Sokoban (video game)
Sokoban[lower-alpha 1] is a video game based on Sokoban.
Sokoban | |
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![]() Cover art. | |
Developer(s) | Thinking Rabbit |
Publisher(s) | |
Designer(s) | Hiroyuki Imabayashi |
Platform(s) | PC-8801, Sharp X1, SG-1000, MSX, Commodore 64, ZX Spectrum, Apple II |
Release | |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Gameplay
![](../I/m/PC-88_Sokoban.png)
This version of the game includes 50 levels.
Development
In 1988 Sokoban was published in US by Spectrum HoloByte for the Commodore 64, IBM-PC and Apple II series as Soko-Ban. Sokoban was a hit in Japan, and had sold over 400,000 units in that country by the time Spectrum HoloByte imported it to the United States.[1]
Reception
A 1988 review in Computer Gaming World praised Spectrum HoloByte Soko-Ban for being "pure and simple, very playable and mentally challenging", citing its addictive qualities.[2] It was also reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4½ out of 5 stars.[3]
References
- Low, Lafe (November 1988). "News Line; Made in Japan". inCider (43). 14, 15.
- Wagner, Roy (May 1988). "Puzzling Encounters". Computer Gaming World: 42–43.
- Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers". Dragon (132): 80–85.
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