Comparison of virtual reality headsets
This is a list of virtual reality headsets, which are head-mounted displays used to present virtual reality environments.
Main list
Name | Release Date (Y-M-D) | Head tracking | Positional tracking | Display | Resolution (per eye) | Refresh rate | Field of view | Processor | Weight | Price | Type (System) | Other | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Forte VFX1 | 1995 | Pitch & roll: 70º Yaw |
No | Dual 0.7" LCDs | 263x230 | 45° Diagonal | $599 | ||||||
IIS VFX3D | 2000 | Pitch & roll: ±70° Yaw: 360° |
No | Dual 0.7" LCDs | ~380x337 | ||||||||
Oculus Rift | 2016-3-28 | Accelerometer, gyroscope magnetometer [1] |
Yes | OLED | 1080x1200[1] | 90 Hz | 110° Diagonal
~90° Horizontal |
~ 470 g | $399*[2] | PC | 6DoF dual controllers, built-in headphones[3] | ||
HTC Vive | 2016-4-5 | Accelerometer, gyroscope, structured light[4] |
Yes | OLED | 1080x1200[1] | 90 Hz | 110° Horizontal | ~ 555 g | $599*[5] | PC (Steam VR) | 6DoF dual controllers | ||
HTC Vive Pro[6] | 2018-4-5 | Accelerometer, gyroscope, structured light[4] |
Yes | OLED | 1440x1600[1] | 90 Hz | 110° | € 879 | PC (Steam VR) | 6DoF dual controllers, built-in headphones, two frontal cameras. | |||
PlayStation VR | 2016-10-1 | Accelerometer, gyroscope[1] |
Yes | 5.7" RGB OLED | 960x1080[1] | 120 Hz | 100° | ~ 610 g | $299 | Console | 6DoF dual controllers | ||
Samsung Gear VR | 2015-11-1 | Accelerometer, gyroscope, proximity sensor[7] |
No | Super AMOLED** | 1280x1440[7]** | 96º | ~ 318 g | $99[7][8] | Mobile (Oculus Mobile) | ||||
Razer OSVR HDK 1.4 | Accelerometer, gyroscope, magnetometer[9] |
5.5" OLED[9] | 960x1080 | 90 Hz | |||||||||
Razer OSVR HDK 2 | Accelerometer, gyroscope, magnetometer[9] |
5.5" OLED[9] | 1080x1200[9] | 90 Hz | $399[9] | PC | |||||||
Fove VR | 5.7" OLED | 1280x1440 | ~400 g[10] | $599[10] | PC | Eye-tracking | |||||||
StarBreeze StarVR | 2016-8-1 (Initial)[11]
2017-10-1 (Mass)[12] |
Accelerometer, gyroscope, magnetometer |
Yes
(External optical sensor with fiducial markers) |
Dual 5.5" LCDs | 2560x1440 | 90 Hz | 210° Horizontal
130° Vertical |
N/A | 380 g[13] | PC | |||
Avegant Glyph | 1280x720[14] | 434 g[14] | $699[8][14] | ||||||||||
Pimax 4K[15] | 2017-1-1 | gyroscopes, accelerometer, magnetometer light sensor |
No | LCD | 1920×2160 | 60 Hz | 110º | 620 g | ~$300 | PC (Steam VR) | |||
Pimax 8K[16] | Under Development | Accelerometer gyroscope structured light |
Yes | Dual LCDs | 3840x2160 | 90 Hz | 200º Diagonal
120° Vertical |
~$800 | PC (Steam VR) | 6DoF dual controllers | |||
