Characters in the ''Super Smash Bros.'' series

The fighting game series Super Smash Bros. from Nintendo, launched in 1999, features an assortment of video game characters from different franchises. There are 74 characters playable across the series, most primarily from Nintendo franchises but also including some from Sega, Capcom, Konami, Namco, and Square Enix. There are also other non-playable characters that take the form of enemies, bosses, and power-ups.

Playable characters

Each game in the series has a number of playable characters (referred in the games as "fighters") taken from various Nintendo franchises, with 74 total across the series. Starting with the third game, Super Smash Bros. Brawl, characters from third-party franchises have also made playable appearances. At the start of each game, some of the fighters will be locked from play. To unlock a hidden fighter, players need to clear certain conditions, such as playing a certain number of matches, and defeat that fighter in a match. In Brawl, players can also unlock fighters by encountering them in the Subspace Emissary mode. In Super Smash Bros. for Nintendo 3DS and Wii U, players are able to customize existing fighters with altered movesets and statistics, or make their own Mii Fighters that can be given different fighting styles, though in online play, these can only be played in matches with friends. In Super Smash Bros. Ultimate, certain fighters are labeled as "Echo Fighters"; these fighters largely share their moves and abilities with another fighter on the roster, but with minor differences between them in their presentation and gameplay. These echo fighters have an option to either be displayed next to or with the character they are based on.

Fighter N64 Melee Brawl 3DS and Wii U Ultimate Franchise
Bayonetta DLC Bayonetta
Bowser Super Mario
Bowser Jr.[lower-alpha 1]
Captain Falcon F-Zero
Charizard[lower-alpha 2] Pokémon
Chrom[lower-alpha 3] Fire Emblem
Cloud DLC Final Fantasy
Corrin DLC Fire Emblem
Daisy[lower-alpha 3] Super Mario
Dark Pit[lower-alpha 3] Kid Icarus
Dark Samus[lower-alpha 3] Metroid
Diddy Kong Donkey Kong
Donkey Kong
Dr. Mario Super Mario
Duck Hunt[lower-alpha 4] Duck Hunt
Falco Star Fox
Fox
Ganondorf The Legend of Zelda
Greninja Pokémon
Ice Climbers Ice Climber
Ike Fire Emblem
Inkling Splatoon
Isabelle Animal Crossing
Ivysaur[lower-alpha 2] Pokémon
Jigglypuff
King Dedede Kirby
King K. Rool Donkey Kong
Kirby Kirby
Link The Legend of Zelda
Little Mac Punch-Out!!
Lucario Pokémon
Lucas DLC EarthBound
Lucina[lower-alpha 3] Fire Emblem
Luigi Super Mario
Mario
Marth Fire Emblem
Mega Man Mega Man
Meta Knight Kirby
Mewtwo DLC Pokémon
Mii Brawler[lower-alpha 5] Mii
Mii Swordfighter[lower-alpha 5][lower-alpha 4]
Mii Gunner[lower-alpha 5]
Mr. Game & Watch Game & Watch
Ness EarthBound
Olimar[lower-alpha 6] Pikmin
Pac-Man Pac-Man
Palutena Kid Icarus
Peach Super Mario
Pichu Pokémon
Pikachu
Pit Kid Icarus
Richter[lower-alpha 3] Castlevania
Ridley Metroid
R.O.B. R.O.B.
Robin Fire Emblem
Rosalina & Luma Super Mario
Roy DLC Fire Emblem
Ryu DLC Street Fighter
Samus Metroid
Sheik The Legend of Zelda
Shulk Xenoblade
Simon Castlevania
Snake Metal Gear
Sonic Sonic the Hedgehog
Squirtle[lower-alpha 2] Pokémon
Toon Link The Legend of Zelda
Villager Animal Crossing
Wario Wario
Wii Fit Trainer Wii Fit
Wolf Star Fox
Yoshi Yoshi
Young Link The Legend of Zelda
Zelda
Zero Suit Samus Metroid
Total 12 26 39 51 (+7 DLC) 74
Notes
  1. Bowser Jr.'s seven alternate costumes change the character's name and appearance to be one of the Koopalings: Larry, Morton, Wendy, Iggy, Roy, Lemmy, or Ludwig.
  2. 1 2 3 In Brawl and Ultimate, this Pokémon is listed with two others under the name "Pokémon Trainer" on the character select screen. The Pokémon Trainer appears in the background while the player takes direct control of Squirtle, Ivysaur, or Charizard, and can switch between them during the battle. In 3DS/Wii U, only Charizard is available as a standalone character.
  3. 1 2 3 4 5 6 In Ultimate, this character is treated as an Echo Fighter.
  4. 1 2 There are slight name variations between NTSC and PAL versions. The NTSC characters "Duck Hunt" and "Mii Swordfighter" are referred to in PAL versions as "Duck Hunt Duo" and "Mii Sword Fighter."
  5. 1 2 3 Brawler, Swordfighter, and Gunner are under one character slot labeled as Mii Fighters.
  6. In 3DS/Wii U and Ultimate, four of Olimar's alternate costumes change his name and appearance to Alph, a character from Pikmin 3.

