King (challenging) 玉将 gyokushō |
King (reigning) 王将 ōshō |
- Step: The king can step one square in any direction, orthogonal or diagonal. (K)
|
- Step: The king can step one square in any direction, orthogonal or diagonal. (K)
|
Promoting pieces |
Long-nosed goblin 天狗 tengu |
Hook mover 鉤行 kōgyō |
✕ | | | | | | ✕ |
| ✕ | | | | ✕ | |
| | ✕ | ○ | ✕ | | |
| | ○ | 天 | ○ | | |
| | ✕ | ○ | ✕ | | |
| ✕ | | | | ✕ | |
✕ | | | | | | ✕ |
- Hook move: The tengu can move any number of free squares along one of the four diagonal directions, then (optionally) make a 90° turn and move any number of free squares in a perpendicular diagonal direction.
- It may only change directions once per move.
- Step: It can step one square in one of the four orthogonal directions. (WmBaB)
|
- Hook move: The hook mover can move any number of free squares along one of the four orthogonal directions, then (optionally) make a 90° turn and move any number of free squares in a perpendicular orthogonal direction. (RmaR)
- It may only change directions once per move.
|
Old kite 古鵄 kotetsu |
Poisonous snake 毒蛇 dokuja |
Although there is some disagreement in the Edo-era sources, this is how all sources describe the move in tai shogi. The two games normally have the same moves.
- Limited range: The old kite can step one or two squares in one of the four orthogonals.
- Step: It can step one square diagonally forward. (R2fF)
The old kite promotes to a tengu (above). |
- Jump: The poisonous snake can jump to the second square directly forward or diagonally backward.
- Step: It can step one square to either side. (rlWfDbA)
The poisonous snake promotes to a hook mover (above). |
Great elephant 大象 taizō |
Furious fiend 奮迅 funjin |
| | | │ | | | |
| ○ | | │ | | ○ | |
| | ○ | │ | ○ | | |
─ | ─ | ─ | 大象 | ─ | ─ | ─ |
| | / | │ | \ | | |
| / | | │ | | \ | |
/ | | | │ | | | \ |
- Japanese Wikipedia
- Range: The great elephant, should it exist in this game (there is some dispute on this point among the Edo-era sources), can move any number of free squares along one of the four orthogonal directions, or diagonally backward.
- Limited range: It can move up to two free squares along either of the forward diagonals. (RbBfB2)
| | | | | | | | | | |
| | | | | | | | | | |
| | ○ | | | ○ | | | ○ | | |
| | | ○ | | ○ | | ○ | | | |
| | | | ○ | ○ | ○ | | | | |
○ | ○ | ○ | ○ | ○ | 大象 | ○ | ○ | ○ | ○ | ○ |
| | | | ○ | ○ | ○ | | | | |
| | | ○ | | ○ | | ○ | | | |
| | ○ | | | ○ | | | ○ | | |
| ○ | | | | | | | | ○ | |
○ | | | | | | | | | | ○ |
- English-language sources
- First limited range: The great elephant can move up to five free squares directly sideways or diagonally backward.
- Second limited range: It can move up to three free squares directly forward or backward, or diagonally forward. (rlR5bB5fbR3fB3)
The great elephant does not exist except as a promoted lion dog (below). |
○ | | | ○ | | | ○ |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
| ☆ | ! | ! | ! | ☆ | |
○ | ☆ | ! | 迅 | ! | ☆ | ○ |
| ☆ | ! | ! | ! | ☆ | |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
○ | | | ○ | | | ○ |
- Lion move: The furious fiend can move as a lion anywhere within a two-square distance, including jumps, double capture, igui, and passing a turn.
- Limited range: It can move (but not jump) up to three free squares along one of the eight diagonals or orthogonals. (Q3NADaK)
The furious fiend does not exist except as a promoted lion (below). |
Lion dog 狛犬 komainu |
Lion 獅子 shishi |
☆ | | | ☆ | | | ☆ |
| ☆ | | ☆ | | ☆ | |
| | ! | ! | ! | | |
☆ | ☆ | ! | 狛 | ! | ☆ | ☆ |
| | ! | ! | ! | | |
| ☆ | | ☆ | | ☆ | |
☆ | | | ☆ | | | ☆ |
- Japanese Wikipedia
- Lion move/triple capture: The lion dog can make a three-step lion move along any one of the eight orthogonal or diagonal directions. That is, unlike the lion itself, but like the soaring eagle and horned falcon, it is restricted to moving along a straight line and cannot move to the in-between squares. This lion power includes jumping, igui, and skipping a turn.
