Grand Theft Auto V (GTA V ) is a sandbox-style action-adventure game developed by Rockstar North. It is the second HD game in the Grand Theft Auto video game franchise and seventh original game overall.

Dialogue

[Michael has just rescued his daughter Tracey from what should have been a "fun afternoon" with friends]
Tracey De Santa: I see, I see that traitor! [runs to Jimmy] Jimmy! You, you fucking asshole!!!
Jimmy De Santa: Hey he's the fucking asshole, okay? He smashed my TV and took me to the beach. The beach! With my skin!
Tracey: So what, you send him out so he could spoil my day too?!
Jimmy: I didn't know he was coming to come get you, I just told him where you were. You know, he got the crazy look in his eyes. You know, like he gets sometimes? And he just went!
Tracey: I'm getting a cab.
Jimmy: I'm coming with you.
Michael De Santa: How about I just drive us home?
Tracey: [in tears] You ruined my life! [walks off and Jimmy follows her]

[Johnny Klebitz is furious at Trevor for having sex with Ashley]
Johnny Klebitz: Trevor! I'm talking to you, motherfucker!
Trevor Philips: [faces him] Are you? What are you sayin'?
Johnny: [suddenly cowed] Fucking my girl, man. It's wrong.
Trevor: Oh, I gotta fuck someone. You want me to fuck you instead? Is that the problem here? [whispers] Take off your pants, cowboy, alright? Let's... let's fuck.
Johnny: You think this is funny?
Trevor: GET THEM OFF!!!
Ron: I told him to leave it, Trevor. I told him. Leave it. Leave it.
Trevor: Shut up, Ron. I'm about to fuck me a meth head, ain't I, cowboy? Get my boy sucked from his toothless gums.
Johnny: Fuck you, Trevor.
Trevor: Oh.
Johnny: I still love her.
Trevor: Alright, cowboy. Hey, I know. Hey, c'mon. [puts his arm around Johnny reassuringly] Shh... hey...
Johnny: I don't mean nothing by it, man. I just, I just...
Trevor: I know.
Johnny: I messed up.
Trevor: I know, cowboy. I know, man. Gimme a hug, yeah... [hugs Johnny] Shh...[grabs Johnny by the neck and throws him to the ground, throws his beer bottle at Johnny's face, creating a large cut and begins to stomp on his head.] FUCKING SHIT!!! CUNT!!! CUNT!!! CUNT!!! [Stomps one more time] AUGH, CUNT! [Stops stomping on his head] WHO THE FUCK ARE YOU SPEAKING TO!?!?! WHO?! WHO?! I'M TALKING TO YOU, HUH? YOU FUCK!
Ashley Butler: Johnny!
Trevor: NEXT TIME, DON'T GET IN MY FUCKING FACE!!!! I JUST SAW A FUCKING GHOST, AND I GOT TO HEAR YOUR CRAP?! GET UP! GET UP! [Realizing that he has killed Johnny] Fuck you then! [angrily walks to his truck]
Ashley: [runs to Johnny's body and holds him in her arms] Johnny! [Begins weeping. Wade tries to walk over to comfort her]
Ron: Wade. [Wade follows Ron and Trevor]
Trevor: [Frustratingly] Fuck. Now we got to speak to Johnny's recently bereaved brothers./That dopey cowboy's forced our hand. Now we gotta find the rest of the Lost.

[Having rescued Michael from an abattoir, Franklin asks what happened in the past with Trevor]
Michael de Santa: [miffed at Franklin bringing up details] I know what you meant. [pause] Look, I made a judgment call. I don't know if it was the right one I did what I thought had to do. I had a young family, Franklin. I was running with a crew of crazy motherfuckers with nothing to lose. I saw an out, a future for me, for my family. I took it.
Franklin Clinton: You took it? Man, you burned every motherfucker you've ever known.
Michael: It was that or die. [Franklin groans] Look I know it sounds cold I don't expect you to understand it, not yet but you will when you got ties of your own. Look, you wake up one day and your legs, they just give... and you just can't run anymore.

About Grand Theft Auto V

  • GTA is an action-adventure video game situated in a fictional highly violent game world in which players are rewarded for their use of violence as a means to advance in the game. The single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency. The gameplay focuses on an open world (sandbox game) where the player can choose between different behaviours. The game also allows the player to engage in various side activities, such as action-adventure, driving, third-person shooting, occasional role-playing, stealth and racing elements. The open world design lets players freely roam around the fictional world so that gamers could in principle decide not to commit violent acts.
  • Within the scope of the present study we tested the potential effects of playing the violent video game GTA V for 2 months against an active control group that played the non-violent, rather pro-social life simulation game Sims 3 and a passive control group. Participants were tested before and after the long-term intervention and at a follow-up appointment 2 months later. Although we used a comprehensive test battery consisting of questionnaires and computerised behavioural tests assessing aggression, impulsivity-related constructs, mood, anxiety, empathy, interpersonal competencies and executive control functions, we did not find relevant negative effects in response to violent video game playing. In fact, only three tests of the 208 statistical tests performed showed a significant interaction pattern that would be in line with this hypothesis. Since at least ten significant effects would be expected purely by chance, we conclude that there were no detrimental effects of violent video gameplay.
    This finding stands in contrast to some experimental studies, in which short-term effects of violent video game exposure have been investigated and where increases in aggressive thoughts and affect as well as decreases in helping behaviour have been observed. However, these effects of violent video gaming on aggressiveness—if present at all (see above)—seem to be rather short-lived, potentially lasting <15 min. In addition, these short-term effects of video gaming are far from consistent as multiple studies fail to demonstrate or replicate them.
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