List of real-time tactics video games

Part of a series on:
Strategy video games
See Lists of video games for related lists.

This is a comprehensive index of commercial real-time tactics games for all platforms, sorted chronologically. Information regarding date of release, developer, publisher, platform and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings.

Legend

Video game platforms
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List

Year Title Developer Archetype Setting Platform Notes
1980Space TacticsSegaFuturisticArcadeTactical shooter
1982Cytron MastersOzark SoftscapeFuturisticATR, APPII
1982LegionnaireAvalon HillHistoricalRoman empireATR
1982Tac/ScanSegaFuturisticArcadeTactical shooter
1983Bokosuka WarsKoji SumiiFantasyX1, MSX, NESTactical role-playing game
Reverse tower defense
1983StonkersImagineHistoricalZX
1987Ancient Art of War at Sea, TheEvrywareHistoricalDOS
1988Energy WarriorBinary DesignFuturisticSci-fiC64Scrolling shooter
1988J.R.R. Tolkien's War in Middle-earthMelbourne HouseFantasyVarious
1988Modem WarsOzarkFuturisticC64, DOS
1988Napoleon SenkiIremHistoricalNapoleonic WarsNES
1988Silver GhostKure Software KoubouFantasyPC88Tactical role-playing game
1989Carrier CommandRealtimeSci-fiAMI, C64, CPC, ST, ZXVehicle simulation game
1989HarpoonThree-SixtyHistoricalCold War eraDOS
1989M1 Tank PlatoonMicroProseModernCentral EuropeDOS, AMI, STSeries debuts.
1990BattleTech: The Crescent Hawk's RevengeWestwoodFuturisticBattleTechDOSSequel to BattleTech: The Crescent Hawk's Inception, which was turn-based.
1993Cannon FodderSensibleVariousSeries debuts.
1993Fields of GloryMicroProseHistoricalNapoleonic WarsDOS, AMI
1993Space HulkEAFuturisticWarhammer 40,000DOS, AMI
1993Syndicate[1][2]BullfrogFuturisticDystopiaVariousSeries debuts.
1993Syndicate: American RevoltBullfrogFuturisticDystopiaDOS, AMIExpansion to Syndicate
1994Battle BugsEpyxFantasticalYour kitchen floorDOS, WIN
1994Cannon Fodder 2SensibleDOS, AMISequel to Cannon Fodder
1994General ChaosGame RefugeGEN
1995Breach 3OmnitrendFuturisticAlien invasionDOSSequel to Breach and Breach 2, which were turn-based.
1995Warhammer: Shadow of the Horned Rat[3]MindscapeFantasticalWarhammer Fantasy BattleWIN, PS1Series debuts.
1996Age of SailTalonSoftHistoricalElizabethan EraWINSeries debuts.
1996Close Combat[3]AtomicHistoricalWorld War IIWINSeries debuts.
1996DeadlinePsygnosisModernDOS
1996Gender WarsSCiFuturisticDystopiaDOS
1996Syndicate WarsBullfrogFuturisticDystopiaDOS, PS1Sequel to Syndicate
19977th LegionEpic, VisionFuturisticDystopiaWIN
1997Close Combat: A Bridge Too FarAtomicHistoricalWorld War IIWINSequel to Close Combat
1997Conquest EarthData DesignFuturisticOuter spaceDOS, WIN, PS1
1997Counter ActionNashiIgryHistoricalWorld War IIDOSPredecessor to Sudden Strike.
1997Imperium GalacticaDigital RealityFuturisticOuter SpaceDOSSeries debuts.
1997Lords of MagicImpressionsFantasyHigh FantasyWINFeatures a turn-based strategic layer and real-time tactical layer.[4]
1997Myth: The Fallen Lords[3][5]BungieFantasticalHigh FantasyWIN, MACSeries debuts.
1997Sid Meier's Gettysburg![6]FiraxisHistoricalAmerican Civil WarWINSeries debuts. Features an "award winning" real-time tactical battle system.
1997X-COM: ApocalypseMythosFuturisticEarthDOS, WINThird game in the X-COM series. Can toggle between turn-based and real-time. The first two games in the series were turn-based.
1998Commandos: Behind Enemy Lines[7][8][9]PyroHistoricalWorld War IIWINSeries debuts.
1998Enemy InfestationClockwork, Micro FortéFuturisticWIN
1998Jane's Combat Simulations: Fleet CommandSonalystsHistoricalCold War eraWIN
1998Lords of Magic: Legends of UrakImpressionsFantasyHigh FantasyWINExpansion to Lords of Magic.