- A piece may be captured on all three steps.
- The lion dog may capture a piece on the first and second square, and then retreat to the first square. Or it may snatch a piece off the first square as in normal igui. (Note however that it may not then continue in the opposite direction: it is restricted to one orthogonal or diagonal.)
- It may jump to the second square, and then continue to the third square, capturing up to two pieces. Or it may jump directly to the third square.
- It is not required to take all three steps. (KavKafavK)
As it finishes a capturing move, the lion dog promotes to a great elephant (above).
○ | | | ○ | | | ○ |
| ○ | | ○ | | ○ | |
| | ○ | ○ | ○ | | |
○ | ○ | ○ | 狛 | ○ | ○ | ○ |
| | ○ | ○ | ○ | | |
| ○ | | ○ | | ○ | |
○ | | | ○ | | | ○ |
- English-language sources
- Limited range: The lion dog may move up to three squares in any direction.
- (This makes the promotion to great elephant beneficial, rather than a demotion as it is in the version above. Against this would be the fact that taking this version would result in an inconsistency with maka dai dai shogi, and both games usually have the same moves for the same pieces.) (Q3)
As it finishes a capturing move, the lion dog promotes to a great elephant (above). In rules that do not use the great elephant, the lion dog cannot promote. |
| | | | | | |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
| ☆ | ! | ! | ! | ☆ | |
| ☆ | ! | 獅 | ! | ☆ | |
| ☆ | ! | ! | ! | ☆ | |
| ☆ | ☆ | ☆ | ☆ | ☆ | |
| | | | | | |
- Double move: The lion can step in any direction, and capture, up to twice a turn. The two steps do not need to be in the same direction, so this move is equivalent to two turns of a king. As a piece does not promote until its turn ends, an unpromoted lion has a chance for a double capture.
- By moving back to its starting square, it can effectively capture a piece on an adjacent square without moving. This is called 居喰い igui "stationary feeding".
- It can also do the same to an empty square, without capturing anything. This is traditionally indicated by tapping the lion and leaving it in place.
- Jump: A lion can jump anywhere within a distance of two squares: That is, anywhere it could reach in two step-moves on an empty board, though of course it cannot land on a square occupied by a friendly piece. This is equivalent to jumping in any of the eight diagonal or orthogonal directions, or making any of the jumps of a knight in Western chess. (NADaK)
As it finishes a capturing move, the lion promotes to a furious fiend (above). |
Western barbarian 西戎 seijū |
Eastern barbarian 東夷 tōi |
- Limited range: The western barbarian can move one or two squares orthogonally sideways.
- Step: It can step one square directly forward or backward, or diagonally forward. (rlR2fbWfF)
The western barbarian promotes to a lion dog (above). |
- English-language sources
- Limited range: The eastern barbarian can move one or two squares directly forward or backward.
- Step: It can step one square orthogonally sideways or diagonally forward. (fbR2rlWfF)
- (Japanese Wikipedia only attributes this move to the piece in taikyoku shogi, which generally has different moves from dai-dai shogi.)
- Japanese Wikipedia
- Limited range: The eastern barbarian can move one or two squares directly forward or backward.
- Step: It can step one square directly to the right. (fbR2rW)
- (This makes the eastern and western barbarians asymmetrical, unlike the symmetrical northern and southern barbarians. However, this cannot wholly be ruled out.)
The eastern barbarian promotes to a lion (above). |
Fragrant elephant 香象 kōzō |
White elephant 白象 hakuzō |
\ | | | | | | / |
| \ | | ○ | | / | |
| | \ | ○ | / | | |
| ○ | ○ | 象 | ○ | ○ | |
| | ○ | ○ | ○ | | |
| ○ | | ○ | | ○ | |
| | | | | | |
- Range: The fragrant elephant can move any number of free squares along either of the forward diagonals.
- Limited range: It can move one or two squares along any of the other directions (orthogonally, or diagonally backwards). (fBR2bB2)
|
| | | | | | |
| ○ | | ○ | | ○ | |
| | ○ | ○ | ○ | | |
| ○ | ○ | 白象 | ○ | ○ | |
| | / | ○ | \ | | |
| / | | ○ | | \ | |
/ | | | | | | \ |
- Range: The white elephant can move any number of free squares diagonally backward.