Non-playable characters

In addition to the roster of playable fighters, several non-playable characters appear as summonable items via "Assist Trophies" or Poké Balls, background stage hazards, enemies, or bosses in the single-player modes. While some were specifically created for use in the Super Smash Bros. series, most come from established game franchises like the playable characters.

Summonable

Certain items in the Super Smash Bros. series can be used to temporarily summon other characters into battle. The first of these, the Poké Ball, was introduced in the original Super Smash Bros. game. It can be thrown to temporarily call forth a random Pokémon, which will perform one of its signature abilities to attack opponents or affect the battle in other ways. Each Super Smash Bros. game has had a different set of Pokemon that can appear from Poké Balls, though some such as Snorlax and Goldeen have appeared in multiple entries.

Another item, the Assist Trophy, was added in Super Smash Bros. Brawl and functions similarly to the Poké Ball. Players who pick up an assist trophy will summon a random character from one of Nintendo's various franchises, causing them to interfere with opponents. Available characters vary between games, and range from supporting members of already represented franchises, such as Super Mario's Waluigi and Star Fox's Andross, to more obscure characters like the Sheriff, Dr. Kawashima from Brain Age and Saki Amamiya from Sin and Punishment. Some assist trophies, including Little Mac, Dark Samus and Isabelle, have gone on to appear as playable characters in later series entries. There have also been assist trophies based on third-party characters, such as Bomberman, Monster Hunter's Rathalos, and Shovel Knight.

Bosses

Throughout the Super Smash Bros. series, most single-player modes have included several non-playable boss characters. Most of these bosses were created specifically for the Super Smash Bros. franchise.

Master Hand is a glove-like being that appears in all games to date, serving as the final boss of Classic Mode[1] and, in Super Smash Bros. Melee, the 50th Event Match "Final Destination Match". In Melee, Master Hand is playable via a system glitch.[2] Super Smash Bros. Melee introduced a left-hand counterpart to Master Hand named Crazy Hand, which appears alongside Master Hand under certain conditions. Super Smash Bros. for Nintendo 3DS and Wii U introduced a new form, Master Core, a shapeshifting mass of black particles that emerge from Master Hand and Crazy Hand after they are defeated.

Tabuu is the villain of Super Smash Bros. Brawl's story mode, The Subspace Emissary. He is a human-shaped apparition composed of pure energy, with a single eye-shaped object located where a person's stomach would be. He is able to conjure several weapons for use in battle, including a rapier and large chakram. His other powers include the ability to change his size at will and teleportation. Towards the end of The Subspace Emissary, it is revealed that Tabuu is the entity that controlled Master Hand and the true antagonist behind the events of the story.[3]

The Subspace Emissary also features other boss characters.[4] Some of these characters, such as Petey Piranha, Ridley, Meta Ridley, Porky, and Rayquaza, are from other franchises. Ridley eventually became a playable character in Super Smash Bros. Ultimate, with Meta Ridley as an alternate costume for him. Three original bosses are also featured: the aforementioned Tabuu, Galleom, and Duon. Galleom is a giant cyborg that is fought twice while Duon is a giant twin-bodied robot.[5]

Other boss characters from represented franchises may appear as hazards on certain stages and attack the fighters in the middle of a battle, such as the Yellow Devil from Mega Man, Metal Face from Xenoblade Chronicles, and Dracula from Castlevania.

