Air Inferno

Air Inferno
Air Inferno arcade flyer.
Developer(s) Taito
Publisher(s) Taito
Designer(s) Tsukasa Fujita
Toshiaki Tsukano[1]
Platform(s) Arcade
Release June 1990[1]
Genre(s) Flight Simulator
Mode(s) Playing simultaneously
Cabinet Standard
Arcade system Taito Air System
Display Raster, Horizontal,
512×400[2] to 1024×1024[3] resolution

Air Inferno is a 1990 flight simulation arcade video game, developed and released by Taito, in Japan, North America, and the United Kingdom.[4]

Like its predecessor Top Landing (1988), Air Inferno used flat-shaded, 3D polygon graphics. Both games ran on the Taito Air System hardware, which used 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25[2] (24 MHz) digital signal processor as GPU.[3]

See also

References

  1. 1 2 Air Inferno at Arcade History
  2. 1 2 "System 16 - Taito Air System Hardware (Taito)". www.system16.com. Retrieved 2018-07-25.
  3. 1 2 http://mamedev.org/source/src/mame/drivers/taitoair.c.html
  4. Air Inferno at the Killer List of Videogames
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