Remnant: From the Ashes

Remnant: From the Ashes is an action role-playing third person shooter developed by Gunfire Games and published by Perfect World Entertainment. It was released for Microsoft Windows, PlayStation 4 and Xbox One on August 20, 2019.

Remnant: From the Ashes
Developer(s)Gunfire Games
Publisher(s)Perfect World Entertainment
EngineUnreal Engine 4
Platform(s)
ReleaseAugust 20, 2019
Genre(s)Action-adventure, third-person shooter
Mode(s)Single-player, multiplayer

Gameplay

Remnant: From the Ashes borrows its mechanics from franchises such as the Souls series,[1] but rather than simply being melee combat, it incorporates a third person shooter element where the player can wield up to two gun weapons, one main weapon and one side arm, alongside their melee weapon.[2] These weapons can vary between machine guns, shotguns, hunting rifles, sniper rifles and the like, and can also attach mods to them which give players extra abilities.[3] Players can create their own custom character, and are required to defeat challenging enemies and bosses found throughout a randomly generated world, though the player still follows a set story.[4] Players are able to upgrade their weapons and armor using materials they find throughout the world. They can also unlock trait points, which can be used to increase the stats of their playable character.

Unlike other Soulsborne titles which have limited multiplayer components, Remnant allows players to team up with up to two other players and progress through the story, where the game scales the difficulty based on how many players are in the game.[5] The way this works is that if a player joins another players game, while the joining player will earn the same loot as the original player, once the joining player returns back to their world, they are required to progress through the story again.[6] This is because different elements found in one players world may not be the same in another players; this can vary to which enemies and which bosses a player encounters.[6] Unlike other similar titles, players do not lose any items or skill points upon death, but is taken back to the checkpoint, where each time the enemies may differ in number or change what spawns, thus keeping a variety in gameplay.[7]

Plot

Remnant: From the Ashes takes place in a post-apocalyptic earth that has been decimated and overrun by an interdimensional evil called the Root. The player is a wandering survivor of the apocalypse driven to put an end to the Root by traveling to a tower on an island that appears to be the epicenter of the invasion. Early in their journey they are brought to Ward 13, an underground bunker where human survivors live. The player is tasked with finding Ward 13's founder Ford, and explores the devastated Earth city before finding a portal to an interdimensional rift known as the Labyrinth, allowing them to travel between worlds in search of Ford.

The player first travels to Rhom, the deserted remains of a once great civilization that destroyed its world to save itself from the Root. They unlock a monolithic tower in which the former ruler of Rhom, the Undying King, tasks the player with traveling to the swamp planet of Corsus to kill its Guardian - a being that protects the planet from invasive forces such as the Root - and bring him its heart in exchange for pointing the player in Ford's direction. On Corsus, the player kills the Guardian and is given the choice of delivering the heart to the King, or giving it to the Iskal Queen, the former ruler of the insectoid people of Corsus. If the player chooses the latter, they are forced to kill the King before proceeding.

The player then travels to the forest world of Yaesha, where they encounter a civil war between its inhabitants and befriend a group of rebels. After some exploration, they find Ford imprisoned and free him. In exchange, Ford gives the player a key to activate a portal deep within Ward 13 that allows them to travel to the tower, which was formerly the humans' Ward 17.

In Ward 13, the player can find information revealing that the Root were brought to Earth due to a failed series of experiments using the human subconscious as gateways to other worlds; the Root themselves are linked to one of their subjects, known as Dreamers. The player travels to Ward 17 through the portal and encounters the Dreamer, who they battle and defeat within his own subconscious. The Dreamer transforms into a massive Root creature, which the player finally kills, releasing them from the Dreamer's subconscious and killing the Root at their source once and for all.

Downloadable content

Swamps of Corsus

The first DLC for Remnant, Swamps of Corsus, was released on April 28 2020. In addition to a roguelike-style Survival mode, in which the player starts with nothing but a pistol and scrap and must upgrade and survive as long as they can,[8] the expansion features new bosses, enemies, weapons, mods, and events added to the Corsus area of the campaign.[9] Players can also purchase skins for their armor with a resource acquired in Survival or hard and nightmare difficulties.[9]

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPC: 78/100[10]
PS4: 77/100[11]
XONE: 81/100[12]

Remnant: From the Ashes received "generally favorable" reviews, according to review aggregator Metacritic.[10][11][12]

IGN scored the game an 8/10, stating, "Remnant: From the Ashes delivers a beautifully deranged vision of the apocalypse that's overflowing with twisted creatures hellbent on making you suffer. The thrill of finally beating a boss that's had your number for hours is right up there with the Souls games that so clearly inspired it, though the underwhelming gear system sometimes brings down the high of overcoming the frequent difficulty spikes. Overall, it's a solid game that offers one of the best and most rewarding co-op experiences in quite some time, as long as you have a hint of desire to challenge and punish yourself over and over."[13] While GameSpot scored the game a 7/10, stating, "Confusing accurately describes Remnant: From the Ashes a lot of the time, especially when its combination of established ideas doesn't mesh. But for the most part, the experiment is a success, resulting in deeply satisfying combat against creative and challenging enemies. Remnant struggles to effectively transfer that success over to an engaging loot system and an interesting story to wrap it all up, but when you're blasting away foes with weapons crafted from the remains of your latest boss kill, it's hard not to do so with a wide smile on your face."[14]

References

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