1998Lords of Magic: Special EditionImpressionsFantasyHigh FantasyWINRe-release of Lords of Magic and its expansion.
1998M1 Tank Platoon IIMicroProseModernVariousWINSequel to M1 Tank Platoon
1998MechCommanderFASAFuturisticBattleTechWINSeries debuts.
1998Myth II: Soulblighter[10]BungieFantasticalHigh FantasyWIN, MAC, LINSequel to Myth: The Fallen Lords
1998Police Quest: SWAT 2YosemiteModernWINSequel to Police Quest.
1998Sid Meier's Antietam![6]FiraxisHistoricalAmerican Civil WarWINSequel to Sid Meier's Gettysburg!.
1998Warhammer: Dark OmenMindscapeFantasticalWarhammer Fantasy BattleWIN, PS1Sequel to Warhammer: Shadow of the Horned Rat
1999Abomination: The Nemesis Project[11][12]HothousePost-apocalypticUSAWIN
1999Close Combat III: The Russian Front[13]AtomicHistoricalWorld War IIWINSequel to Close Combat: A Bridge Too Far
1999Close Combat: Battle of the BulgeAtomicHistoricalWorld War IIWINSequel to Close Combat III: The Russian Front
1999Commandos: Beyond the Call of Duty[9]PyroHistoricalWorld War IIWINExpansion to Commandos: Behind Enemy Lines
1999Fighting Steel[14]SSIHistoricalWorld War IIWIN
1999Force 21Red StormFuturisticWIN, GBA
1999Hatfields & McCoys[15]LupineHistoricalWild WestWINComedy Western.
1999Myth: The Total CodexBungieFantasticalWIN (Rerel)Re-release of Myth: The Fallen Lords, Myth II: Soulblighter, the Myth II: Chimera scenario pack and many fan-created multiplayer maps.
1999Myth II: ChimeraBungieFantasticalWINExpansion to Myth II: Soulblighter
1999Shadow Company: Left For Dead[16]SinisterModernAfricaWINSimilar to the Jagged Alliance series.[16]
1999Star Trek: Starfleet CommandQuicksilverFuturisticStar TrekWINSeries debuts.
2000Metal FatigueZonoFuturistic3 faction Mech warWINCustomizable Mech Units (Combots), assembled from players choice of arms, legs, and torso parts, different for all three factions. 3 layer maps made of orbit, surface and underground.
2000Close Combat: Invasion Normandy[6]AtomicHistoricalWorld War IIWINSequel to Close Combat: Battle of the Bulge
2000Ground Control[6][17][18]MassivePost-apocalypticEarthWIN
2000Imperium Galactica II: AlliancesDigital RealityFuturisticOuter SpaceWINSequel to Imperium Galactica
2000Invictus: In the Shadow of OlympusQuicksilverFantasticalGreek mythologyWIN
2000KessenKoeiHistoricalFeudal JapanPS2Series debuts.
2000Shogun: Total War[6][19]Creative AssemblyHistoricalFeudal JapanWINFirst game in the Total War series
2000Starship Troopers: Terran Ascendancy[20][21]Blue TongueFuturisticHeinleinWIN
2000Star Trek: Starfleet Command II: Empires at War[6]TaldrenFuturisticStar TrekWINSequel to Star Trek: Starfleet Command
2000Sudden Strike[22][23]FireglowHistoricalWorld War IIWINSeries debuts.
2001Age of Sail IITalonSoftHistoricalNapoleonic EraWINSequel to Age of Sail
2001Commandos 2: Men of Courage[3][9]PyroHistoricalWorld War IIWIN, MAC, PS2, XboxSequel to Commandos: Behind Enemy Lines
2001Desperados: Wanted Dead or Alive[7]SpellboundHistoricalWild WestWIN
2001Fallout Tactics: Brotherhood of Steel[3]Micro FortéPost-apocalypticUSAWINHas both turn-based and real-time modes.
2001Green BeretsTake-TwoHistoricalVietnam WarWIN, MACUses the Myth II: Soulblighter engine
2001GunlokRebellion DevelopmentsFuturisticWIN
2001Kessen IIKoeiHistorical, fantasticalThree KingdomsPS2Sequel to Kessen
2001Kingdom Under Fire: A War of HeroesFantasyHigh fantasyPCSeries debuts.
