Artillery Duel
Artillery Duel | |
---|---|
Atari 2600 screenshot | |
Developer(s) | Perkins Engineering |
Publisher(s) | Xonox |
Programmer(s) |
Atari 2600 Mike Schwartz[1] VIC-20 Jerry Brinson[1] |
Platform(s) | Astrocade, Atari 2600, ColecoVision, Commodore 64, VIC-20. |
Release |
Astrocade 1982 Atari 2600 |
Genre(s) | Artillery game |
Mode(s) | Single-player |
Artillery Duel is a artillery game originally written for the Bally Astrocade by Perkins Engineering and published by Bally in 1982. Xonox published ports for the Atari 2600, ColecoVision, Commodore 64, and VIC-20. Artillery Duel was featured in several double-ended cartridges—with one game on each end—as well as in a single cartridge.
Gameplay
The game consists of dueling cannons on either side of a hill or mountain of varying height and shape. Each player has control of the incline and force behind the shell launched, the objective being to score a direct hit on the opposing target. Where many versions gave the player a few tries on the same course, Artillery Duel switches to a new mountain after each turn. When the player does manage to hit the opposing cannon, the reward is a brief animation of comically marching soldiers at the bottom of the screen.
Reception
Danny Goodman of Creative Computing Video & Arcade Games said after visiting the summer 1982 Consumer Electronics Show that "the cleverest graphics award goes to Artillery Duel" for the Bally Astrocade, describing it as "really a graphics showpiece with a little bit of player interaction thrown in".[3]
See also
References
- 1 2 Hague, James. "The Giant List of Classic Game Programmers".
- ↑ "Release date information". GameFAQs. Retrieved 2010-07-06.
- ↑ Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32.
External links
- Artillery Duel at Atari Mania