< Monopoly

Preparation

To begin, place the game board on the table. Each player selects a token. Then they place their token on the table near the space labelled Go, placing it on Go only when their first turn to move arrives. One player becomes the Banker, who distributes assets from the Bank to the players. Only the player in question can use their money, money can only be lent via the Banker or by the player money. Each player is given $1,500 in cash divided as follows: two each of $500s, $100's and $50's; six $20's, five each of $10's, $5's and $1's. All remaining cash and other equipment go to the Bank. The Banker may play too but must keep his personal funds from the bank. He/she also needs to make sure that they collect $200 when they pass GO.

General

  • On a player's turn, the player must roll the dice and move his/her token forward the number of spaces as rolled on the dice. In some editions, players must do any trades, building improvements etc. at the start of their turn before rolling the dice.
  • If the player lands on an unowned property, the player may buy it for the price listed on that property's space. If he or she agrees to buy it, he or she pays the Bank the amount shown on the property space and receives the deed for that property. If he or she refuses to buy the property for the amount stated on the deed, the property is auctioned. Bidding may start at any price, and all players may bid. The highest bidder wins the property and pays the Bank the amount bid and receives the property's title deed. Railroads and utilities are also considered properties.
  • If the player lands on an unmortgaged property owned by another player, he or she pays rent to that person, as specified on the property's deed. It is the property owner's responsibility to demand rent, and he or she has until the beginning of the second following player's turn to do so.
  • If the player lands on his or her own property, or on property which is owned by another player but currently mortgaged, nothing happens.
  • If the player lands on Luxury Tax/Super Tax, he or she must pay the Bank $100 (in some editions of the game, only $75).
  • If the player lands on Income Tax he or she must pay the Bank either $200 or 10% of his or her total assets (cash on hand, property, houses and hotels). In some editions of the game, this is a flat rate of $200.
  • If the player lands on a Chance or Community Chest, the player takes a card from the top of the respective pack and performs the instruction given on the card.
  • If the player lands on the Jail space, he or she is "Just Visiting". No penalty applies.
  • If the player lands on the Go to Jail square, he or she must move his token directly to Jail.
  • If the player lands on or passes Go in the course of his or her turn, he or she receives $200 from the Bank. A player has until the beginning of his or her next turn to collect this money.
  • You may sell houses back to the Bank for half the purchase price or sell property deeds to other players in the game.
  • Players may not loan money to other players. Only the Bank can loan money, and only through mortgaging properties.
  • If a player skips another player's turn and is caught, the turn is transferred back to the player whose turn was skipped.

Doubles

When doubles are rolled, the player resolves the roll as normal (including purchase, renting or passing "GO"), but rolls the dice again for another turn (you have to keep going). The player moves forward as directed by the dice, and if this is also doubles, rolls again. If the third dice roll is doubles, the player cannot buy property, and is instead moved directly to jail.

The sole exception is rolling doubles to exit jail, which doesn't allow for an additional turn.

Jail

When landing on the square marked "Go to Jail", drawing a card marked "Go to Jail", or rolling three consecutive doubles when moving in a turn. The player is placed directly in the jail cell, and does not get any benefit for passing "GO". A player that lands normally in the Jail square is in the "Just Visiting" section, and is unhindered. In some editions, players in jail may not buy and sell properties, or collect rent on them. In others, this is allowed.

When in jail, a player may use a get out of jail free card (either owned, or purchased from another player), or pay the $50 fine or skips one turn. Otherwise, the player can attempt to escape jail by trying to roll doubles - if successful, the player moves the number of squares but doesn't get the extra turn. If the player fails to roll doubles for three turns, he or she must pay the $50 fine and then moves the number shown on the dice or skip one turn.