VRginners VRHero 5K | 2017-3-8 | Accelerometer, gyroscope | Yes (external clip-on for AR Tracking, Optitrack and Lighthouse) | Dual LCDs | 2560x1440 | 60 Hz | 170º | PC | Custom-build non-fresnel lenses | ||||
Deepoon VR E3[17] | 2017-3-1 | Yes | Yes (360º laser room-scale positioning) | AMOLED | 1280x1440 | 110º | AMD Ryzen 7 | 297 g | $336 (Basic) or
$731 (with positioning) |
PC (Steam VR and own platform) | Eye-tracking | ||
LG Steam VR Headset[16] | TBA | Accelerometer gyroscope structured light |
Yes | OLED | 1440x1280 | 90 Hz | 110º | PC (Steam VR) | 6DoF dual controllers | ||||
Dell Visor[18][19] | 2017-10-1 | Accelerometer, gyroscope, magnetometer[20] |
Yes (inside-out) | LCD (RGB subpixel) | 1440x1440 | 90 Hz | 110º | $350 ($450 with controllers) | PC (Windows MR / Steam VR) | 6DoF dual controllers tracked by HMD | |||
Asus HC102[21] | 2018-02-20 [22] | Accelerometer, gyroscope, magnetometer, proximity sensor[20] |
Yes (inside-out) | LCD | 1440x1440 | 90 Hz | 95º | 400 g | $399 (controllers included) | PC (Windows MR / Steam VR) | 6DoF dual controllers tracked by HMD | ||
Acer WMR headset[20] | 2017-10-17 | Accelerometer, gyroscope, magnetometer, proximity sensor |
Yes (inside-out) | LCD | 1440x1440 | 90 Hz | 95º | 350 g | $399 (controllers included) | PC (Windows MR / Steam VR) | 6DoF dual controllers tracked by HMD | ||
HP WMR headset[20] | 2017-10-17 | Accelerometer, gyroscope, proximity sensor |
Yes (inside-out) | LCD | 1440x1440 | 90 Hz | 95º | 834 g | $449 (controllers included) | PC (Windows MR / Steam VR) | 6DoF dual controllers tracked by HMD | ||
Lenovo Explorer[23] | 2017-10-4 | Accelerometer, gyroscope, magnetometer, proximity sensor[20] |
Yes (inside-out) | LCD | 1440x1440 | 90 Hz | 110º | 380 g | $349 ($449 with controllers) | PC (Windows MR / Steam VR) | 6DoF dual controllers tracked by HMD | ||
Samsung Odyssey[24] | 2017-11-7 | Accelerometer, gyroscope, magnetometer, proximity sensor, IPD sensor[20] |
Yes (inside-out) | AMOLED | 1440x1600 | 90 Hz | 110º | 644 g | $500 | PC (Windows MR / Steam VR) | 6DoF dual controllers tracked by HMD, built-in headphones | ||
VRginners VRHero 5K Plus | 2017-11-30 | Accelerometer, gyroscope | Yes (external clip-on for AR Tracking, Optitrack and Lighthouse) | Dual OLEDs | 2560x1440 | 70 Hz | 170º | PC | Custom-build non-fresnel lenses | ||||
Varjo Alpha Proto[25] | Under Development | Yes | Yes | OLED | 3000 ppi on fovea area (human-eye resolution) | 90 Hz | 100º | PC (Steam VR) | Eye-tracking. VR & AR | ||||
Microsoft Hololens | 2016-10-12 | Yes | Yes (inside-out) | Intel 32-bit (1GHz) | 579 g | $3000 (developers)
$5000 (enterprise) |
Standalone (Windows MR) | AR.
