Prop Cycle
Prop Cycle (プロップサイクル) is a 1996 arcade game developed and published by Namco.[1]
Prop Cycle | |
---|---|
North American promotional sales flyer | |
Developer(s) | Namco |
Publisher(s) | Namco |
Designer(s) | Shigeki Toyama |
Programmer(s) | Naoyuki Koyama |
Composer(s) | Etsuo Ishii |
Platform(s) | Arcade |
Release |
|
Genre(s) | Racing |
Mode(s) | Single-player |
Arcade system | Namco Super System 22 |
Gameplay
Prop Cycle is a 3D, time-based flying game in which the player must use a human-powered aircraft to prevent the city of Solitar from floating away permanently by popping hot-air balloons.[2] The cycle is controlled by using pedals to spin the propeller and handlebars to steer left and right and change altitude.[1]
Reception
Next Generation reviewed the arcade version of the game, rating it four stars out of five, and stated that "in the final analysis, Prop Cycle's strengths win out over its weaknesses."[2]
References
- Prop Cycle at the Killer List of Videogames
- "Finals". Next Generation. No. 22. Imagine Media. October 1996. p. 190.
External links
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