Properties, Rents, and Construction

  • If a player lands on property he/she may buy it at the listed price. If the player refuses to buy it, then the bank sells it at auction to the highest bidder. All players, including the one who chose to not buy it, may bid on the property. Properties are arranged in "color groups" of two or three properties.
  • Once a player owns all properties of a colour group (a monopoly), the rent is now doubled on all unimproved lots of that color group, even if any of the properties are mortgaged to the bank or if other properties in the group have houses.
  • The player may purchase up to four houses or one hotel per property (and only if there are properties to hold the houses), which raise the rents that must be paid when other players land on the property.
  • If a player wishes to buy a house/hotel for a property, it is not necessary to wait for their turn. The player can buy houses/hotels even if it is not their turn. The player does not need to be on the property they wish to put the house/hotel on.
  • The properties in a color group must be developed evenly, i.e. each house that is built must go on a property in the group with the fewest number of houses on it so far.
  • A hotel may be built on a color group only after all properties in the group have four houses. A player purchases a hotel by paying the price of an additional house, and returning the four houses on that property to the Bank in exchange for a hotel.
  • If a property is owned by a player and another player lands on the property and the owner does not realize it before the second following player rolls the dice then the player does not have to pay the owner.
  • At any time a player may, to raise cash, sell hotels and houses back to the Bank for half the purchase price of the houses or hotels.
  • Also, properties with no houses or hotels may be mortgaged for half of the property price. A property does not collect rent while mortgaged and may not be developed. To de-mortgage a property a player must pay interest of 10% in addition to the mortgage price. Whenever a mortgaged property changes hands between players, either through a trade, sale or by bankruptcy, the new owner must immediately pay 10% interest on the mortgage and at their option may pay the principal or hold the property. If the player holds the property and later wishes to lift the mortgage they must pay an additional 10% interest at that time.
  • Building Shortage: When the Bank has no houses to sell, players wishing to build must wait for some player to return or sell his/her houses to the Bank before building. If there are a limited number of houses and hotels available and two or more players wish to buy more than the Bank has, the houses or hotels must be sold at auction to the highest bidder.

Railroads

The rent a player charges for landing on a railroad varies with the number of railroads that are also owned by a player. The rent is as follows: Charge $25 if one is owned, $50 if two are owned, $100 if three are owned, $200 if all four are owned.

Utilities

For utilities, after a player lands on one to owe rent, the rent is 4 times the amount rolled, if the player owns one utility. If the player possesses both utilities, the rent is 10 times the amount rolled. In some editions, the rents are flat.

Property Values Table

Property Cost Rent
US UK/International Site 1 house 2 houses 3 houses 4 houses Hotel
Mediterranean Avenue Old Kent Road 60 2 10 30 90 160 250
Baltic Avenue Whitechapel Road 80 4 20 60 180 320 450
Reading RR Kings Cross Station 200 25 if 1 owned, 50 if 2 owned, 100 if 3 owned, 200 if all 4 owned
Oriental Avenue The Angel Islington 100 6 30 90 270 400 550
Vermont Avenue Euston Road 100 6 30 90 270 400 550
Connecticut Avenue Pentonville Road 120 8 40 100 300 450 600
St. Charles Place Pall Mall 140 10 50 150 450 625 750
Electric Company 150 4×dice if 1 owned, 10×dice if both owned
States Avenue Whitehall 140 10 50 150 450 625 750
Virginia Avenue Northumberland Avenue 160 12 60 180 500 700 900
Pennsylvania RR Marylebone Station 200 25 if 1 owned, 50 if 2 owned, 100 if 3 owned, 200 if all 4 owned
St. James Place Bow Street 180 14 70 200 550 750 950
Tennessee Avenue Marlborough Street 180 14 70 200 550 750 950
New York Avenue Vine Street 200 16 80 220 600 800 1000
Kentucky Avenue The Strand 220 18 90 250 700 875 1050
Indiana Avenue Fleet Street 220 18 90 250 700 875 1050
Illinois Avenue Trafalgar Square 240 20 100 300 750 925 1100
B&O RR Fenchurch St Station 200 25 if 1 owned, 50 if 2 owned, 100 if 3 owned, 200 if all 4 owned
Atlantic Avenue Leicester Square 260 22 110 330 800 975 1150
Ventnor Avenue Coventry Street 260 22 110 330 800 975 1150
Water Works 150 4×dice if 1 owned, 10×dice if both owned
Marvin Gardens Piccadilly 280 24 120 360 850 1025 1200
Pacific Avenue Regent Street 300 26 130 390 900 1100 1275
North Carolina Avenue Oxford Street 300 26 130 390 900 1100 1275
Pennsylvania Avenue Bond Street 320 28 150 450 1000 1200 1400
Short Line Liverpool Street Station 200 25 if 1 owned, 50 if 2 owned, 100 if 3 owned, 200 if all 4 owned
Park Place Park Lane 350 35 175 500 1100 1300 1500
Boardwalk Mayfair 400 50 200 600 1400 1700 2000

* In older editions Marvin Gardens/Piccadilly rent was 22.

Mortgage value is half the acquisition cost.

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