Tachyon: The Fringe

Tachyon: The Fringe is a computer game developed and published in 2000 by Novalogic. It features the voice acting of Bruce Campbell as main character Jake Logan in a 3-D space simulator. Tachyon was developed by Randy Casey, who had previously written two other titles for Novalogic: F-22 Lightning II and F-22 Raptor.

Tachyon: the Fringe
Developer(s)NovaLogic
Publisher(s)NovaLogic
Producer(s)Michael S. Maza
Designer(s)Randy Casey
Programmer(s)Randy Casey
Artist(s)Keith Rust
Timothy Higgins
Writer(s)Lukas Mandrake
David Merrick
Kevin R. O'Hara
Jason Ryan
Composer(s)Tom Hays
Platform(s)Microsoft Windows
ReleaseApril 20, 2000[1]
Genre(s)Space combat simulation
Mode(s)Singleplayer and Multiplayer

Story

The story of Tachyon: The Fringe is set in the 26th century, where mankind has left Earth to colonize the far reaches of space, and has many characteristics of a space opera. The Sol system is a place of relative peace, which is kept by the police force called Star Patrol. Out on the Fringe where Star Patrol has little presence megacorporations, pirate clans and colonist groups clash, frequently violently.

You take the role of Jake Logan, a mercenary fighter pilot working comfortably in the Sol system. Early in the campaign you are framed for the terrorist bombing of a starbase and are exiled to the Fringe, barred forever from your home. The primary conflict in the Fringe is between the Galactic Span (GalSpan) corporation and the Bora colonists for mining rights in the Fringe, and they each offer a new start. The Bora want to declare independence in the Bora sector, threatening GalSpan's profits in the region.

If the player sides with the Bora, they fight to stymy the "Spanner" attempts to demoralise and displace the Bora, and sabotage GalSpan operations. After many setbacks, Jake overcomes overwhelming odds to destroy the massive new Hephaestus mining station live in front of the Tachyon News Service, humiliating GalSpan and tanking their share price, forcing them to shut down their operations in the fringe and leave the Bora alone.

GalSpan meanwhile offers the chance to work for them, defending GalSpan interests and destroying Bora "terrorists". After many successes GalSpan completes their new Hephaestus station, causing the Bora to launch an all-out assault, which Jake defeats. Jake then escorts the defecting Bora leader to the GalSpan side, who urges the Bora to abandon their homes in the face of the unstoppable GalSpan to resettle further out in the frontier.

Gameplay

Tachyon: The Fringe is a first-person space combat simulator. Among several features, (such as power and shield management), the game implements "sliding", where the player can maintain a constant velocity while having free control over the orientation of their spacecraft. This is intended to provide an ease-of-motion where the player can strafe, fly backwards and otherwise maintain a higher level of control over their spacecraft.

Missions

In story mode, the player chooses missions from the Job Board. Some missions are offered by neutral parties and do not drive the main storyline (though they do occasionally affect the TNS News bulletins). Eventually, the story will reach a point where it becomes necessary for the player to ally with either the Bora Colonies or the Galactic Spanning Corporation. The Bora missions are usually higher in difficulty and less rewarding monetarily. GalSpan pays well and often has missions in tandem with other pilots. Since the two factions offer different fighters and different weapons, they encourage different play styles, as well as different storylines. The GalSpan missions generally are higher paid than the Bora ones, and the Bora missions tend to get more difficult in the end.

Reception

Kevin Rice reviewed the PC version of the game for Next Generation, rating it three stars out of five, and stated that "This is a solid space-simulation game; it just doesn't offer much in the way of anything new."[2]

According to Mark Asher of CNET Gamecenter, Tachyon: The Fringe was a commercial flop, with sales of 20,385 copies and revenues of $778,095 in the United States by July 2000. He cited this performance as part of a trend of falling sales for space flight simulators and the wider flight simulator genre.[3]

The editors of Computer Games Magazine nominated Tachyon for their 2000 "Sci-Fi Simulation of the Year" award.[4]

See also

References

  1. "News Briefs". IGN. April 20, 2000. Archived from the original on August 31, 2000. Retrieved September 25, 2019.
    Tachyon In Stores: Rush to the stores and grab this one up, cause it's there just waiting for you to pick it up.
  2. Rice, Kevin (August 2000). "Finals". Next Generation. Vol. 3 no. 8. Imagine Media. p. 96.
  3. Asher, Mark (July 14, 2000). "Game Spin: Crunching Diablo II Numbers". CNET Gamecenter. Archived from the original on August 16, 2000.
  4. Staff (February 8, 2001). "Computer Games Magazine announces nominees for annual best in computer gaming awards". Computer Games Magazine. Archived from the original on February 9, 2005.
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