Nicky Case

Nicky Case (born Nicklaus Liow[1]) is a Canadian indie game developer best known for developing the video game Coming Out Simulator 2014, which was released on 1 July 2014.[2] Case has also developed explorable explanations such as Parable of the Polygons and We Become What We Behold.[3]

Nicky Case at the 2019 Game Developers Conference

Career

Coming Out Simulator 2014

Case released Coming Out Simulator 2014 as a submission for the Nar8 Game Jam.[4] It was nominated to the Independent Games Festival's 2015 edition in the Excellence in Narrative category.[5]

Parable of the Polygons

Case released Parable of the Polygons in December 2014 in collaboration with Vi Hart.[6][7] It received overwhelmingly positive critical reception, with Salon's Joanna Rothkopf calling it "an adorable and eloquent primer on the issues of segregation."[8], and Wired's Aatish Bhatia describing the design and characters as "charming" and "delightfully animated."[6]

Other works

Case released Nothing to Hide, a stealth game prototype, in 2013. The crowdfunded surveillance/privacy-themed video game prototype was crowdfunded and opened under CC0 on GitHub between 2013 and 2015.[9][10][11][12][13]

Personal life

Case is genderqueer and non-binary and has chosen to be referred to in gender-neutral terms, expressing a lack of preference for pronouns.[14][15]

References

  1. "Tragedy of the Commons". Nicky Case's Blog. 2013-04-11. Retrieved 2020-05-02.)
  2. "Games for LGBT audience are finally hitting the market". VentureBeat. 2014-07-11. Retrieved 2019-05-11.
  3. Gray, Kate; Riendeau, Danielle (2017-08-02). "Nicky Case's New Game Examines Why We Should all Stop Being Such Bastards". Vice. Retrieved 2019-05-11.
  4. "Nar8 Jam". itch.io. Retrieved 2019-05-11.
  5. "2015". IGF. 2016-09-12. Retrieved 2019-05-11.
  6. Bhatia, Aatish (2014-12-09). "How Small Biases Lead to a Divided World: An Interactive Exploration of Racial Segregation". Wired. ISSN 1059-1028. Retrieved 2019-05-11.
  7. Farokhmanesh, Megan (2014-12-11). "A visual guide to bias, as explained by adorable shapes". Polygon. Retrieved 2019-05-11.
  8. "Could 'explorable explanations' help tell a new kind of story?". Columbia Journalism Review. Retrieved 2019-05-11.
  9. nothingtohide.cc (archived)
  10. Nothing to hide license on github.com
  11. Nothing To Hide Is A Very Smart Anti-Stealth Game Archived 2017-06-07 at the Wayback Machine by John Walker on Rock, Paper, Shotgun (on February 12th, 2014)
  12. Demo + Crowdfunding: anti-stealth game Nothing To Hide takes its name literally Archived 2016-10-08 at the Wayback Machine by Anthony Swinnich on indiegames.com (February 16, 2014)
  13. Attention game designers: Public Domain Jam! on creativecommons.org by Matt Lee (May 16th, 2014)
  14. "Drag & Drop". Nicky Case's Blog. 2014-10-13. Retrieved 2019-05-11.
  15. "Nicky Case (@ncasenmare)". twitter.com. Retrieved 2019-05-11.

Official website

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