Berzerk (video game)

Berzerk
North American Arcade flyer
Developer(s) Stern Electronics
Atari, Inc. (2600/5200)
Western Technologies (Vectrex)
Publisher(s)
Designer(s) Alan McNeil
Platform(s) Arcade, Atari 2600, Atari 5200, Vectrex
Release
Genre(s) Multidirectional shooter, run and gun
Mode(s) Single-player, multiplayer (up to two players)
Cabinet Upright, cocktail
CPU Z80 (@ 2 MHz)[2]
Sound TSI S14001A (@ 20 KHz), M6840 PTM (@ 5 MHz)
Display Raster, 256 x 224 pixels (Horizontal), 16 colors, 19"

Berzerk is a multi-directional shooter arcade game, released in 1980 by Stern Electronics of Chicago. Berzerk places the player in series of top-down, maze-like rooms containing armed robots.

Gameplay

Gameplay screenshot from the Arcade version. In the game, the player's objective is to destroy robots and navigate a maze of randomly generated rooms.

The player controls a green stick man. Using a joystick and a firing button that activates a laser-like weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, get electrocuted by the electrified walls of the maze itself, or by being touched by the player's nemesis, Evil Otto.

The function of Evil Otto, represented by a bouncing smiley face, is to quicken the pace of the game. Otto is unusual, with regard to games of the period, in that there is no way to kill him. Otto can go through walls with impunity and is attracted to the player character. If robots remain in the maze Otto moves slowly, about half as fast as the humanoid, but he speeds up to match the humanoid's speed once all the robots are killed. Evil Otto moves exactly the same speed as the player going left and right but he can move faster than the player going up and down; thus, no matter how close Otto is, the player can escape as long as they can avoid moving straight up or down.

The player advances by escaping from the maze through an opening in the far wall. Each robot destroyed is worth 50 points. If all the robots in the current maze have been destroyed before the player escapes, the player gains ten points per robot. The game has 65,536 rooms (256×256 grid), but due to limitations of the random number generation there are fewer than 1,024 maze layouts (876 unique). It has only one controller, but two-player games can be accomplished by alternating at the joystick.

As a player's score increases, the colors of the enemy robots change, and the robots can have more bullets on the screen at the same time. Once they reach the limit of simultaneous onscreen bullets, they cannot fire again until one or more of their bullets detonates; the limit applies to the robots as a group, not as individuals.

A free life can be awarded at 5,000 or 10,000 points, set by internal DIP switches, with no extra lives thereafter.

The game's voice synthesizer generates speech for the robots during certain in-game events:

  • "Coin detected in pocket": During attract mode, specifically while showing the high score list.
  • "Intruder alert! Intruder alert!": Spoken when Evil Otto appears.
  • "The humanoid must not escape" or "The intruder must not escape": Heard when the player escapes a room after destroying every robot.
  • "Chicken, fight like a robot": Heard when the player escapes a room without destroying every robot.
  • "Got the humanoid, got the intruder!": Heard when the player loses a life. (The "got the intruder" part is a minor third higher than the "got the humanoid" part.)

There is random robot chatter playing in the background, with phrases usually consisting of "Charge", "Attack", "Kill", "Destroy", "Shoot", or "Get", followed by "The Humanoid", "The intruder", "it", or "the chicken" (the last only if the player got the "Chicken, fight like a robot" message from the previous room), creating sentences such as "Attack it", "Get the Humanoid", "Destroy the intruder", "Kill the chicken", and so on. The speed and pitch of the phrases vary, from deep and slow, to high and fast.

Development

Alan McNeil, an employee of Universal Research Laboratories (a division of Stern Electronics), had a dream one night involving a black-and-white video game in which he had to fight robots.It was named for Fred Saberhagen's Berserker series of science fiction novels.[3]

"Evil Otto" was named after Dave Otto, security chief at McNeil's former employer Dave Nutting Associates. According to McNeil, Otto would, "[smile] while he chewed you out."[4] He would also lock McNeil and his fellow employees out of the building to enforce a noon-hour lunch, as well as piping beautiful music into every room.[3]

The idea for a black-and-white game was abandoned. At that point Stern decided to use a color overlay board for Berzerk.[5] A quick conversion was made, and all but the earliest versions of the game shipped with a color CRT display. The game was test-marketed successfully at a Chicago singles bar before general release.

Technology

The game was originally planned around a Motorola 6809E processor, but problems with the external clock for this CPU led to its abandonment in favor of a Zilog Z80.[5]

The game units suffered from failure of the optical 8-way joystick unit; Stern suffered the cancellation of about 4,200 orders for new games because of previous purchasers' bad experiences with these joysticks. The company responded by issuing free replacement joysticks in a leaf-switch design by Wico.[5]

Berzerk is one of the first video games to use speech synthesis, featuring talking robots. In 1980, computer voice compression was extremely expensive, estimated to have cost the manufacturer US$1,000 per word;[5] the English version has a thirty-word vocabulary. Stern nevertheless did not spare this expense.