Gesture commands. | |||||
Pico VR Goblin[26][27] | 2016 | Yes | No | 1280x1440 | 70 Hz | 90º | Snapdragon 820 | $269 | Standalone (own platform) | ||||
Pico VR Neo CV[28][29] | 2017-1-1 | Yes | Yes | 1500X1500 | 90 Hz | 102º | Snapdragon 820 | $239 (Lite)
$540 (Standard) |
Standalone (own platform) | ||||
Pico VR Neo[30] | TBA | Yes | Yes | AMOLED | 1440x1600 | 90 Hz | Snapdragon 835 | Standalone (own platform) | 6DoF hand tracking dual controllers | ||||
Qualcomm Snapdragon VR820[31] | 2016-9-1 | Yes | Yes (inside-out) | 1440x1440 | 70 Hz | Snapdragon 820 | Standalone (Daydream) | ||||||
Qualcomm Snapdragon 835 VRDK[32] | 2017-2-1 | Yes | Yes (inside-out) | 1440x1440 | 70 Hz | Snapdragon 835 | Standalone (Daydream) | ||||||
Alcatel Vision | 2016-9-1 | 1080x1020 | Standalone | ||||||||||
Samsung ExynosVR III[33] | Under Development | Yes | 1280x1440 / 4K | 90 Hz / 75 Hz | M2 Dual 2.5 GHz (GPU: ARM Mali-G71 MP20 GPY) | Standalone | Eye-tracking, hand-tracking, facial exp. recognition | ||||||
Woxter Neo VR100[34] | 2017-8? | Yes | No | 960x1080 | Octacore 2 GHz | €180 | Standalone (Android / Google Play) | ||||||
Oculus Go[35] | 2018-5-1 | Yes | No | LCD | 1280x1440 | 60-72 Hz | 110º | Snapdragon 821 | 467 g | $199 - €219 (32 GB version) | Standalone (Oculus Mobile) | 3DoF controller
Built-in speakers | |
Oculus Quest[36][37] | 2019-2Q | Yes | Yes (inside-out) | OLED | 1440x1600 | 72 Hz [38] | Snapdragon 835 | $399 | Standalone (Oculus) | 6DoF dual controllers tracked by HMD | |||
Lenovo Mirage Solo[39] | 2018-5-5 | Yes | Yes (inside-out) | LCD | 1280x1440 | 75 Hz | 110º | Snapdragon 835 | 645 g | €399 | Standalone (Daydream) | 3DoF controller | |
HTC Daydream Standalone[40][41] | Canceled | Yes | Yes (inside-out) | Snapdragon 835 | Standalone (Daydream) | ||||||||
HTC Vive Focus[42] | 2018-1
(initially only in China) |
Yes | Yes (inside-out) | AMOLED[43] | 1440x1600 | 75 Hz | 110º | Snapdragon 835 | $599 | Standalone (VivePort) | 3DoF controller | ||
GameFace LD[44][45] | Under Development | Yes | Yes (inside-out) | OLED | 2560x1440 | 120º | Tegra chip | Standalone (Daydream) and PC (Steam VR) | |||||
VRginners XTAL | 2018-6-26 | Accelerometer, gyroscope | Yes (external clip-on for AR Tracking, Optitrack and Lighthouse) | Dual LCDs | 2560x1440 | 70 Hz | 170º | 770 g | $5,800 | PC | Integrated Leap Motion hand-tracking sensor, Eye-tracking, Automatic IPD setting, Custom-build non-fresnel lenses | ||
Google Daydream View[46] | 2018-10-17 | Yes (mobile) | No | Mobile Screen | N/A | Mobile Refresh Rate | 100º | 261 g | $99.00 | Mobile | 3 DoF Controller |
* Including price of VR touch peripherals.
** Not included in the headset.
PC-based devices
The following tables compare general and technical information for a selection of retail head-mounted display. See the individual display's articles for further information. Please note that the following table may be missing some information.
