The Dreamers Guild
The Dreamers Guild was a publisher and developer of computer and video games that operated from 1988 until 1997.
![](../I/m/Dreamersguild.png)
History
Authors Bryan Kritzell and David C. Logan reported that The Dreamers Guild was founded on an "open, consensus-driven" business model, in which employees voted to decide the company's corporate moves. It was based on the model of a guild.[1] The company's art department was run by artist Bradley W. Schenck, who had previously created The Labyrinth of Time at Terra Nova Development.[2] At final count, The Dreamers Guild employed over 100.
Employee Joe Pearce recalled that most of the Dreamers Guild's games were "a mixed bag success-wise." He cited Inherit the Earth: Quest for the Orb as a commercial flop, and called I Have No Mouth, and I Must Scream "a modest seller."[3] Halls of the Dead: Faery Tale Adventure II (1997) was The Dreamers Guild's final game before the company's closure. According to Retro Gamer, the developer "rushed out" the game before its bankruptcy.[4] Pearce noted that "it barely got out the door."[3]
Games
- Halls of the Dead: Faery Tale Adventure II - 1997
- Nick of Time - 1996 (unreleased)
- Skulls, Bones and Buccaneers - 1996 (unreleased)
- The Legend of Kyrandia: Malcolm's Revenge (port to Mac OS) - 1996
- Dinotopia Adventure Game for PC - 1996
- I Have No Mouth, and I Must Scream - 1995
- FiefQuest - 1995
- The Labyrinth of Time (port to Mac OS) - 1995
- Inherit the Earth: Quest for the Orb - 1994
- Fast Action Paq - 1994
- Solitaire and Other Card Games - 1994
- Deluxe Music 2.0 - 1993
- The Legend of Kyrandia (port to Mac OS) - 1993
- More Vegas Games - 1993
- A-Train & A-Train Construction Set (port to AmigaOS and Mac OS) - 1993
- Robosport (port to AmigaOS) - 1992
- Faery Tale Adventure - 1990
- Ebonstar - 1988
References
- Logan, David C.; Kritzell, Bryan (1997). Reinventing Your Career: Following the 5 New Paths to Career Fulfillment. McGraw-Hill. p. 80. ISBN 0-07-009434-9.
- Staff (November 24, 2006). "Interview with Bradley Schenck". Graphic Design Basics. Archived from the original on April 2, 2019.
- Jong, Philip (November 24, 2009). "Joe Pearce - Wyrmkeep Entertainment - Interview". Adventure Classic Gaming. Archived from the original on January 5, 2019.
- Al Bustani, Hareth (2018). "The Making of... I Have No Mouth, and I Must Scream". Retro Gamer (183): 72–75.