2001MechCommander 2[24]FASAFuturisticBattleTechWINSequel to MechCommander
2001Myth III: The Wolf AgeMumboJumboFantasticalHigh FantasyWIN, MACSequel to Myth II: Soulblighter
2001Original War[25]ALTARModern, PrehistoricWIN
2001Star Trek: Away Team[3][26][27]ReflexiveFuturisticStar TrekWIN
2001Star Trek: Deep Space Nine: Dominion WarsGizmoFuturisticStar TrekWIN
2001Star Trek: Starfleet Command: Orion PiratesTaldrenFuturisticStar TrekWINStandalone Expansion to Star Trek: Starfleet Command II: Empires at War
2001Sudden Strike: ForeverFireglowHistoricalWorld War IIWINExpansion to Sudden Strike
2001S.W.I.N.E.[28]StormregionFantastical, ModernLow Fantasy, WWII basedWINFirst of the corporation.
2001TakedaMagitechHistoricalFeudal JapanWINSeries debuts.
2001Waterloo: Napoleon's Last BattleFiraxis, BreakAway GamesHistoricalNapoleonic WarsWIN
2002Age of Sail II: Privateer's BountyAkellaHistoricalOpen seaWINExpansion to Age of Sail II
2002Austerlitz: Napoleon's Greatest VictoryBreakAwayHistoricalNapoleonic WarsWIN
2002Freedom ForceIrrationalComic retroUnited StatesWIN, OSXRPG characteristics.
2002G.I. Combat: Episode 1 - Battle of Normandy[29][30]FreedomHistoricalWorld War IIWIN
2002Legion: The Legend of Excalibur7 StudiosFantasticalPS2
2002Lost Kingdoms[31]FromSoftwareFantasticalGCNRPG characteristics.
2002Medieval: Total War[3][19]Creative AssemblyHistoricalMedieval EuropeWINSequel to Shogun: Total War. Features a turn-based strategic layer as well as a real-time tactical layer.[32]
2002PlatoonDigital RealityHistoricalVietnam WarWINVery poor reviews.[33]
2002Robin Hood: The Legend of Sherwood[34]SpellboundFantasticalWIN, AMI, MAC, LIN
2002Soldiers of AnarchySilver StylePost-apocalypticEarthWIN
2002Star Trek: Starfleet Command IIITaldrenFuturisticStar TrekWINSequel of Star Trek: Starfleet Command Series
2002Sudden Strike 2FireglowHistoricalWorld War IIWINSequel to Sudden Strike
2003Blitzkrieg[17][23]NivalHistoricalWorld War IIWINSeries debuts.
2003Chariots of WarSlitherineHistoricalAntiquityWIN
2003Cold Zero: No Mercy Drago EntertainmentModernWindows
2003Cold Zero: The Last Stand Drago EntertainmentModernWindows
2003Commandos 3: Destination Berlin[9][35][36]PyroHistoricalWorld War IIWINSequel to Commandos 2: Men of Courage
2003Eric Young's Squad Assault: West Front[37]FreedomHistoricalWorld War IIWIN
2003Gladiators: Galactic Circus Games, TheEugenFuturisticWIN
2003History Channel: Crusades - Quest for Power, TheZonoHistoricalCrusadesWIN
2003Korea: Forgotten ConflictPlastic RealityHistoricalKorean WarWIN
2003Nexagon: Deathmatch[38][39] (a.k.a. Nexagon: The Pit)Strategy FirstFuturisticCombat arenaWINA deathmatch game between player controlled squads of captive criminals. Mediocre reviews.
2003Praetorians[40]EidosHistoricAncient RomeWIN
2003Rebels: Prison Escape[41]Philos LabsFuturisticDystopiaWIN
2003UFO: AftermathALTARFuturisticEarthWINSeries debuts. Features "weak real-time tactical battles loosely connected by a shallow strategic shell."[42]
2003World War II: Frontline Command[43]Bitmap Bros.HistoricalWorld War IIWIN
2004Blitzkrieg: Burning HorizonNivalHistoricalWorld War IIWINExpansion to Blitzkrieg
2004Blitzkrieg: Rolling ThunderNivalHistoricalWorld War IIWINExpansion to Blitzkrieg
2004Close Combat: MarinesAtomicModernWINUses the Close Combat engine as a training tool for the US Marines.
2004Codename: Panzers[17][44]StormRegionHistoricalWorld War IIWINSeries debuts.
2004D-Day[45]Monte CristoHistoricalWorld War IIWIN
2004Desert Rats vs. Afrika Korps[46][47][48]Digital RealityHistoricalWorld War IIWIN
2004Full Spectrum Warrior[17][49]PandemicModernMiddle EastWIN, Xbox, PS2, MOBISeries debuts. Based on a U.S. Army light infantry training simulator.