General information
Device | Rift | Vive | OSVR |
---|---|---|---|
Manufacturer | Oculus VR | HTC | Razer / Sensics |
Status | Retail | Retail | Development kit |
US price at launch | $399[47] | $499[48] | $299(Dev Kit)[49] |
Latest release | Consumer release | Consumer release | Development Kit 1.4 |
Shipping Date | March 28, 2016 | April 5, 2016 | September 2015 |
License | Proprietary | Proprietary
(open source API to closed library) |
Open |
License Owner | Oculus | Valve/ HTC | Open |
Weight | 470g[50] | 555g[50] | Unknown |
PC interface | 1x HDMI 1.4+
2xUSB 3.0 (+1 USB 3.0 for touch camera) |
1x HDMI 1.4+/DisplayPort 1.2+
1x USB 2.0 or 3.0 |
1x HDMI
1x USB 2.0 |
Additional optional ports
for accessories/expansion |
None | 1x USB 3.0 | 1x USB 3.0 (external)
2x USB 2.0 (internal) |
Included input device(s) | Xbox One Controller
Oculus Remote |
2x SteamVR controllers
with 6DOF tracking |
None |
Optional input device (in addition to traditional PC input devices) | Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available 2H 2016 price TBD[51] | None | None |
Safety features | Guardian system using play area boundary and constellation cameras | Chaperone system using play area boundary and front-facing camera | None Announced |
Additional features | None announced | Bluetooth connectivity (in Vive link Box[52]) for
communication and calling. |
None announced |
Optics and audio
Device | Rift | Vive | OSVR |
---|---|---|---|
Display technology | OLED | OLED | OLED |
Resolution | 1080x1200 per eye | 1080x1200 per eye | 960 x 1080 per eye |
Display elements | 2[53] | 2 | 1 |
Optical design | Fresnel/Traditional
(Hybrid) |
Fresnel/Traditional
(Hybrid) |
Dual aspheric lens |
Total resolution | 2160x1200 | 2160x1200 | 1920x1080 |
Native display refresh rate | 90Hz | 90Hz | 60Hz |
Frame interpolation | Asynchronous Timewarp[54] | Automatic Interleaved Reprojection[55] | Asynchronous Timewarp |
Field of view | 80°h x 90°v[56] | 105°h x 105°v[56] | 100° |
Audio technology | USB DAC with built-in
headphones (no 3.5mm jack) |
USB DAC with 3.5mm
Jack |
USB DAC with 3.5mm jack |
Software
Device | Rift | Vive | OSVR |
---|---|---|---|
Games supported | list | list | list |
Bundled software with pre-order | Eve: Valkyrie
Lucky's Tale |
Job Simulator: The 2050 Archives
Fantastic Contraption Tiltbrush |
None |
Primary development kit | Oculus PC SDK | Steam VR / OpenVR API | OSVR SDK |
Third-Party SDK Support | Unity[57]
Unreal Engine[58] CryEngine[59] |
Unity[60]
Unreal Engine[58] CryEngine (V)[61] |
Unity,[62] Unreal Engine, CryEngine |
Tracking
Device | Rift | Vive | OSVR |
---|---|---|---|
Tracking technology | Camera-based with constellation | Scanning laser with photodiodes | Camera-based with constellation |
Tracking device | IR camera | 2x "Lighthouse"[63] IR laser emitters | IR camera |
Tracking device connectivity | USB 3.0 | Power Only (+ Wireless link
between emitters) |
USB 2.0 |
Positional tracking area | TBD | 4.5m x 4.5m | TBD |
Directional tracking | 6DOF | 6DOF | 6DOF
(facing camera) |
References
- 1 2 3 4 5 6 "PlayStation VR is cheaper than Oculus Rift and HTC Vive". BBC News. 15 March 2016.
- ↑ "The Best VR Experience at the Most Affordable Price: Rift Bundle Now $399". Oculus Blog. 2017-10-11. Retrieved 2018-02-08.
- ↑ "Oculus Rift vs. Vive Pro". 2018-04-18. Retrieved 2018-07-17.
- 1 2 Sean Buckley (19 May 2015). "This Is How Valve's Amazing Lighthouse Tracking Technology Works". Gizmodo.
- ↑ "New Vive Price Makes The Best VR System More Accessible to the Mass Market". VIVE Blog. 2017-08-21. Retrieved 2018-02-08.
- ↑ "Vive Pro llega el 5 de abril por 879€, y Vive reduce su precio a 599€". www.realovirtual.com (in Spanish). Retrieved 2018-03-23.
- 1 2 3 "Gear VR for Galaxy Note5, Galaxy S6 edge+, Galaxy S6 edge, and Galaxy S6". Samsung Electronics America. Retrieved 2016-04-02.
- 1 2 "The best VR headsets". Wareable. Retrieved 2016-04-02.
- 1 2 3 4 5 6 "Razer | OSVR Hacker Dev Kit". Razer. Retrieved 2016-04-02.
