BotFighters

BotFighters is a location-based mobile game and a pervasive game[1] developed by It's Alive Mobile Games AB![2][3] (acquired by Digiment[4] in 2007) designed to be a MMORPG[5] played in an urban environment.[2] It was possibly the world's first commercial location-based game.[2] It was first released in Sweden in 2001, and later in Russia, Finland, Ireland and China.[2][6][7]

In 2002, it was awarded with an Award of Distinction, Net Vision category in the Prix Ars Electronica.[8]

The mission of the game was to locate and destroy other players. Each player was represented in the game as a robot warrior.[1] Successful battles were rewarded with money which could be traded in, via a website, for armor upgrades and other features for the player's robot. The game was temporally expansive, because there were no safe zones or timeouts; players were always playing. The likeness of the game has been compared to that of Paintball.[2]

See also

References

  1. 1 2 von Borries, Friedrich; Walz, Steffen P.; Böttger, Matthias, eds. (2007), "BotFighters: A Game That Surrounds You", Space Time Play, Basel, Boston, Berlin: Birkhäuser Verlag AG, pp. 226–227, ISBN 978-3-7643-8414-2
  2. 1 2 3 4 5 Montola, Markus; Stenros, Jaakko; Waern, Annika (2009). Pervasive Games. Theory and Design. Experiences on the Boundary Between Life and Play. Morgan Kaufmann Publishers.
  3. "It's Alive Mobile Games AB". Archived from the original on 2005-02-07. Retrieved 2013-10-18.
  4. "Digiment". 2007.
  5. Oppermann, Leif (2009). Facilitating the development of location-based experiences (PhD thesis). University of Nottingham. OCLC 757085363. EThOS uk.bl.ethos.508291.
  6. The Inquirer: Botfighters - a new Russian addiction
  7. Laois Nationalist: Mobile could be playing an expensive game Archived August 11, 2007, at the Wayback Machine.
  8. Ars Electronica Archive Archived October 21, 2006, at the Wayback Machine.
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