2004Ground Control II: Operation Exodus[50][51]MassiveFuturisticWINSequel to Ground Control
2004Kingdom Under Fire: The CrusadersPhantagramFantasyHigh fantasyXboxIntroduced perspective correct 3D to Kingdom Under Fire series
2004Road to Baghdad, TheAtomicModernGulf WarWINUses the Close Combat engine
2004Growlanser Generations[52]Career SoftFantasticalPS2Remake of Growlanser II: The Sense of Justice and Growlanser III: The Dual Darkness
2004History Channel: Alamo - Fight for Independence, TheMad MinuteHistoricalAmerican Civil WarWIN
2004History Channel Civil War The Battle of Bull Run Take Command: 1861, TheMad MinuteHistoricalAmerican Civil WarWIN
2004Nexus: The Jupiter IncidentMithisFuturisticThe Solar SystemWIN
2004Rome: Total WarCreative AssemblyHistoricalImperial RomeWINSequel to Medieval: Total War. Features a real-time tactical layer in addition to a turn-based strategic layer.[53]
2004Soldiers: Heroes of World War II[17][54][55]Best WayHistoricalWorld War IIWINSeries debuts.
2004SpartanSlitherineHistoricalAncient GreeceWIN
2004Star WolvesX-bowFuturisticOuter spaceWINRPG characteristics.
2004Strength & HonourMagitechHistoricalVariousWINSeries debuts.
2005Battalion WarsKujuFuturisticGCNPart of the Nintendo Wars series.
2005Blitzkrieg IINival, The Finest HourHistoricalWorld War IIWINSequel to Blitzkrieg
2005Blue FlowKogadoFuturisticWIN
2005Brigade E5: New Jagged UnionApeironModernCentral AmericaWINRPG characteristics.
2005Codename: Panzers Phase II[56]StormRegionHistoricalWorld War IIWINSequel to Codename: Panzers
2005Day After: Fight for Promised Land, TheG5Alternate historyDystopia, Cold WarWINUses the Blitzkrieg Engine
2005Freedom Force vs. the Third Reich[57]IrrationalComic retroWorld War IIWINRPG characteristics. Sequel to Freedom Force.
2005Imperial Glory[58]PyroHistoricalNapoleonic EraWIN, OSXAlso features a turn-based "Imperial" mode, much like the Total War series.[59]
2005Imperivm III: The Great Battles of RomeFXHistoricalClassical antiquityWINSequel to Celtic Kings: Rage of War
2005Kessen IIIKoeiHistoricalFeudal JapanPS2Sequel to Kessen II
2005Kingdom Under Fire: HeroesPhantagramFantasyHigh FantasyXboxPrequel to Kingdom Under Fire: The Crusaders
2005Legion ArenaSlitherineHistoricalAncient RomeWIN, OSX
2005Real Time Conflict: Shogun Empires[60]Box Clever, NamcoHistoricalFeudal JapanDSExtremely poor review scores.
2005StalingradDTFHistoricalWorld War IIWINUses the Blitzkrieg Engine
2005Take Command 1861 - 2nd ManassasMadMinuteHistoricalAmerican Civil WarWIN
2005UFO: AftershockALTARFuturisticEarthWINSequel to UFO: Aftermath
2005Will of Steel[61]GameyusModernMiddle EastWIN
2006Close Combat: Cross of Iron[62]SimtekHistoricalWorld War IIWIN (Remake)Remake of Close Combat: The Russian Front.
2006Close Combat: RAF RegimentAtomicModernWINUses the Close Combat engine as a training tool for the RAF.
2006Desperados 2: Cooper's RevengeSpellboundHistoricalWild WestWINSequel to Desperados: Wanted Dead or Alive
2006DropTeam: Mechanized Combat in the Far Future[63]Battlefront.comFuturisticAlien vistasCROSSMultiplayer only. Players control individual tanks, except for a commander who issues orders from an overhead tactical map, much like in Allegiance. There's no resource collection or unit production.
2006Faces of War[64][65] (a.k.a. Outfront II)Best WayHistoricalWorld War IIWINSequel to Soldiers: Heroes of World War II
2006Full Spectrum Warrior: Ten Hammers[49][66]PandemicModernCentral AsiaWIN, Xbox, PS2Sequel to Full Spectrum Warrior
2006Joint Task ForceMithisModernVariousWIN
2006Medieval 2: Total WarCreative AssemblyHistoricalMedieval EuropeWINSequel to Rome: Total War. Combines a turn-based strategy mode with a real-time tactical mode.[67]
2006Moscow to Berlin: Red Siege[68]Monte CristoHistoricalWorld War IIWIN
2006OdamaVivariumHistoricalFeudal JapanGCN
2006Pacific Storm[69]LestaHistoricalWorld War IIWINFeatures a strategic campaign layer as well as a real-time tactical layer.[69][70]
2006Rush for BerlinStormRegionHistoricalWorld War IIWINSeries debuts.