- 1 2 "FOVE". www.getfove.com. Retrieved 2017-01-25.
- ↑ "Starbreeze's spec heavy StarVR headset is now shipping to IMAX VR centres". Wareable. Retrieved 2017-06-26.
- ↑ "Starbreeze's StarVR headset to enter mass production late 2017". MCV UK. Retrieved 2017-06-26.
- ↑ "HTC Vive vs StarVR| Comparison virtual reality specifications". all-smart.eu. Retrieved 2017-06-26.
- 1 2 3 "Avegant Glyph | Product". www.avegant.com. Retrieved 2016-04-02.
- ↑ Zelenika, Kresimir (2016-11-10). "Hands On Review: PIMAX 4K VR Headset". VR World. Retrieved 2017-06-20.
- 1 2 "GDC 2017: Hands-on With LG's SteamVR Headset". UploadVR. 2017-03-01. Retrieved 2017-06-20.
- ↑ VR, Deepoon. "China's DPVR Launches New PC Helmet E3". www.prnewswire.com. Retrieved 2017-06-26.
- ↑ "Dell Visor disponible el 17 de octubre". www.realovirtual.com (in Spanish). Retrieved 2017-08-29.
- ↑ "Dell Visor with Controllers | Dell United States". Dell. Retrieved 2017-09-16.
- 1 2 3 4 5 6 "Comparing Windows Mixed Reality headsets from Acer, ASUS, Dell, HP, Lenovo and Samsung". 2017-09-13. Retrieved 2018-07-17.
- ↑ "El HMD de ASUS para Windows MR costará 449€". www.realovirtual.com (in Spanish). Retrieved 2017-08-31.
- ↑ "Asus Windows VR Headset Finally Launches, Priced at $430". 2018-02-20. Retrieved 2018-07-17.
- ↑ Lacort, Javier (2017-08-31). "Lenovo Explorer, la realidad mixta de Windows empieza a florecer" (in Spanish). Retrieved 2017-09-01.
- ↑ "Samsung Odyssey Windows VR Headset Now Available – Everything You Need to Know". Virtual Reality Pulse. Retrieved 2017-11-25.
- ↑ "Varjo: las gafas de realidad virtual y mixta con resolución retinal llegarán a finales de 2018". www.realovirtual.com (in Spanish). Retrieved 2017-12-02.
- ↑ "Pico Interactive | VR for all - instant, easy and ultra portable". Pico Interactive | VR for all - instant, easy and ultra portable. Retrieved 2017-07-31.
- ↑ "The standalone Pico Goblin VR headset will arrive this summer for $249". Wareable. Retrieved 2017-07-31.
- ↑ "The Pico Neo CV Is A Fully Untethered, Positionally Tracked VR Headset". UploadVR. 2017-01-05. Retrieved 2017-03-02.
- ↑ "Pico Neo CV: This is virtually freedom". Wareable. Retrieved 2017-03-02.
- ↑ "Pico Interactive | VR for all - instant, easy and ultra portable". Pico Interactive | VR for all - instant, easy and ultra portable. Retrieved 2017-07-31.
- ↑ "A new era in virtual reality with the Snapdragon VR820 reference platform | Qualcomm". Qualcomm. 2016-09-01. Retrieved 2017-03-02.
- ↑ "Qualcomm Introduces Snapdragon 835 Virtual Reality Development Kit | Qualcomm". Qualcomm. 2017-02-23. Retrieved 2017-03-02.
- ↑ "Samsung Reveals 4K ExynosVR Standalone Reference Design With Eye-Tracking". UploadVR. 2017-07-03. Retrieved 2017-07-05.
- ↑ "Woxter Neo VR100 el nuevo concepto de gafas VR de Woxter". VirtualWorld, Realidad Virtual, Mixta y Aumentada (in Spanish). 2017-01-05. Retrieved 2017-11-25.
- ↑ "Oculus Go, el standalone de 199 dólares compatible con Gear VR". www.realovirtual.com (in Spanish). Retrieved 2017-10-11.
