2002). Easy Ways to Make Technology Work for You: From Grade Books to Graphic Organizers. Scholastic Inc. ISBN 9780439437615.
  7. 1 2 http://ww2.usj.edu/faculty_pages/jarzt/Decisions.htm
  8. "Analyze the Situation". web.archive.org. Retrieved 2018-03-18.
  9. "Determine Your Goals". web.archive.org. Retrieved 2018-03-18.
  10. "Consider the Options". web.archive.org. Retrieved 2018-03-18.
  11. "Make a Decision". web.archive.org. Retrieved 2018-03-18.
  12. "Consider the Consequences". web.archive.org. Retrieved 2018-03-18.
  13. "Follow-Up Activities". web.archive.org. Retrieved 2018-03-18.
  14. Murphy, Madonna (2002-07-09). Character Education in America's Blue Ribbon Schools: Best Practices for Meeting the Challenge. R&L Education. ISBN 9781461666912.
  15. "Site of the Day: Decisions, Decisions Online". events.nytimes.com. Retrieved 2018-03-18.
  16. Goldberg, Debbie (1992-11-01). "FROM BLACKBOARD TO KEYBOARD". Washington Post. ISSN 0190-8286. Retrieved 2018-03-18.
  17. "Education Software". Macworld. Retrieved 2018-03-18.
  18. "1988 Winners". www.siia.net. Retrieved 2018-03-18.
  19. "2004: Tom Snyder". publishers.org. Retrieved 2018-03-22.
  20. 1 2 Fool, The Motley. "TMF: drop in sales due to lack of award winning title / Learning Company, Inc., The". boards.fool.com. Retrieved 2018-03-18.
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