Artillery Duel

Artillery Duel
Atari 2600 screenshot
Developer(s) Perkins Engineering
Publisher(s) Xonox
Programmer(s) Atari 2600
Mike Schwartz[1]
VIC-20
Jerry Brinson[1]
Platform(s) Astrocade, Atari 2600, ColecoVision, Commodore 64, VIC-20.
Release Astrocade
1982
Atari 2600
Genre(s) Artillery game
Mode(s) Single-player

Artillery Duel is a artillery game originally written for the Bally Astrocade by Perkins Engineering and published by Bally in 1982. Xonox published ports for the Atari 2600, ColecoVision, Commodore 64, and VIC-20. Artillery Duel was featured in several double-ended cartridgeswith one game on each endas well as in a single cartridge.

Gameplay

The game consists of dueling cannons on either side of a hill or mountain of varying height and shape. Each player has control of the incline and force behind the shell launched, the objective being to score a direct hit on the opposing target. Where many versions gave the player a few tries on the same course, Artillery Duel switches to a new mountain after each turn. When the player does manage to hit the opposing cannon, the reward is a brief animation of comically marching soldiers at the bottom of the screen.

Reception

Danny Goodman of Creative Computing Video & Arcade Games said after visiting the summer 1982 Consumer Electronics Show that "the cleverest graphics award goes to Artillery Duel" for the Bally Astrocade, describing it as "really a graphics showpiece with a little bit of player interaction thrown in".[3]

See also

References

  1. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  2. "Release date information". GameFAQs. Retrieved 2010-07-06.
  3. Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32.
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