Bear Bovver
Bear Bovver | |
---|---|
Commodore 64 box art | |
Developer(s) |
Jon Ritman |
Publisher(s) | Artic Computing |
Designer(s) | Jon Ritman[1] |
Platform(s) | ZX Spectrum, Commodore 64 |
Release |
1983: ZX Spectrum 1984: C64 |
Genre(s) | Platform |
Mode(s) | Single player |
Bear Bovver is a platform game written by Jon Ritman for the ZX Spectrum and published in 1983 by Artic Computing.[1] A Commodore 64 port was released in 1984.
Gameplay
Ted's Sinclair electric truck has broken down and needs new batteries. Ted must climb up the scaffolding and collect the batteries for his electric car. However, there are bovver bears around the site and if they get near, they will capture him. To get rid of them, Ted must use time bombs that are scattered around the site. Once all the batteries for the car he been collected, the player moves on to the next level.
The game also includes "Baby Bear Mode" in which a player can collect batteries and move around the site without ever getting captured.
References
- 1 2 Hague, James. "The Giant List of Classic Game Programmers".
External links
- Bear Bovver at SpectrumComputing.co.uk
- Bear Bovver at Lemon 64
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