Aliens Adventure Game

Aliens Adventure Game
Cover
Designer(s) Barry Nakazono
David McKenzie
Publisher(s) Leading Edge Games
Publication date 1991
Genre(s) Role-playing

Aliens Adventure Game is a role-playing game published by Leading Edge Games in 1991.

Description

Aliens Adventure Game is a science-fiction system that emphasizes combat between human Colonial Marines and the space horrors from the film Aliens.[1] Like the previous Living Steel adventure game, Aliens is based upon a much simplified version of the Phoenix Command system, also by Leading Edge Games.

It is divided into 8 chapters:[2]
Chapter 1 The Character
Chapter 2 Skills
Chapter 3 Setting
Chapter 4 The Aliens
Chapter 5 Equipment
Chapter 6 Combat System
Chapter 7 Vehicular Combat
Chapter 8 For The Gamemaster

The Combat system uses a d100 and some tables to resolve combat, featuring detailed hit locations and specific injuries, rather than the traditional, more abstract approach of hit points. Non Combat skill resolution uses 3d6 to roll under a target numbers set by the difficulty level of the task, modified by the skill level of the character, and in the case of opposed rolls, and opponents skill level. Skill levels are titles such as Novice, Certified or Expert, with an associated modifier (-4 for Novice, 0 for Certified, +6 for Expert).[2]

Publication history

Aliens Adventure Game was designed by Barry Nakazono and David McKenzie, and published by Leading Edge Games in 1991 as a softback 194-page book.[2]

Leading Edge Games previously published an Aliens Board Game as a boxed set in 1989. The product consisted of a 32 page rule book, a 4 page rules summary, a 17" by 34" map, 3 card and counter sheets, a ten sided die and plastic stands for the counters.[3]

Reception

Kevin Barrett reviewed Aliens Adventure Game for Challenge #57.[4] Barrett began by commenting: "Leading Edge Games took a great universe with cool hardware and messily glued it all to the Phoenix Command rules set. The tech-candy movie we all drooled over through 15 viewings got a roleplaying butcher job."[4] He concluded his review by saying: "Despite all I've said, I still like this product – mostly because I liked the movie. If nothing else, the source material is a good read and should give you plenty of ideas for military missions, whether you're running Aliens, MegaTraveller, Twilight: 2000 or Mechwarrior."[4]

Lawrence Schick comments that the game is "heavily position-oriented, almost a boardgame", and that the combat rules "are similar to Living Steel, but simpler and smoother, thank goodness".[1]

Reviews

References

  1. 1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 302. ISBN 0-87975-653-5.
  2. 1 2 3 Nakazono, Barry; McKenzie, David (1991). Aliens Adventure Game. Leading Edge Games. ISBN 0-945571-97-6.
  3. Nakazono, Barry; McKenzie, David (1989). Aliens Board Game. Leading Edge Games. ISBN 0-945571-99-2.
  4. 1 2 3 Barrett, Kevin (February 1992). "Challenge Reviews". Challenge. Game Designers' Workshop (57): 76–77.
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