- Limited range: It can move one or two square in one of the other six diagonal or orthogonal directions. (bBR2fB2)
|
Northern barbarian 北狄 hokuteki |
Southern barbarian 南蛮 namban |
- Limited range: The northern barbarian can move one or two squares diagonally forward.
- Step: It can step one square orthogonally sideways or diagonally backward. (fB2rlWF)
The northern barbarian promotes to a fragrant elephant (above). |
- Limited range: The southern barbarian can move one or two squares diagonally backward.
- Step: It can step one square orthogonally sideways or diagonally forward. (bB2rlWF)
The southern barbarian promotes to a white elephant (above). |
Free dream-eater 奔獏 honbaku |
Free demon 奔鬼 honki |
\ | | | | | │ | | | | | / |
| \ | | | | │ | | | | / | |
| | \ | | | │ | | | / | | |
| | | \ | | │ | | / | | | |
| | | | \ | │ | / | | | | |
○ | ○ | ○ | ○ | ○ | 獏 | ○ | ○ | ○ | ○ | ○ |
| | | | ? | │ | ? | | | | |
| | | ? | | │ | | ? | | | |
| | ? | | | │ | | | ? | | |
| ? | | | | │ | | | | ? | |
? | | | | | │ | | | | | ? |
- Japanese Wikipedia
- Range: The free dream-eater can move any number of free squares in the two forward diagonal directions, directly forward, or directly backward.
- Limited range: It can move one to five squares orthogonally sideways. (fbRfBrlR5)
- English-language sources
English-language sources show ranging moves along all four diagonals. (fbRBrlR5)
- Japanese Wikipedia only describes the piece this way for taikyoku shogi, which generally has different movements from dai-dai shogi.
|
\ | | | | | ○ | | | | | / |
| \ | | | | ○ | | | | / | |
| | \ | | | ○ | | | / | | |
| | | \ | | ○ | | / | | | |
| | | | \ | ○ | / | | | | |
─ | ─ | ─ | ─ | ─ | 鬼 | ─ | ─ | ─ | ─ | ─ |
| | | | ? | ○ | ? | | | | |
| | | ? | | ○ | | ? | | | |
| | ? | | | ○ | | | ? | | |
| ? | | | | ○ | | | | ? | |
? | | | | | ○ | | | | | ? |
- Japanese Wikipedia
- Range: The free demon can move any number of free squares in the two forward diagonal directions, or directly sideways.
- Limited range: It can move one to five squares directly forward or backward. (rlRfBfbR5)
- English-language sources
English-language sources show ranging moves along all four diagonals. (rlRBfbR5)
- Japanese Wikipedia only describes the piece this way for taikyoku shogi, which generally has different movements from dai-dai shogi.
|
Water buffalo 水牛 suigyū |
Rushing bird 行鳥 gyōchō |
\ | | | | | | / |
| \ | | ○ | | / | |
| | \ | ○ | / | | |
─ | ─ | ─ | 水 | ─ | ─ | ─ |
| | / | ○ | \ | | |
| / | | ○ | | \ | |
/ | | | | | | \ |
- Range: The water buffalo can move any number of free squares in the four diagonal directions, or orthogonally sideways.
- Limited range: It can move one or two squares directly forward or backward. (rlRBfbR2)
The water buffalo promotes to a free dream-eater (above). |
\ | | | │ | | | / |
| \ | | │ | | / | |
| | \ | │ | / | | |
─ | ─ | ─ | 鳥 | ─ | ─ | ─ |
| | / | | \ | | |
| / | | | | \ | |
/ | | | | | | \ |
- Range: The rushing bird can move any number of free squares in any direction, orthogonal or diagonal, except directly backwards. (BfrlR)
The rushing bird promotes to a free demon (above). |
Queen 奔王 honnō |
Standard bearer 前旗 zenki |
\ | | | │ | | | / |
| \ | | │ | | / | |
| | \ | │ | / | | |
─ | ─ | ─ | 奔 | ─ | ─ | ─ |
| | / | │ | \ | | |
| / | | │ | | \ | |
/ | | | │ | | | \ |
- Range: The queen can move any number of free squares in any of the eight directions, orthogonal or diagonal. (Q)
|
\ | | | │ | | | / |
| \ | | │ | | / | |
| | \ | │ | / | | |
| ○ | ○ | 前 | ○ | ○ | |
| | ○ | ○ | ○ | | |
| ○ | | ○ | | ○ | |
| | | | | | |
- Range: The standard bearer can move any number of free squares along any of the three forward directions (diagonal or orthogonal).