- ↑ "Hands-on With 'Santa Cruz' Inside Out Position Tracking Oculus Prototype - UploadVR". UploadVR. 2016-10-06. Retrieved 2017-07-05.
- ↑ "With the cord-free Quest, Oculus finally makes high-quality VR easy". Digital Trends. 2018-09-27. Retrieved 2018-10-02.
- ↑ "GDC 2018: Oculus Go And Santa Cruz Have 72Hz Modes". UploadVR. 2018-03-21. Retrieved 2018-03-23.
- ↑ "HTC Vive and Lenovo are developing standalone Daydream VR headsets". Engadget. Retrieved 2017-11-25.
- ↑ devindra. "HTC Vive and Lenovo are developing standalone Daydream VR headsets". Engadget. Retrieved 2017-07-27.
- ↑ "VIVE™ | New HTC VIVE standalone VR headset with Google Daydream. No phone or PC required". www.vive.com. Retrieved 2017-07-27.
- ↑ "HTC reveals standalone Vive Focus VR headset and cancels Daydream plans". The Verge. Retrieved 2017-11-25.
- ↑ "HTC's Vive Focus is the company's new standalone VR headset". 2017-11-13. Retrieved 2018-07-17.
- ↑ "GameFace Plans GF-LD Headset With SteamVR And Android Support". UploadVR. 2017-06-20. Retrieved 2017-07-13.
- ↑ Lang, Ben (2017-06-16). "E3 2017: GameFace Shows Lighthouse Tracking on Android VR Headset". Road to VR. Retrieved 2017-07-13.
- ↑ "WhatVR Headset Comparison Table". WhatVR. Retrieved 2018-07-23.
- ↑ "Oculus Rift | Oculus". www.oculus.com. Retrieved 2018-04-02.
- ↑ "Vive | Product". www.htcvive.com. Retrieved 2018-04-02.
- ↑ "Razer | OSVR Hacker Dev Kit". Razer. Retrieved 2016-02-23.
- 1 2 "Vive weight 555g. Rift weight 470g". forums.oculus.com. Retrieved 2016-02-29.
- ↑ "Touch by Oculus | Oculus". www.oculus.com. Retrieved 2016-02-23.
- ↑ "Steam Community :: Group Announcements :: SteamVR". steamcommunity.com. Retrieved 2016-03-25.
- ↑ "Oculus Rift CV1 Teardown". iFixit. Retrieved 2016-04-09.
- ↑ "Asynchronous Timewarp Examined". developer.oculus.com. Retrieved 2016-02-23.
- ↑ "SteamVR Developer Hardware: Interleaved Reprojection now enabled for all applications by default". steamcommunity.com. Retrieved 2016-03-29.
- 1 2 "StressLevelZero on Twitch stream confirms fov as around 80h90v • /r/oculus". reddit. Retrieved 2016-03-29.
- ↑ Technologies, Unity. "Unity - Manual: Oculus". docs.unity3d.com. Retrieved 2016-02-24.
- 1 2 "Virtual Reality technology is evolving rapidly and becoming more powerful and immersive by the day. Even if you're starting with a simple project to learn VR or AR, build your team, your assets and your workflow around a technology that can deliver on your creative vision - now and in the future". www.unrealengine.com. Archived from the original on 2015-06-29. Retrieved 2016-02-24.
- ↑ "VR - Oculus Rift - Technical Documentation - Documentation". docs.cryengine.com. Retrieved 2016-02-24.
- ↑ "SteamVR Plugin - Asset Store". www.assetstore.unity3d.com. Retrieved 2016-02-24.
- ↑ "CRYENGINE V - CRYENGINE Home - Documentation". docs.cryengine.com. Retrieved 2016-03-16.
- ↑ "OSVR Plugin - Asset Store". www.assetstore.unity3d.com. Retrieved 2016-02-24.
- ↑ Buckley, Sean. "This Is How Valve's Amazing Lighthouse Tracking Technology Works". Gizmodo. Retrieved 2016-02-23.