2006Star Trek: Legacy[71][72]Mad Doc SoftwareFuturisticStar TrekWIN, XboxPlayers control one ship at a time, but can toggle between ships and issue some commands from an overhead tactical map.
2006Sword of the Stars[73]Lighthouse, ParadoxFuturisticOuter SpaceWINFeatures a 4X strategic layer as well.
2006Take Command - 2nd ManassasMadMinuteHistoricalAmerican Civil WarWIN
2006Warhammer: Mark of Chaos[74][75][76]Black HoleFantasticalWarhammerWIN, X360
20077.62[77]ApeironModernCentral AmericaWINRPG characteristics. Sequel to Brigade E5: New Jagged Union
2007Armored Brigade (video game)Juha KellokoskiHistoricalVariousWINFreeware tactical wargame, focusing on realism and playability.
2007Battalion Wars 2KujuFuturisticWiiSequel to Battalion Wars. Part of the Nintendo Wars series.
2007Battlestations: Midway[78]EidosHistoricalWorld War IIWIN, X360Series debuts.
2007Close Combat: Modern Tactics[79]SimtekModernAlternate presentWIN (Remake)Remake of Close Combat: Marines
2007Final Fantasy XII: Revenant WingsSquare EnixFantasticalDS
2007Heroes of ManaBrownie BrownFantasticalDS
2007Kingdom Elemental: Tactics[80]Scott Thunelius, Chronic LogicFantasticalHigh FantasyWINRPG characteristics.
2007Rush for Berlin: Rush for the BombStormRegion, ParadoxHistoricalWorld War IIWINExpansion to Rush for Berlin
2007SOCOM: U.S. Navy SEALs Tactical Strike[81]Slant SixModernPanamaPSP
2007Star Wolves 2X-bowFuturisticOuter spaceWINRPG characteristics. Sequel to Star Wolves.
2007UFO: AfterlightALTARFuturisticMarsWINSequel to UFO: Aftershock
2007World in Conflict[82][83][84]MassiveAlternate historyCold War eraWINSeries debuts.
2008Close Combat: Wacht am Rhein[85]Strategy 3 TacticsHistoricalWorld War IIWIN (Remake)Remake of ???.
2008Field OpsFreezeModernWINSupposedly an FPS/RTS hybrid.[86]
2008Mosby's Confederacy[87][88]Tilted MillHistoricalAmerican Civil WarWINFeatures a turn-based strategic layer as well as a real-time tactical layer.[87]
2008Sango 2MagitechHistoricalAncient ChinaWINSequel to Sango. Features a turn-based strategic layer and real-time tactical layer.[89]
2008Sins of a Solar EmpireIroncladFuturisticOuter SpaceWINDescribed as a "full-on, seamless union of an empire building game with real-time tactical combat."[90]
2008Sudden Strike 3FireglowHistoricalWorld War IIWINSequel to Sudden Strike 2
2008StrangerFireglowFantasticalHigh FantasyWIN
2008Theatre of War[91][92]1CHistoricalWorld War IIWINSequel to Theatre of War. Series debuts.
2008Tom Clancy's Endwar[93]UbisoftModernWorld War IIIWIN, X360, PS3
2008Universe at War: Earth Assault[94]PetroglyphFuturisticWINFeatures a strategic layer as well as a real-time tactical layer.[94]
2008Valkyria Chronicles[95]Sega WOWFantasyWorld War IIPS3RPG characteristics.
2008Warhammer: Mark of Chaos - Battle March[75]Black HoleFantasticalWarhammerWINExpansion to Warhammer: Mark of Chaos.
2008XIII Century: Death or GloryUnicornHistorical13th centuryWINDescribed as being "a serious real-time tactical challenge."[96]
2009Armada 2526[97]NtroniumFuturisticOuter SpaceWINFeatures a turn-based strategic layer and real-time tactical layer, much like the Total War series.[97]
2009Battlestations: Pacific[78]EidosHistoricalWorld War IIX360Sequel to Battlestations: Midway
2009Close Combat: The Longest Day[98]SimtekHistoricalWorld War IIWIN (Remake)Remake of ???.
2009Codename: Panzers Cold War[44]StormRegionHistoricalCold War II eraWINSequel to Codename: Panzers Phase II
2009Demigod[99][100]Gas PoweredFantasyWar between godsWINRPG characteristics.
2009East India Company[101]NitroHistoricalEra of colonizationWINAlso features a strategic campaign layer.