- Limited range: It can step one or two squares along any of the other directions (orthogonally sideways, diagonally backwards, or directly backwards). (Q2fQ)
|
Flying horse 馬麟 barin |
Neighboring king 近王 kinnō |
- Limited range: The flying horse can step one or two squares diagonally forward.
- Step: It can step one square in one of the four orthogonal directions. (fB2W)
The flying horse promotes to a queen (above). |
- Step: The neighbor king can step one square in any direction, orthogonal or diagonal [except directly backwards?]. (possibly either FfrlW or K)
- Note: English-language sources state that the neighbor king can step in any direction except directly backward, like the drunk elephant in other shogi variants. However, Japanese Wikipedia only describes the piece this way for taikyoku shogi, which generally has different movements from dai-dai shogi.
The neighboring king promotes to a standard bearer (above). |
Mountain witch 山母 sambo |
Wizard stork 仙鶴 senkaku |
\ | | | | | | / |
| \ | | | | / | |
| | \ | ○ | / | | |
| | | 母 | | | |
| | / | │ | \ | | |
| / | | │ | | \ | |
/ | | | │ | | | \ |
- Range: The mountain witch can move any number of free squares along one of the four diagonal directions, or directly backward; or,
- Step: It can step one square directly forward. (BbRfW)
The mountain witch does not exist except as a promoted blind monkey (below). |
\ | | | │ | | | / |
| \ | | │ | | / | |
| | \ | ? | / | | |
| | | 仙 | | | |
| | / | ○ | \ | | |
| / | | | | \ | |
/ | | | | | | \ |
- Range: The wizard stork can move any number of free squares along one of the four diagonal directions, or directly forward; or,
- Step: It can step one square directly backward.
The wizard stork does not exist except as a promoted old rat (below). (BfRbW)
- Note: Japanese Wikipedia does not show the forward move for this piece in dai dai shogi, though it does have it in other versions of the game. This may be an error, as it would be unsymmetrical with the mountain witch, and it would make this the only piece that moves differently in dai dai and maka dai dai shogi.
|
Blind monkey 盲猿 mōen |
Old rat 老鼠 rōso |
- Step: The blind monkey can step one square in one of the four diagonal directions or either orthogonal sideways. (FrlW)
The blind monkey promotes to a mountain witch (above). |
- Limited range: The old rat can move one or two squares along a forward diagonal or the rear orthogonal, giving it three directions of movement. (fB2bR2)
The old rat has the same move as the enchanted fox (see below), but the old rat promotes to a wizard stork (above). |
Dove 鳩槃 kyūhan |
She-devil 夜叉 yasha |
○ | | | | | | | | | | ○ |
| ○ | | | | | | | | ○ | |
| | ○ | | | | | | ○ | | |
| | | ○ | | ○ | | ○ | | | |
| | | | ○ | ○ | ○ | | | | |
| | | ○ | ○ | 鳩 | ○ | ○ | | | |
| | | | ○ | ○ | ○ | | | | |
| | | ○ | | ○ | | ○ | | | |
| | ○ | | | | | | ○ | | |
| ○ | | | | | | | | ○ | |
○ | | | | | | | | | | ○ |
- First limited range: The dove can move one to five squares in one of the four diagonal directions.
- Second limited range: It can step one or two squares in one of the four orthogonal directions. (R2B5)
|
| | | | | ○ | | | | | |
| | | | | ○ | | | | | |
| | | | | ○ | | | | | |
| | | ○ | | ○ | | ○ | | | |
| | | | ○ | ○ | ○ | | | | |
○ | ○ | ○ | ○ | ○ | 叉 | ○ | ○ | ○ | ○ | ○ |
| | | | ○ | ○ | ○ | | | | |
| | | ○ | | ○ | | ○ | | | |
| | | | | ○ | | | | | |
| | | | | ○ | | | | | |
| | | | | ○ | | | | | |
- First limited range: The she-devil can move one to five squares along one of the four orthogonal directions.
- Second limited range: It can step one or two squares along one of the four diagonal directions. (R5B2)
|
Enchanted badger 変狸 henri |
Enchanted fox 変狐 henko |
- Limited range: The enchanted badger can move one or two squares orthogonally forward or sideways. (frlR2)
The enchanted badger promotes to a dove (above). |
- Limited range: The enchanted fox can move one or two squares along a forward diagonal or the rear orthogonal, giving it three directions of movement. (fB2bR2)
- This is the same move as the old rat (see above), but the enchanted fox promotes to a she-devil (above).
|
Dragon horse 龍馬 ryūme |
Dragon king 龍王 ryūō |
The dragon horse moves as either a bishop or a king.