Other

In each of the games, there is a group of generic enemy characters who are based on other fighters and are fought in large groups in the games' single-player campaigns and "Multi-Man Smash" minigames. In the Japanese versions of the games, these characters have always been called the "Mysterious Small Fry Enemy Corps". In the English localized versions of the games, they are given names that describe their physical form. These include the Fighting Polygon Team, the Fighting Wire Frames, the Fighting Alloy Team[6] and the Fighting Mii Team. Along with Melee's Adventure Mode came the inclusion of minor, generic enemies, such as Goombas from the Super Mario series and Octoroks from The Legend of Zelda series.[7] This trend continues into Super Smash Bros. Brawl, which also includes an assortment of original characters to serve as non-playable generic enemies led by the Subspace Army. Many generic enemies from various games appear as part of the "Smash Run" mode in Super Smash Bros. for Nintendo 3DS.

The Subspace Army are the antagonists of Super Smash Bros. Brawl, appearing in The Subspace Emissary and led by the Ancient Minister. Their goal is to pull the entire world into Subspace piece by piece using devices called Subspace Bombs.[8][9] The Sandbag appears in every game's "Home-Run Contest" minigame beginning with Super Smash Bros. Melee. The object is to do as much damage as possible to Sandbag in a short time, then strike it with either a Home-Run Bat or a fighting move to launch it as far as possible.[10] Sandbag also appears randomly as an item that drops other items when hit in various other modes in all games from Brawl onward.[11]

Each Super Smash Bros. game has an announcer who calls out the player character names upon selection and victory. The announcer's voice is used in many of the promotional materials of the games. The role has been taken on by Jeff Manning in the original game, Dean Harrington in Melee, Pat Cashman in Brawl, and Xander Mobus in 3DS/Wii U and Ultimate.[12] The announcer voice actor traditionally voices Master Hand and Crazy Hand as well.[13][14]

References

  1. "Master Hand". Archived from the original on July 5, 2013. Retrieved April 21, 2008.
  2. puffteam. "Play as Master Hand Glitch (Melee)". IGN Entertainment. Archived from the original on October 21, 2009.
  3. "Mysteries of the Subspace Emissary". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on August 5, 2013.
  4. "Petey Piranha". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on October 19, 2013.
  5. "Boss Strategies". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on October 19, 2013.
  6. "STADIUM: Multi-Man Brawl". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on October 19, 2013.
  7. "Adventure - Super Smash Bros. Melee Wiki Guide - IGN". IGN.
  8. "The Subspace Army". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on January 16, 2014.
  9. "The Enemies From Subspace". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on October 19, 2013.
  10. "Sandbag". DOJO!!. Archived from the original on July 5, 2013. Retrieved April 19, 2008.
  11. "STADIUM Home Run Contest". DOJO!!. Archived from the original on October 19, 2013. Retrieved April 19, 2008.
  12. Mobus, Xander (2018-06-12). "So I guess there was a gaming conference or something with some cool stuff announced? Either way...I'M BACK, BABY!". @xandermobusvo. Retrieved 2018-06-14.
  13. Gates, Christopher (November 10, 2014). "'Super Smash Bros.' Announcer Records Funny Voice Clips For NeoGAF Forums". Game Rant. Archived from the original on November 4, 2016.
  14. Ponce, Tony (November 10, 2014). "Super Smash Bros. 4 Announcer Recorded Custom Lines for Web Forum NeoGAF". Gameranx. Archived from the original on November 4, 2016.
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