2009Empire: Total WarThe Creative AssemblyHistoricalVariousWINFeatures a turn-based strategic layer and a real-time tactical layer.[102]
2009Ironclads: High SeasTotem GamesHistoricalAmerican Civil WarWINA naval tactical simulator set in the American Civil War.[103]
2009King Arthur: The Role-playing WargameNeocoreFantasyBritanniaWINRPG characteristics. Battles are described as "real-time tactical fights on unique battlemaps."[104] Features a turn-based strategic layer as well.
2009Men of War[105][106]505 GamesHistoricalWorld War IIWINSequel to Faces of War.
2009Stormrise[107]The Creative AssemblyFuturisticPS3, WIN, X360
2009Strength & Honour 2MagitechHistoricalAncient timesWINSequel to Strength & Honour. Features a turn-based strategic layer and real-time tactical layer, much like the Total War series.[108]
2009Takeda 3MagitechHistoricalFeudal JapanWINSequel to Takeda 2. Features a turn-based strategic layer and real-time tactical layer.[109]
2009Theatre of War II: Africa 1943[91][110] (a.k.a. Theatre of War 2: Kursk 1943)1CHistoricalWorld War IIWINSequel to Theatre of War.
2009World in Conflict: Soviet Assault[111][112]MassiveHistoricalCold War eraWINExpansion to World in Conflict
2010Achtung Panzer: Kharkov 1943ParadoxHistoricalWorld War IIWINFeatures a turn-based strategy mode and a real-time tactical mode.[113]
2010HistWar: Les Grognards[114]HistWar.comHistoricalNapoleonic warsWINFeatures an "innovative command system" at the Grand Tactical, Tactical and Regimental levels.[114]
2010Napoleon: Total WarThe Creative AssemblyHistoricalNapoleonic WarsWINSequel to Empire: Total War
2010R.U.S.E.Eugen SystemsHistoricalWorld War IIWIN
2011Total War: Shogun 2The Creative AssemblyHistoricalFeudal JapanWIN, OSXSequel to Shogun: Total War
2011Under Siege[115]SeedFuturisticPSN
2012King Arthur II: The Role-playing WargameNeocore GamesFantasyBritanniaWINSequel to King Arthur: The Role-playing Wargame
2012Wargame: European EscalationEugen SystemsModernCold War EraWIN
2013Total War: Rome IIThe Creative AssemblyHistoricalImperial RomeWIN, OSXSequel to Rome: Total War
2015Total War: AttilaThe Creative AssemblyHistoricalImperial RomeWIN, OSX, LINSequel to Total War: Rome II
2016Total War: WarhammerThe Creative AssemblyFantasyWarhammerWIN, OSX, LIN
2016Shadow Tactics: Blades of the ShogunMimimi ProductionsHistoricalFeudal JapanWIN, OSX, LIN
TBDClose Combat: Leather NecksSimtekModernWINSequel to Close Combat: Invasion Normandy
TBDUntitled Commandos game[9]PyroHistoricalWorld War IIWINSequel to Commandos: Strike Force
TBDCall to ArmsDigitalmindsoftModernWIN
TBDPAX 10, The: Project Aftermath[116]Game FactionFuturisticWIN
TBDTelladar Chronicles: Decline[117]GFIFantasyWINAnnounced in 2004.
TBDWindchaser: Guilds of Glory[118]ChimeraFantasyFantasy age of sailWIN
TBDWerewolves[119]MiSTHistoricalWorld War IIWIN
CancelledFatherdale: The Guardians of Asgard[120]SnowballFantasticalNorse mythologyWIN

References

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  90. Butts, Steve (February 15, 2008). "Sins of a Solar Empire Review". IGN. Retrieved 2010-02-16. Empire at War, Hegemonia, Sword of the Stars and even the venerable Imperium Galactica II, have each taken small steps towards creating the full-on, seamless union of an empire building game with real-time tactical combat, but they all tended to fall short in some major areas. ... Thankfully, the gang at Ironclad Games decided to show everyone how it should be done.
  91. 1 2 Stone, Tim (June 17, 2009). "Theatre of War II: Africa 1943". PC Gamer UK. Retrieved 2010-02-15. If you remember, ToW was the pretty WWII RTS from 2007 that thought it was a wargame. Big battlefields, credible ballistics, men with minds of their own... not since the Close Combats had a real-time tactics title treated WWII so tenderly.