\ | | | | | | / |
| \ | | | | / | |
| | \ | ○ | / | | |
| | ○ | 馬 | ○ | | |
| | / | ○ | \ | | |
| / | | | | \ | |
/ | | | | | | \ |
- Range: The dragon horse can move any number of free squares along any of the four diagonal directions.
- Step: It can step one square in any orthogonal direction. (WB)
|
The dragon king moves as either a rook or a king.
- Range: The dragon king can move any number of free squares along any of the four orthogonal directions.
- Step: It can step one square in any diagonal direction. (FR)
|
Cat sword 猫刄 myōjin |
Flying dragon 飛龍 hiryū |
- Step: The cat sword can move one square in one of the four diagonal directions. (F)
- Because it cannot move orthogonally, an unpromoted cat sword can only reach half the squares on the board.
The cat sword promotes to a dragon horse (above). |
- Step: The flying dragon can move one or two squares along one of the four diagonal directions. (B2)
- Because it cannot move orthogonally, an unpromoted flying dragon can only reach half the squares on the board.
The flying dragon promotes to a dragon king (above). |
Racing chariot 走車 sōsha |
Square mover 方行 hōgyō |
- Range: The racing chariot can move any number of free squares along one of the four orthogonal directions.
- Step: It can step one square diagonally behind. (RbF)
Nothing promotes into a racing chariot, but it was included here due to the symmetry of its move with that of the square mover (right).
- In several English sources the name of this piece is mistranslated as "side chariot".
|
- Range: The square mover can move any number of free squares along one of the four orthogonal directions.
- Step: It can step one square on either forward diagonal. (RfF)
|
|
Prancing stag 踊鹿 yōroku |
|
- Limited range: The prancing stag can move one or two squares directly sideways.
- Step: It can step one square in one of the four diagonal directions, or directly forward. (rlR2FfW)
- It cannot move directly backwards.
The prancing stag promotes to a square mover (above). |
Golden bird 金翅 kinshi |
Great dragon 大龍 dairyū |
○ | | | │ | | | ○ |
| ○ | | │ | | ○ | |
| | ○ | │ | ○ | | |
| ○ | ○ | 翅 | ○ | ○ | |
| | ○ | │ | ○ | | |
| ○ | | │ | | ○ | |
○ | | | │ | | | ○ |
- Range: The golden bird can move any number of free squares directly forward or backward.
- 1st limited range: It can move one to three squares along any one of the four diagonals.
- 2nd limited range: It can move one or two squares directly sideways. (fbRB3rlR2)
|
○ | | | | | | ○ |
| ○ | | ○ | | ○ | |
| | ○ | ○ | ○ | | |
─ | ─ | ─ | 大 | ─ | ─ | ─ |
| | ○ | ○ | ○ | | |
| ○ | | ○ | | ○ | |
○ | | | | | | ○ |
- Range: The great dragon can move any number of free squares directly to the side.
- 1st limited range: It can move one to three squares along any one of the four diagonals.
- 2nd limited range: It can move one or two squares directly forward or backward. (rlRB3fbR2)
- This is the description in English-language sources and also how Japanese Wikipedia describes the great dragon as a promoted kirin. However, Japanese Wikipedia describes the starting great dragon as moving as shown in tai shogi. Promoted pieces move the same as their unpromoted namesakes, so one of these is in error. The weight of the evidence—the English-language sources, half of Japanese Wikipedia descriptions, and symmetry with the golden bird—point to the description given here.
|
Phoenix 鳳凰 hōō |
Kirin 麒麟 kirin |
- Step: The phoenix can step one square in one of the four orthogonal directions.
- Jump: It can jump to the second square in one of the four diagonal directions. (WA)
The phoenix promotes to a golden bird (above). |
- Step: The kirin can step one square in one of the four diagonal directions.
- Jump: It can jump to the second square in one of the four orthogonal directions. (FD)
- Because of its unusual movement, an unpromoted kirin can only reach half the squares on the board.