Reception

Ed Driscoll reviewed Berzerk in The Space Gamer No. 56.[6] Driscoll commented that "If you liked Berzerk, or if you simply enjoy shooting evil robots in electrified mazes, then look for this at your local store. But watch out for Evil Otto!"[6]

Berzerk was well received, with the Atari 2600 version picking up a Certificate of Merit in the category of "Best Solitaire Video Game" at the 4th annual Arkie Awards.[7]:30 In 2010, IGN Evil Otto was ranked 78th in "Top 100 Videogames Villains".[8]

Legacy

Berzerk was officially ported to the Atari 2600, Atari 5200, and Vectrex. The Atari 2600 version features an option in which Evil Otto could be temporarily killed, though he always returns. The Atari 5200 version is the only home version to include digitized speech, though the 2600 version was hacked in 2002 to include speech.[9] A port for the Atari 8-bit family of computers, identical to the Atari 5200 version, was ready in 1983, but was not published.[10]

A portable version of Berzerk was planned by Coleco, similar in design to its line of VFD tabletop games including Pac-Man and Frogger, but was never released.[11]

Milton-Bradley produced a Berzerk board game designed for two players, one playing Evil Otto and the robots, the other playing the hero. The playing pieces are plastic yellow rectangular panels that are labeled with the corresponding characters. The hero figure is differently shaped and labeled only on one side. It also has a slot in which a second piece is inserted representing the character's arms, both equipped with laser pistols. Pressing down on the back tab raises the guns and if the figure is properly positioned in the space, it knocks down a robot. Firing the weapon counts as one move.

In 1982, Stern released Frenzy as a sequel. A Berzerk arcade machine can be converted to Frenzy simply by replacing one processor (ZPU-1000 to ZPU-1001) and installing a different ROM.

Berzerk was released for iOS in 2013 as part of the Vectrex Regeneration app.

The influence of Berzerk upon popular culture is marked by appearances of the game and samples of its media within television shows, music, and movies.[12][13] [14][15][16][17] Several third-party clones of the original game exist, and the design of Shamus (1982) is greatly influenced by it.

High score competition

The world record high score for the arcade version of Berzerk (fast bullets setting) is 350,340 by Steve Wagner.[18]

On August 30, 1982, Ron Bailey logged the world record of 178,500 points. On October 4, 2008, Phil Younger scored 401,130 points on the slow bullet version of Berzerk. With Twin Galaxies founder Walter Day in attendance as the official referee, Younger's gameplay employed the controversial "box pattern," which is described in the documentary movie Chasing Ghosts: Beyond the Arcade.

References

  1. "Stern Production Numbers and More CCI Photos". May 1, 2012. Retrieved July 21, 2013.
  2. "Berzerk". arcade-history.com. Retrieved 2018-10-01.
  3. 1 2 "Berzerk - The Dot Eaters". Retrieved January 28, 2009.
  4. Thomasson, Michael. "Berzerk". Manci Games Magazine, Issue #2. Manci Games Publishing. Archived from the original on 2008-10-15.
  5. 1 2 3 4 "Berzerk - Videogame by Stern Electronics". Retrieved March 14, 2015.
  6. 1 2 Driscoll, Ed (October 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (56): 34.
  7. Kunkel, Bill; Katz, Arnie (February 1983). "Arcade Alley: The Fourth Annual Arcade Awards". Video. Reese Communications. 6 (11): 30, 108. ISSN 0147-8907.
  8. "Evil Otto is number 78". IGN. Archived from the original on March 9, 2012. Retrieved March 14, 2015.
  9. "Atari 2600 Hacks – Berzerk Voice Enhanced". atariage.com. 2011. Retrieved September 23, 2011.
  10. Reichert, Matt. "Berzerk". AtariProtos.com. Retrieved September 19, 2014.
  11. "Coleco Berzerk". Coleco Handheld Games. Handheld Games Museum. Retrieved January 12, 2009.
  12. Berzerk at AllMusic
  13. "Humanoid". Discogs. Retrieved 27 April 2016.
  14. 1993 Mixmag interview, From archived press cuttings at FSOL fansite http://www.secondthought.co.uk/fsol/press.htm
  15. 1996 Mixmag interview, as above http://www.secondthought.co.uk/fsol/press.htm
  16. Berzerk at AllMusic
  17. "Gaming Steve - My Name Is Earl". Archived from the original on September 28, 2011. Retrieved September 1, 2011.
  18. http://www.twingalaxies.com/index.aspx?c=22&pi=2&gi=3823&vi=659 Archived October 4, 2008, at the Wayback Machine.
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