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  94. 1 2 Nguyen, Thierry (June 15, 2007). "Universe at War Interview". GameSpy. Retrieved 2010-02-17. UaW is a real-time tactical / strategy game set here on Earth in the year 2012. Humans find out they're not alone in the universe, and that's not really good news for them. Earth becomes the catalyst for a massive war brewing across the entire galaxy, and the humans are caught in the middle. ... We have a similar setup in UaW, where there is a global strategic layer that sits overtop the tactical maps that you battle for control of across most of Earth's continents.
  95. "Valkyria Chronicles Review HD". GameTrailers. 25 November 2008. Retrieved 26 November 2008. In the video review the game Valkyria Chronicles was describes as "combining elements of strategy, RPG and real-time tactics games."
  96. Todd, Brett (April 4, 2008). "XIII Century: Death or Glory Review". GameSpot. Retrieved 2010-02-16. Attention to battlefield detail and smart AI make XIII Century a serious real-time tactical challenge.
  97. 1 2 "PC Game Preview: Armada 2526". The Wargamer. November 5, 2009. Retrieved 2010-02-14. The combination of turn-based strategy and real-time tactical combat make it iconic. Comparisons to the Total War series should not be undertaken lightly. ... Armada 2526 boasts a turn-based strategy game on top of a real-time tactical game, but beyond that the differences become stark. ... Players who enjoy the combination of turn-based strategy and real-time tactics are going to want to keep an eye on Armada 2526 – and if you’ve been waiting for the Total War series to hit the sci-fi genre Armada 2526 may be your ticket to the stars.
  98. "Developer Feature: Close Combat - The Longest Day". The Wargamer. April 26, 2009. Retrieved 2010-02-17. Now in this classic top-down real-time tactical simulation, players can take command of either US or German forces and choose to command the forces of the Allied Expeditionary Force or German forces to either successfully execute the world’s largest invasion to liberate Europe from Nazi occupation or defend Hitler’s Atlantic Wall.
  99. "Demigod Developer Diary #2". RPGVault. December 1, 2008. Retrieved 2010-02-16. Aimed at the first quarter of 2009, it's described as real-time tactical strategy with extensive role-playing elements.
  100. "Hands-On Demigod". UGO.com. September 10, 2008. Retrieved 2010-02-28. We've heard a number of people refer to the burgeoning genre as Real Time Tactical (RTT). Unlike most traditional RTS games, Demigod forgoes the trappings of building construction and unit management to allow the player to focus on the action at hand. The result is a streamlined, fast-paced, action-oriented experience that forces players to make quick decisions to respond to the situation at hand.
  101. "East India Company for PC Reviews". Metacritic. Retrieved 2010-02-16. When hostile fleets engage each other, the spectacular naval battles are fought on a real-time tactical level.
  102. Onyett, Charles (December 18, 2008). "Empire: Total War Hands-On". IGN. Retrieved 2010-02-16. Since 2000's Shogun: Total War CA has been busy tweaking and refining its formula of Civilization-style overworld map management with large-scale real-time tactical battles. Whereas before the fights were mostly on land, this time around players have the option to engage in fully controllable tactical skirmishes between fleets instead of abstracted conflicts.
  103. "PC Game Review: Ironclads High Seas". The Wargamer. October 19, 2009. Retrieved 2010-02-28. A great irony is that the only company making American Civil War tactical naval games is Russian. ... In terms of tactical combat, this game compares favorably with the Distant Guns series. Hopefully, the system will be expanded to other mid-19th century navies.
  104. McLean, Gary (December 16, 2008). "King Arthur Screenshots, Q&A". Voodoo Extreme. Retrieved 2010-02-16. The battles are real-time tactical fights on unique battlemaps (currently there are more than 65 unique terrains available). You move with their heroes (who lead armies) on the turn based Campaign map. When they are engaged in combat (like meeting other armies on the Campaign Map or the outcome of a given quest leads to battle) then the real time battle begins.
  105. Breckon, Nick (February 17, 2009). "Men of War Demo Released". Shacknews. Retrieved 2010-02-16. A demo for Digitalmindsoft's World War II real-time tactical title Men of War was released today. The demo contains the first level of the game, providing a look at the title's various systems.
  106. "PC Game Review: Men of War Reviewed". The Wargamer. March 26, 2009. Retrieved 2010-02-16. So what is this formula? Men of War, like Faces of War and Soldiers before it, is a real-time tactical World War II game. Players are asked to take control of a few squads of soldiers and complete varied objectives across fully-destructible maps set in different theaters of the Second World War.
  107. Kolan, Nick (January 6, 2009). "Stormrise: The Console RTS Comes of Age". IGN. Retrieved 2010-02-17. Lately, however, there has been a positive trend with the console RTS, or perhaps more accurately, RTT or real-time tactical games. Developers have discovered that simplified gameplay can lessen the impact of the less-precise control schemes, so by removing base-building and resource management, and putting a much heavier focus on combat, the game becomes much more playable. ... Enter Stormrise – The Creative Assembly's (CA) latest project.