The kirin promotes to a great dragon (above). |
Non-promoting pieces |
Bishop 角行 kakugyō |
Rook 飛車 hisha |
\ | | | | | | / |
| \ | | | | / | |
| | \ | | / | | |
| | | 角 | | | |
| | / | | \ | | |
| / | | | | \ | |
/ | | | | | | \ |
- Range: The bishop can move any number of free squares along any of the four diagonal directions. (B)
Because it cannot move orthogonally or promote, a bishop can only reach half the squares on the board. |
- Range: The rook can move any number of free squares along any of the four orthogonal directions. (R)
|
Left chariot 左車 sasha |
Right chariot 右車 usha |
- Range: The left chariot can move any number of free squares straight forward, or along the forward left or rear right diagonals. (fR[fl][br]BbW)
- Step: It can step one square directly backward.
|
- Range: The right chariot can move any number of free squares straight forward, or along the forward right or rear left diagonals.
- Step: It can step one square directly backward. (fR[fr][bl]BbW)
|
White tiger 白虎 byakko |
Blue dragon 青龍 seiryū |
- Range: The white tiger can move any number of free squares directly forward or backward, or along the forward left diagonal.
- Limited range: It can step one or two squares directly sideways. (fbR[fl]BrlR2fF)
- Step: It can step one square diagonally forward to the right.
|
- Range: The blue dragon can move any number of free squares directly to either side, or along the forward right diagonal.
- Limited range: It can step one or two squares directly forward or backward. (rlR[fr]BfbR2fF)
- Step: It can step one square diagonally forward to the left.
|
Side mover 横行 ōgyō |
Vertical mover 竪行 shugyō |
- Range: The side mover can move any number of free squares directly sideways.
- Step: It can move one square directly forward or backward. (rlRW)
|
- Range: The vertical mover can move any number of free squares directly forward or backward.
- Step: It can move one square directly sideways. (fbRW)
|
Howling Dog 𠵇犬 kiken |
Reverse chariot 反車 hensha |
- Range: The howling dog can move any number of free squares directly forward.
- Step: It can step one square directly backwards. (fRbW)
|
- Range: The reverse chariot can move any number of free squares directly forward or backward, giving it two directions of movement. (fbR)
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Violent ox 猛牛 mōgyū |
Lance 香車 kyōsha |
- Limited range: The violent ox can move one or two squares in one of the four orthogonal directions. (R2)
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- Range: The lance can move any number of free squares directly forward, giving it only one direction of movement. (fR)
A lance that reaches the far rank is trapped. |
Angry boar 嗔猪 shincho |
Violent bear 猛熊 mōyū |
- Step: The angry boar can step one square in one of the four orthogonal directions. (W)
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- Limited range: The violent bear can move one or two squares diagonally forward, or,
- Step: It can step one square orthogonally sideways. (fB2rlW)
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Left general 左将 sashō |
Right general 右将 ushō |
- Step: The left general can move one square in any direction except directly left. It is called the left general because it guards the left side of the board. (FfrbW)
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- Step: The right general can step one square in any direction except directly right. It is called the right general because it guards the right side of the board. (FflbW)
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Gold general 金将 kinshō |
Ferocious leopard 猛豹 mōhyō |
- Step: The gold general can step one square in the four orthogonal directions, or diagonally forward, giving it six directions of movement. (WfF)
- It cannot move diagonally backward.
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- Step: The leopard can step one square in the four diagonal directions, or directly forward or backward, giving it six directions of movement. (FfbW)
- That is, it can move to any of the six adjacent squares ahead or behind it.
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Silver general 銀将 ginshō |
Evil wolf 悪狼 akurō |
- Step: The silver general can move one square in the four diagonal directions, or directly forward, giving it five directions of movement. (FfW)
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- Step: The evil wolf can step one square orthogonally sideways or forward, or diagonally forward. (frlK)
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Copper general 銅将 dōshō |
Savage tiger 猛虎 mōko |
- Step: The copper general can move one square directly forward or backward, or one square diagonally forward, giving it four directions of movement. (fFfbW)
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- Limited range: The savage tiger can move one or two squares orthogonally forward or backward
- Step: It can step one square diagonally forward. (fbR2fF)
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Iron general 鉄将 tesshō |
Wood general 木将 mokushō |
- Step: The iron general can move one square forward, either orthogonally or diagonally, giving it three directions of movement. (fK)
- An iron general that reaches the far rank is trapped.
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- Limited range: The wood general can move one or two squares along a forward diagonal. (fB2)
- A wood general that reaches the far rank is trapped.
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Stone general 石将 sekishō |
Pawn 歩兵 fuhyō |
- Step: The stone general can step one square diagonally forward, giving it two possibilities. (fF)
- A stone general that reaches the far rank is trapped.
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- Step: A pawn can step one square directly forward. (fW)
- A pawn that reaches the far rank is trapped.
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