Colony Wars

Colony Wars
PAL cover art
Developer(s) Psygnosis
Publisher(s) Psygnosis
Designer(s) Mike Ellis
Programmer(s) Mike Anthony
Artist(s) Lee Carus-Wescott
Writer(s) Mike Ellis
Damon Fairclough
Composer(s) Tim Wright
Platform(s) PlayStation
Release
  • NA: October 31, 1997
  • EU: November 05, 1997
Genre(s) Space combat simulator
Mode(s) Single-player

Colony Wars is a space combat simulator video game for the PlayStation developed and released by Psygnosis in 1997. In it, players complete space combat missions using preselected starfighters equipped with various weapons. The game features multiple paths of missions and outcomes, depending on the player's performance. It was later followed by Colony Wars: Vengeance in 1998, and Colony Wars: Red Sun in 2000.

Gameplay

Players fight in numerous space combat missions using one of seven pre-selected League of Free Worlds starfighters (although in one mission, the player gets to use one captured Navy fighter). The selection is due to the League High Command's decisions for efficiency in every given mission. Each starfighter carries a certain combination of energy weapons, missiles or torpedoes, and a number of units are equipped with nonlethal EMP cannons. The player can also use countermeasures to shake off inbound enemy missiles or use a grapple gun to capture targets of importance.

The stages are divided into several "Acts" with three missions each. Multiple paths and outcomes are available throughout the game, depending on the player's performance. Completing or failing missions does not always define the ultimate success or failure of the campaign, and certain missions are vital turning points which can dramatically affect the game's plot.

Players can view their combat records in the game. They can also access a database of planets and ships, with full voiceovers.

Story

Plot

The Earth is fully stripped of natural resources by the fifth millennium. As a result, the Earth Empire sends out expeditionary sleeper ships to distant planets found to have abundant natural resources and harvest them. The discovery of hyperspace technology accelerates the Empire's interstellar expansion. As the colonies become more prosperous, the inhabitants become discontent as most of their mined resources are used to benefit Earth. A peaceful insurrection in the 47th century only results in the Earth Empire's leader, the Tzar, personally leading the destruction of a rebellious planet. Stunned by the carnage, the other colonies band together as the League of Free Worlds, with a man known as the Father leading the fight.

The Empire's Colonial Navy sends a fleet to attack League forces in the Gallonigher system, but the League executes hit-and-run strikes as they fall back to the main capital planet, Bennay. When the Navy overextends its forces for the assault on Bennay, the League lures them into a trap inside a nearby asteroid belt, where the Navy strike fleet is destroyed.

The game picks up several months after what is now known as the Battle of Bennay, when the player character signs up for combat duty with the League as it fully mobilizes for war. If the player succeeds in Gallonigher, the League will proceed to the Draco system. If the player is defeated in Gallonigher, the League will survive, but will retreat to resupply bases in the Diomedes system before launching an attack on Alpha Centauri. It is also possible to be sent to Alpha Centauri by performing poorly during the Draco campaign.

Endings

Depending on how well the player performs, the game can end in one of five ways:

  • If the player loses any Act in the Diomedes system, the ending will see the Empire launch a fierce counterattack that crushes League forces in the system and chases them back to Gallonigher. The Tsar's personal flagship, the Super Titan-class dreadnought Tsunami, appears to destroy the League remnants.
  • If defeated in Alpha Centauri, a group of League soldiers discontented with the war, called The Faction, win the upper hand against their former allies. The colonies are then enslaved and strip-mined by the Empire, who fully supported the Faction.
  • If victorious in Alpha Centauri, the League and the Empire reach a tactical stalemate. With both sides realising that neither could ever truly destroy the other, they make peace after The Faction's destruction. The League gains independence, but agrees to support the Earth Empire and the preservation of the Sol system as tribute to its status as mankind's birthplace.
  • If defeated in Sol, the League is forced to retreat, sealing the Sol warp hole behind them and effectively imprisoning the Earth Empire. Despite having a dark outcome, this ending sets up the plot for Colony Wars: Vengeance, a sequel set roughly 20–30 years later.
  • If the player is victorious in Sol, the Tsar and his Earth Empire are entirely destroyed, beginning a new age of peace and freedom for humanity as the former Empire citizens finally migrate to the colonies. A sixth ending is very much the same as the Sol system ending, except that it is extended a few more seconds because of the appearance of a large disc-shaped starship with the sun in the background. This ending is only unlockable if the player accomplishes all missions in the path from Gallonigher to Earth.

Soundtrack

The in-game soundtrack was written and produced by Tim Wright, who also composed music for the Wipeout series of games released by Psygnosis.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings92.57%[1]
Metacritic91/100[2]
Review scores
PublicationScore
Edge6/10[3]
GameSpot7.2/10[4]

Colony Wars received generally positive reviews from critics.[2] Edge praised the game's graphics and presentation values, but criticized its superficial gameplay, stating that the game "proves little more than a 3D interpretation of Asteroids."[3]

Sequels

Colony Wars was the first title in a series that included two sequels: Vengeance (1998) and Red Sun (2000). In 2010, UGO listed the series among its top ten most deserving of sequels.[5]

References

  1. "Colony Wars". GameRankings. Retrieved 2011-09-30.
  2. 1 2 "Colony Wars". Metacritic. Retrieved 2011-09-30.
  3. 1 2 "Colony Wars". Edge. No. 52. Future Publishing. December 1997. p. 83.
  4. Tim Soete (1998-01-07). "Colony Wars Review". GameSpot. Archived from the original on 2015-02-03. Retrieved 2017-11-23.
  5. 25 Games That Need Sequels Archived 2010-11-27 at the Wayback Machine., UGO.com, November 23, 2010
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