Murder on the Zinderneuf

Murder on the Zinderneuf is 1983 video game designed by Jon Freeman and Paul Reiche III and one of the first six games published by Electronic Arts[1] (Ariolasoft in Europe). It was developed for the Apple II, Commodore 64, Atari 8-bit family, and the IBM PC (as a self-booting disk).

Murder on the Zinderneuf
Cover art
Developer(s)Free Fall Associates
Publisher(s)Electronic Arts
Ariolasoft (Europe)
Designer(s)Jon Freeman
Paul Reiche III
Programmer(s)Robert Leyland
Alan Pavlish
Platform(s)Apple II, Commodore 64, Atari 8-bit, IBM PC
Release1983
Genre(s)Adventure
Mode(s)Single-player

The Apple II version was programmed by Alan Pavlish of Designer Software. All other versions were programmed by Robert Leyland. The Commodore 64 version states it was by Mission Accomplished, but also gives credit to Leyland for programming.

Plot

The game is set in 1936. The player is a detective traveling across the Atlantic aboard the world's most luxurious dirigible, the Zinderneuf. The craft is full of high-profile personalities from all walks of life. A murder takes place aboard the Zinderneuf, and it is up to the player to identify the culprit before the ship lands.

Gameplay

The player is given a choice of eight detectives to play, each with a distinct personality. They must then search the rooms of the dirigible for possible clues, as well as interview passengers to identify the killer. The detective must carefully chose his or her method of questioning suspects. Choosing the right approach means that a character is more likely to offer useful clues.

Once they are satisfied that they have a culprit, the detective has the option of accusing them directly, or waiting until enough clues are found to prove their hunch. If they are wrong, the person they have accused will not speak to them for the remainder of the game. A denial does not always mean the detective is wrong, only that more proof is required for the murderer to confess.

If the detective is correct, the killer will explain the motives behind their crime, and the detective is given one of six ratings based on the effectiveness of their investigation:

  • Super Sleuth
  • Ace Detective
  • Expert Criminologist
  • Trained Investigator
  • Glorified Gumshoe
  • Feeble Flatfoot

The player is presented with a different murderer and victim each time the game is played. This, combined with the depth of narrative detail in the stories and characters, makes the game highly replayable. Each real-time game finishes in 36 minutes to encourage many replays.[2]

Development

Murder on the Zinderneuf is an adventure game, but by randomly generating stories it is replayable.[2] Designer Jon Freeman stated in the December 1980 BYTE that "a game like Adventure is really a puzzle that, once solved, is without further interest"; by contrast, he wrote, computer role-playing games like his Dunjonquest series offer unpredictable play and replay opportunities.[3] Freeman said that the game was a homage to the classic board game, Cluedo, but there are obvious influences from books and movies in the mystery genre, ranging from Agatha Christie's Miss Marple and Hercule Poirot books, to Sherlock Holmes and the films of Humphrey Bogart. A number of famous personalities from the 1930s may also have inspired the creation of the passengers aboard the Zinderneuf, such as Veronica Lake (Veronica Marlowe), Johnny Weissmuller (Buck Battle), and Hedda Hopper (Margaret Vandergilt).

Reception

The Atari 8-bit version of Murder on the Zinderneuf was reviewed by Video magazine in its "Arcade Alley" column magazine shortly after release. Reviewers noted that the game is "as entertaining as it is innovative", and described it as "one of the most distinctive titles to be published [in 1983]". Specific praise was given the game's replay option which offers a different fact pattern for each playthrough.[4]:29

Computer Gaming World was particularly impressed with Murder on the Zinderneuf's 1930s characters, each with colorful, easily distinguished graphics. Praise was given for attention to particular details, such as the engine noise increasing as the player moves towards the back of the zeppelin. In addition to the game being fair and winnable, the reviewers reported playing the game twenty times, only seeing two repeat "confessions", in illustration of the game's numerous different plots.[5]

Softline stated that Free Fall "came up with a game that's every bit as delightful as Archon was".[6]Ahoy! called Murder on the Zinderneuf "the most intriguing mystery game I have ever played ... for a mystery fan it is a dream come true".[7] PC Magazine gave the game 15.0 points out of 18, noting the importance of acting in accordance with the chosen detective character's personality when questioning suspects.[8]

References

  1. Flemin, Jeffrey. "We See Farther - A History of Electronic Arts". Gamasutra.
  2. Maher, Jimmy (2013-02-26). "Free Fall, Part 2: Murder on the Zinderneuf". The Digital Antiquarian. Retrieved 10 July 2014.
  3. Freeman, Jon (December 1980). "Character Variation in Role-Playing Games". BYTE. p. 186. Retrieved 10 July 2014.
  4. Kunkel, Bill; Katz, Arnie (December 1983). "Arcade Alley: Super Gifts for Gamers". Video. Reese Communications. 7 (9): 28–29. ISSN 0147-8907.
  5. Stone, David and Diana (January 1984), "They Call it Murder, Baby!", Computer Gaming World, pp. 12–13
  6. Yuen, Matt (Jan–Feb 1984). "Murder on the Zinderneuf". Softline. p. 50. Retrieved 29 July 2014.
  7. Herring, Richard (January 1985). "Murder on the Zinderneuf". Ahoy!. p. 43. Retrieved 16 October 2013.
  8. Wiswell, Phil (1985-01-22). "The Plot Thickens". PC Magazine. p. 245. Retrieved 28 October 2013.
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