  108. "PC Game Review: Strength And Honour 2". The Wargamer. January 12, 2010. Retrieved 2010-02-17. trength & Honour 2 has a turn-based strategic campaign (called World Mode and Palace Mode) and a real-time tactical mode (called Battle Mode).
  109. "PC Game Review: Takeda 3". The Wargamer. April 17, 2009. Retrieved 2010-02-28. Takeda 3 continues the trend of giving players two games for the price of one: a turn-based strategic campaign (called World Mode) and a real-time tactical mode (called Battle Mode). The turn-based map is a detailed 2D map of Honshu (the main Island of Japan) and the only movements the player sees are clouds passing by, which is a nice touch.
  110. "Theater of War 2". GameDaily. Retrieved 2010-02-16. Theatre of War 2: Kursk 1943, the historically accurate and detailed real-time tactical war game, welcomes military history fans to the battle which gave the Red Army the strategic initiative for the rest of the war.
  111. Yin-Poole, Wesley (March 3, 2009). "WiC Soviet Assault Hands-on Preview". VideoGamer.com. Retrieved 2010-02-02. WiC, which has been described by some fans as a real-time tactics game as opposed to a real-time strategy game on account of a distinct lack of base-building, resource gathering and tech trees, took the Cold War as its foundation and extrapolated based on a fictional "what if?" scenario.
  112. Yin-Poole, Wesley (March 19, 2009). "WiC Soviet Assault Review". VideoGamer.com. Retrieved 2010-02-02. WiC might be better described as a 'real-time tactics' game. For those new to the explosive party, allow us to bring you up to speed. In WiC you rarely control more than 10 or so units at any one time. ... There's no harvesting Tiberium for resources or scrambling up a tech tree in order to get a hero unit out. Instead, the player is given a number of resource points with which to buy units and deploy them in ever changing drop zones dotted across the battlefield...
  113. Rossignol, Jim (January 19, 2010). "Achtung Panzer!". Rock, Paper, Shotgun. Retrieved 2010-02-28. You’ll play as either German or Russian forces, and it’s got a bit of the Total War thing going on, with a turn-based strategic mode, and a real-time tactical combat mode on the ground.
  114. 1 2 "Screenshots Feature: HistWar: Les Grognards". The Wargamer. August 18, 2005. Retrieved 2010-02-28. Les Grognards is a 3D, real-time tactical and strategic game in which players issue orders at multiple levels of command. At the outset of a battle, players issue a simple set of commands at the Grand Tactical, Tactical, or Regimental AI levels, which controls everything from the movement of regiments to managing divisional reserves to ordering the general movements or strategies of entire corps.
  115. Hatfield, Daemon (June 10, 2009). "PSN Under Siege". IGN. Retrieved 2010-02-02. Developer Seed Studios is prepping a "real-time tactics" game for the PlayStation Network called Under Siege. ... Under Siege ditches the resource management to focus on combat.
  116. "The PAX 10: Project Aftermath". G4tv. August 29, 2008. Retrieved 2010-02-28. We wanted to make an action-packed RTS game with more focus on combat and less on resource gathering, to make it more immediate, with shorter mission times to encourage replays for the high scores tables. I guess Real-time tactical is a closer fit than RTS. Looking back, we always liked squad based games like Syndicate, so I guess the 4 heroes comes from games like that.
  117. Vitous, Jeff (October 5, 2004). "Interview: Telladar Chronicles". The Wargamer. Retrieved 2010-02-15. Game Factory Interactive recently gave The Wargamer a heads-up on a new real-time tactical fantasy game in the works by Ukrainian developer Mindlink Studio. Jeff Vitous interviews the developers of this real-time tactical game.
  118. "Windchaser: New Real-time Tactical Game Announced by Anaconda". dtp entertainment AG. March 9, 2007. Retrieved 2010-02-15.
  119. "GFI goes to E3 2006". GameZone. May 3, 2006. Retrieved 2010-02-15. Werewolves (developer MiST land - South) - is a real time tactical strategy game reliving the glorious history of the assault squads during World War II. The player will have to conduct special missions divided into three large campaigns – Allies, Axis and Soviet Union and have a new look at WWII history and its key events. He will act as a commander of an assault squad fighting in Stalingrad, Ardennes, El Alamein, Italy, Berlin and many other places.
  120. "Fatherdale: The Guardians of Asgard". allgame. Retrieved 2008-07-14.
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