Anno 1800

Anno 1800
Developer(s) Blue Byte
Publisher(s) Ubisoft
Designer(s) Christian Schneider
Series Anno
Platform(s) Microsoft Windows
Release February 26, 2019
Genre(s) City-building, real-time strategy
Mode(s) Single-player

Anno 1800 is a city building real-time strategy video game, developed by Blue Byte and published by Ubisoft, and is set to be launched within February 2019.[1] It is the seventh game in the Anno series, and returns to the use of a historical setting following the last two titles, Anno 2070 and Anno 2205, taking place during the Industrial Revolution in the 19th century. Following the previous installment, the game returns to the series' traditional city-building and ocean combat mechanics, but introduces new aspects of gameplay, such as tourism, "blue-printing" and the effects of industrialisation influences on island inhabitants.

Overview

Anno 1800 takes place in the 19th century at the dawn of the Industrial Age.[2] The game will feature a story campaign, a sandbox mode, and multiplayer mode. Like Anno 2205, the game will feature multi-session gameplay, though unlike its predecessor, combat and city-building sessions will not be separated. Furthermore, randomly generated maps, AI opponents that build on the same map as the player, in addition to shippable trade goods and items will make a return from the previous installments of the series.

Industrialisation

Industrialisation is the theme of the year 1800. The setting is more than just decoration, it influences all aspects of the gameplay, has effects on features from pollution to worker strikes. Cannons, trains, the exploration of new technologies and the triumphal march of capitalism; the industrializations of the 18th and 19th centuries have a big outcome on the general playstyle in 1800.[3]

Blueprint Mode

The blueprint mode of Anno 1800 is one of the innovations with which the developers want to make life easier for the player, as builder, during the industrial revolution.[4] This is an important and new feature, as less attention has to be paid towards the development of the cities, than in the previous versions. Simply, because for the first time the attractiveness of the locations is measured and evaluated within the programme. A metropolis that is attractive according to these requirements attracts more tourists - and that increases the cities income.

References

  1. Reparaz, Mikel (August 21, 2018). "Anno 1800 Coming to PC on February 26". Ubisoft. Retrieved August 21, 2018.
  2. Thun, Bastan (30 August 2017). "DevBlog: Our Vision". Anno Union. Ubisoft Entertainment. Retrieved 26 June 2018.
  3. "What can you expect in Anno 1800?". GameGator. Retrieved 21 August 2018.
  4. Dean, Takahashi (20 August 2018). "Anno 1800 hands-on — being a capitalist in the age of industrialization". VentureBeat. Retrieved 21 August 2018.
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